Exemplo n.º 1
0
        public override IEnumerator <YieldInstruction> Apply(GameEventOwner owner, Character ownerChar, Character character, MapStatus status, bool msg)
        {
            object[]    parameters = new object[] { owner, ownerChar, character, status, msg };
            LuaFunction func_iter  = LuaEngine.Instance.CreateCoroutineIterator(Script, parameters);

            return(ScriptEvent.ApplyFunc(func_iter));
        }
Exemplo n.º 2
0
 public abstract IEnumerator <YieldInstruction> Apply(GameEventOwner owner, Character ownerChar, Character character, MapStatus status, bool msg);