Exemplo n.º 1
0
        public void DisplayFairyChestInfo()
        {
            FairyChestObj fairyChestObj = null;

            foreach (var current in GameObjList)
            {
                if (current is FairyChestObj)
                {
                    fairyChestObj = (current as FairyChestObj);
                }
                var arg_2D_0 = current as WaypointObj;
            }
            if (fairyChestObj != null && !fairyChestObj.IsOpen && fairyChestObj.ConditionType != 0 &&
                fairyChestObj.ConditionType != 10 && fairyChestObj.State != 1)
            {
                Player.AttachedLevel.DisplayObjective("Fairy Chest Objective",
                                                      DialogueManager.GetText("Chest_Locked " + fairyChestObj.ConditionType).Speakers[0],
                                                      DialogueManager.GetText("Chest_Locked " + fairyChestObj.ConditionType).Dialogue[0], true);
                return;
            }
            m_fairyChestText.Text = "";
        }
Exemplo n.º 2
0
        public static void SetConditionState(FairyChestObj chest, PlayerObj player)
        {
            var num = 100;

            switch (chest.ConditionType)
            {
            case 0:
            case 10:
                if (Vector2.Distance(chest.AbsPosition, player.AbsPosition) < num)
                {
                    chest.SetChestUnlocked();
                }
                break;

            case 1:
                if (player.AttachedLevel.CurrentRoom.ActiveEnemies <= 0)
                {
                    chest.SetChestUnlocked();
                }
                break;

            case 2:
            case 5:
                break;

            case 3:
            {
                var spriteEffects = SpriteEffects.None;
                if (chest.AbsPosition.X < player.AbsPosition.X)
                {
                    spriteEffects = SpriteEffects.FlipHorizontally;
                }
                if (Vector2.Distance(chest.AbsPosition, player.AbsPosition) < 375f &&
                    Vector2.Distance(chest.AbsPosition, player.AbsPosition) > num && player.Flip == spriteEffects)
                {
                    chest.SetChestFailed();
                    return;
                }
                if (Vector2.Distance(chest.AbsPosition, player.AbsPosition) < num)
                {
                    chest.SetChestUnlocked();
                }
                break;
            }

            case 4:
                if (Vector2.Distance(chest.AbsPosition, player.AbsPosition) < 10000f && player.IsJumping &&
                    player.AccelerationY < 0f && Vector2.Distance(chest.AbsPosition, player.AbsPosition) > num)
                {
                    chest.SetChestFailed();
                    return;
                }
                if (Vector2.Distance(chest.AbsPosition, player.AbsPosition) < num)
                {
                    chest.SetChestUnlocked();
                }
                break;

            case 6:
                if (player.IsTouchingGround && Vector2.Distance(chest.AbsPosition, player.AbsPosition) > num &&
                    Vector2.Distance(chest.AbsPosition, player.AbsPosition) < 1000f)
                {
                    chest.SetChestFailed();
                    return;
                }
                if (Vector2.Distance(chest.AbsPosition, player.AbsPosition) < num)
                {
                    chest.SetChestUnlocked();
                }
                break;

            case 7:
                foreach (var current in player.AttachedLevel.CurrentRoom.EnemyList)
                {
                    if (current.CurrentHealth < current.MaxHealth)
                    {
                        chest.SetChestFailed();
                        break;
                    }
                }
                if (Vector2.Distance(chest.AbsPosition, player.AbsPosition) < num && chest.State == 0)
                {
                    chest.SetChestUnlocked();
                }
                break;

            case 8:
                if (Vector2.Distance(chest.AbsPosition, player.AbsPosition) > num && chest.Timer <= 0f)
                {
                    chest.SetChestFailed();
                    return;
                }
                if (Vector2.Distance(chest.AbsPosition, player.AbsPosition) < num && chest.Timer > 0f)
                {
                    chest.SetChestUnlocked();
                }
                break;

            case 9:
                if (player.State == 3)
                {
                    chest.SetChestFailed();
                    return;
                }
                if (Vector2.Distance(chest.AbsPosition, player.AbsPosition) < num)
                {
                    chest.SetChestUnlocked();
                }
                break;

            default:
                return;
            }
        }
Exemplo n.º 3
0
 public static void ParseRooms(string filePath, ContentManager contentManager = null, bool isDLCMap = false)
 {
     CultureInfo cultureInfo = (CultureInfo)CultureInfo.CurrentCulture.Clone();
     cultureInfo.NumberFormat.CurrencyDecimalSeparator = ".";
     XmlReaderSettings xmlReaderSettings = new XmlReaderSettings();
     xmlReaderSettings.IgnoreComments = true;
     xmlReaderSettings.IgnoreWhitespace = true;
     XmlReader xmlReader;
     if (contentManager == null)
     {
         xmlReader = XmlReader.Create(filePath, xmlReaderSettings);
     }
     else
     {
         xmlReader = XmlReader.Create(contentManager.RootDirectory + "\\Levels\\" + filePath + ".xml", xmlReaderSettings);
     }
     RoomObj roomObj = null;
     RoomObj roomObj2 = null;
     RoomObj roomObj3 = null;
     RoomObj roomObj4 = null;
     RoomObj roomObj5 = null;
     while (xmlReader.Read())
     {
         if (xmlReader.NodeType == XmlNodeType.Element)
         {
             if (xmlReader.Name == "RoomObject")
             {
                 roomObj = new RoomObj();
                 LevelParser.ParseGenericXML(xmlReader, roomObj);
                 if (isDLCMap)
                 {
                     roomObj.IsDLCMap = true;
                 }
                 roomObj2 = (roomObj.Clone() as RoomObj);
                 roomObj3 = (roomObj.Clone() as RoomObj);
                 roomObj4 = (roomObj.Clone() as RoomObj);
                 roomObj5 = (roomObj.Clone() as RoomObj);
             }
             if (xmlReader.Name == "GameObject")
             {
                 xmlReader.MoveToAttribute("Type");
                 string value = xmlReader.Value;
                 GameObj gameObj = null;
                 string key;
                 switch (key = value)
                 {
                 case "CollHullObj":
                     gameObj = new TerrainObj(0, 0);
                     break;
                 case "DoorObj":
                     gameObj = new DoorObj(roomObj, 0, 0, GameTypes.DoorType.OPEN);
                     break;
                 case "ChestObj":
                     if (xmlReader.MoveToAttribute("Fairy"))
                     {
                         if (bool.Parse(xmlReader.Value))
                         {
                             gameObj = new FairyChestObj(null);
                             (gameObj as ChestObj).ChestType = 4;
                         }
                         else
                         {
                             gameObj = new ChestObj(null);
                         }
                     }
                     else
                     {
                         gameObj = new ChestObj(null);
                     }
                     break;
                 case "HazardObj":
                     gameObj = new HazardObj(0, 0);
                     break;
                 case "BorderObj":
                     gameObj = new BorderObj();
                     break;
                 case "EnemyObj":
                     xmlReader.MoveToAttribute("Procedural");
                     if (!bool.Parse(xmlReader.Value))
                     {
                         xmlReader.MoveToAttribute("EnemyType");
                         byte enemyType = byte.Parse(xmlReader.Value, NumberStyles.Any, cultureInfo);
                         xmlReader.MoveToAttribute("Difficulty");
                         GameTypes.EnemyDifficulty difficulty = (GameTypes.EnemyDifficulty)Enum.Parse(typeof(GameTypes.EnemyDifficulty), xmlReader.Value, true);
                         gameObj = EnemyBuilder.BuildEnemy((int)enemyType, null, null, null, difficulty, false);
                         if (xmlReader.MoveToAttribute("Flip") && bool.Parse(xmlReader.Value))
                         {
                             gameObj.Flip = SpriteEffects.FlipHorizontally;
                         }
                         if (xmlReader.MoveToAttribute("InitialDelay"))
                         {
                             (gameObj as EnemyObj).InitialLogicDelay = float.Parse(xmlReader.Value, NumberStyles.Any, cultureInfo);
                         }
                     }
                     else
                     {
                         xmlReader.MoveToAttribute("EnemyType");
                         string value2 = xmlReader.Value;
                         gameObj = new EnemyTagObj();
                         (gameObj as EnemyTagObj).EnemyType = value2;
                     }
                     break;
                 case "EnemyOrbObj":
                 {
                     xmlReader.MoveToAttribute("OrbType");
                     int orbType = int.Parse(xmlReader.Value, NumberStyles.Any, cultureInfo);
                     bool flag = false;
                     if (xmlReader.MoveToAttribute("IsWaypoint"))
                     {
                         flag = bool.Parse(xmlReader.Value);
                     }
                     if (flag)
                     {
                         gameObj = new WaypointObj();
                         (gameObj as WaypointObj).OrbType = orbType;
                     }
                     else
                     {
                         gameObj = new EnemyOrbObj();
                         (gameObj as EnemyOrbObj).OrbType = orbType;
                         if (xmlReader.MoveToAttribute("ForceFlying"))
                         {
                             (gameObj as EnemyOrbObj).ForceFlying = bool.Parse(xmlReader.Value);
                         }
                     }
                     break;
                 }
                 case "SpriteObj":
                     xmlReader.MoveToAttribute("SpriteName");
                     if (xmlReader.Value == "LightSource_Sprite")
                     {
                         gameObj = new LightSourceObj();
                     }
                     else
                     {
                         gameObj = new SpriteObj(xmlReader.Value);
                     }
                     break;
                 case "PhysicsObj":
                 {
                     xmlReader.MoveToAttribute("SpriteName");
                     gameObj = new PhysicsObj(xmlReader.Value, null);
                     PhysicsObj physicsObj = gameObj as PhysicsObj;
                     physicsObj.CollisionTypeTag = 5;
                     physicsObj.CollidesBottom = false;
                     physicsObj.CollidesLeft = false;
                     physicsObj.CollidesRight = false;
                     break;
                 }
                 case "PhysicsObjContainer":
                 {
                     bool flag2 = false;
                     if (xmlReader.MoveToAttribute("Breakable"))
                     {
                         flag2 = bool.Parse(xmlReader.Value);
                     }
                     xmlReader.MoveToAttribute("SpriteName");
                     if (flag2)
                     {
                         gameObj = new BreakableObj(xmlReader.Value);
                     }
                     else
                     {
                         gameObj = new PhysicsObjContainer(xmlReader.Value, null);
                     }
                     break;
                 }
                 case "ObjContainer":
                     xmlReader.MoveToAttribute("SpriteName");
                     gameObj = new ObjContainer(xmlReader.Value);
                     break;
                 case "PlayerStartObj":
                     gameObj = new PlayerStartObj();
                     break;
                 }
                 LevelParser.ParseGenericXML(xmlReader, gameObj);
                 GameTypes.LevelType levelType = GameTypes.LevelType.NONE;
                 if (xmlReader.MoveToAttribute("LevelType"))
                 {
                     levelType = (GameTypes.LevelType)int.Parse(xmlReader.Value, NumberStyles.Any, cultureInfo);
                 }
                 if (levelType == GameTypes.LevelType.CASTLE)
                 {
                     LevelParser.StoreObj(gameObj, roomObj2);
                     LevelParser.StoreSwappedObj(gameObj, GameTypes.LevelType.DUNGEON, roomObj3);
                     LevelParser.StoreSwappedObj(gameObj, GameTypes.LevelType.TOWER, roomObj5);
                     LevelParser.StoreSwappedObj(gameObj, GameTypes.LevelType.GARDEN, roomObj4);
                     SpriteObj spriteObj = gameObj as SpriteObj;
                     if (spriteObj != null && spriteObj.SpriteName == "CastleAssetFrame_Sprite")
                     {
                         spriteObj.ChangeSprite("FramePicture" + CDGMath.RandomInt(1, 16) + "_Sprite");
                     }
                 }
                 else if (levelType == GameTypes.LevelType.DUNGEON)
                 {
                     LevelParser.StoreObj(gameObj, roomObj3);
                 }
                 else if (levelType == GameTypes.LevelType.TOWER)
                 {
                     LevelParser.StoreObj(gameObj, roomObj5);
                 }
                 else if (levelType == GameTypes.LevelType.GARDEN)
                 {
                     LevelParser.StoreObj(gameObj, roomObj4);
                 }
                 else
                 {
                     LevelParser.StoreObj(gameObj, roomObj2);
                     LevelParser.StoreObj(gameObj, roomObj3);
                     LevelParser.StoreObj(gameObj, roomObj5);
                     LevelParser.StoreObj(gameObj, roomObj4);
                     LevelParser.StoreObj(gameObj, roomObj);
                 }
                 if (LevelEV.RUN_TESTROOM && (levelType == LevelEV.TESTROOM_LEVELTYPE || levelType == GameTypes.LevelType.CASTLE))
                 {
                     if (levelType == LevelEV.TESTROOM_LEVELTYPE)
                     {
                         LevelParser.StoreObj(gameObj, roomObj);
                     }
                     else if (levelType == GameTypes.LevelType.CASTLE)
                     {
                         LevelParser.StoreSwappedObj(gameObj, LevelEV.TESTROOM_LEVELTYPE, roomObj);
                     }
                 }
                 if (gameObj is PlayerStartObj)
                 {
                     RoomObj expr_65E = roomObj;
                     expr_65E.Name += "DEBUG_ROOM";
                 }
             }
         }
         else if (xmlReader.NodeType == XmlNodeType.EndElement && xmlReader.Name == "RoomObject")
         {
             if (roomObj.X < 10000f && roomObj.Name != "Boss" && roomObj.Name != "ChallengeBoss")
             {
                 if (!roomObj.Name.Contains("DEBUG_ROOM"))
                 {
                     if (roomObj.AddToCastlePool)
                     {
                         LevelBuilder2.StoreRoom(roomObj2, GameTypes.LevelType.CASTLE);
                         LevelBuilder2.StoreSpecialRoom(roomObj2, GameTypes.LevelType.CASTLE, false);
                     }
                     if (roomObj.AddToDungeonPool)
                     {
                         LevelBuilder2.StoreRoom(roomObj3, GameTypes.LevelType.DUNGEON);
                         LevelBuilder2.StoreSpecialRoom(roomObj3, GameTypes.LevelType.DUNGEON, false);
                     }
                     if (roomObj.AddToGardenPool)
                     {
                         LevelBuilder2.StoreRoom(roomObj4, GameTypes.LevelType.GARDEN);
                         LevelBuilder2.StoreSpecialRoom(roomObj4, GameTypes.LevelType.GARDEN, false);
                     }
                     if (roomObj.AddToTowerPool)
                     {
                         LevelBuilder2.StoreRoom(roomObj5, GameTypes.LevelType.TOWER);
                         LevelBuilder2.StoreSpecialRoom(roomObj5, GameTypes.LevelType.TOWER, false);
                     }
                 }
                 if (roomObj.Name.Contains("DEBUG_ROOM"))
                 {
                     roomObj.Name = roomObj.Name.Replace("DEBUG_ROOM", "");
                     if (LevelEV.TESTROOM_LEVELTYPE != GameTypes.LevelType.CASTLE)
                     {
                         LevelBuilder2.StoreSpecialRoom(roomObj, GameTypes.LevelType.CASTLE, true);
                     }
                     LevelBuilder2.StoreSpecialRoom(roomObj, LevelEV.TESTROOM_LEVELTYPE, true);
                 }
             }
             if (roomObj.X < 10000f && (roomObj.Name == "Boss" || roomObj.Name == "ChallengeBoss"))
             {
                 LevelBuilder2.StoreSpecialRoom(roomObj, GameTypes.LevelType.CASTLE, false);
             }
         }
     }
 }
Exemplo n.º 4
0
        public static void ParseRooms(string filePath, ContentManager contentManager = null, bool isDLCMap = false)
        {
            var cultureInfo = (CultureInfo)CultureInfo.CurrentCulture.Clone();

            cultureInfo.NumberFormat.CurrencyDecimalSeparator = ".";
            var xmlReaderSettings = new XmlReaderSettings();

            xmlReaderSettings.IgnoreComments   = true;
            xmlReaderSettings.IgnoreWhitespace = true;
            XmlReader xmlReader;

            if (contentManager == null)
            {
                xmlReader = XmlReader.Create(filePath, xmlReaderSettings);
            }
            else
            {
                xmlReader = XmlReader.Create(contentManager.RootDirectory + "\\Levels\\" + filePath + ".xml",
                                             xmlReaderSettings);
            }
            RoomObj roomObj  = null;
            RoomObj roomObj2 = null;
            RoomObj roomObj3 = null;
            RoomObj roomObj4 = null;
            RoomObj roomObj5 = null;

            while (xmlReader.Read())
            {
                if (xmlReader.NodeType == XmlNodeType.Element)
                {
                    if (xmlReader.Name == "RoomObject")
                    {
                        roomObj = new RoomObj();
                        ParseGenericXML(xmlReader, roomObj);
                        if (isDLCMap)
                        {
                            roomObj.IsDLCMap = true;
                        }
                        roomObj2 = (roomObj.Clone() as RoomObj);
                        roomObj3 = (roomObj.Clone() as RoomObj);
                        roomObj4 = (roomObj.Clone() as RoomObj);
                        roomObj5 = (roomObj.Clone() as RoomObj);
                    }
                    if (xmlReader.Name == "GameObject")
                    {
                        xmlReader.MoveToAttribute("Type");
                        var     value   = xmlReader.Value;
                        GameObj gameObj = null;
                        string  key;
                        switch (key = value)
                        {
                        case "CollHullObj":
                            gameObj = new TerrainObj(0, 0);
                            break;

                        case "DoorObj":
                            gameObj = new DoorObj(roomObj, 0, 0, GameTypes.DoorType.OPEN);
                            break;

                        case "ChestObj":
                            if (xmlReader.MoveToAttribute("Fairy"))
                            {
                                if (bool.Parse(xmlReader.Value))
                                {
                                    gameObj = new FairyChestObj(null);
                                    (gameObj as ChestObj).ChestType = 4;
                                }
                                else
                                {
                                    gameObj = new ChestObj(null);
                                }
                            }
                            else
                            {
                                gameObj = new ChestObj(null);
                            }
                            break;

                        case "HazardObj":
                            gameObj = new HazardObj(0, 0);
                            break;

                        case "BorderObj":
                            gameObj = new BorderObj();
                            break;

                        case "EnemyObj":
                            xmlReader.MoveToAttribute("Procedural");
                            if (!bool.Parse(xmlReader.Value))
                            {
                                xmlReader.MoveToAttribute("EnemyType");
                                var enemyType = byte.Parse(xmlReader.Value, NumberStyles.Any, cultureInfo);
                                xmlReader.MoveToAttribute("Difficulty");
                                var difficulty =
                                    (GameTypes.EnemyDifficulty)
                                    Enum.Parse(typeof(GameTypes.EnemyDifficulty), xmlReader.Value, true);
                                gameObj = EnemyBuilder.BuildEnemy(enemyType, null, null, null, difficulty);
                                if (xmlReader.MoveToAttribute("Flip") && bool.Parse(xmlReader.Value))
                                {
                                    gameObj.Flip = SpriteEffects.FlipHorizontally;
                                }
                                if (xmlReader.MoveToAttribute("InitialDelay"))
                                {
                                    (gameObj as EnemyObj).InitialLogicDelay = float.Parse(xmlReader.Value,
                                                                                          NumberStyles.Any, cultureInfo);
                                }
                            }
                            else
                            {
                                xmlReader.MoveToAttribute("EnemyType");
                                var value2 = xmlReader.Value;
                                gameObj = new EnemyTagObj();
                                (gameObj as EnemyTagObj).EnemyType = value2;
                            }
                            break;

                        case "EnemyOrbObj":
                        {
                            xmlReader.MoveToAttribute("OrbType");
                            var orbType = int.Parse(xmlReader.Value, NumberStyles.Any, cultureInfo);
                            var flag    = false;
                            if (xmlReader.MoveToAttribute("IsWaypoint"))
                            {
                                flag = bool.Parse(xmlReader.Value);
                            }
                            if (flag)
                            {
                                gameObj = new WaypointObj();
                                (gameObj as WaypointObj).OrbType = orbType;
                            }
                            else
                            {
                                gameObj = new EnemyOrbObj();
                                (gameObj as EnemyOrbObj).OrbType = orbType;
                                if (xmlReader.MoveToAttribute("ForceFlying"))
                                {
                                    (gameObj as EnemyOrbObj).ForceFlying = bool.Parse(xmlReader.Value);
                                }
                            }
                            break;
                        }

                        case "SpriteObj":
                            xmlReader.MoveToAttribute("SpriteName");
                            if (xmlReader.Value == "LightSource_Sprite")
                            {
                                gameObj = new LightSourceObj();
                            }
                            else
                            {
                                gameObj = new SpriteObj(xmlReader.Value);
                            }
                            break;

                        case "PhysicsObj":
                        {
                            xmlReader.MoveToAttribute("SpriteName");
                            gameObj = new PhysicsObj(xmlReader.Value);
                            var physicsObj = gameObj as PhysicsObj;
                            physicsObj.CollisionTypeTag = 5;
                            physicsObj.CollidesBottom   = false;
                            physicsObj.CollidesLeft     = false;
                            physicsObj.CollidesRight    = false;
                            break;
                        }

                        case "PhysicsObjContainer":
                        {
                            var flag2 = false;
                            if (xmlReader.MoveToAttribute("Breakable"))
                            {
                                flag2 = bool.Parse(xmlReader.Value);
                            }
                            xmlReader.MoveToAttribute("SpriteName");
                            if (flag2)
                            {
                                gameObj = new BreakableObj(xmlReader.Value);
                            }
                            else
                            {
                                gameObj = new PhysicsObjContainer(xmlReader.Value);
                            }
                            break;
                        }

                        case "ObjContainer":
                            xmlReader.MoveToAttribute("SpriteName");
                            gameObj = new ObjContainer(xmlReader.Value);
                            break;

                        case "PlayerStartObj":
                            gameObj = new PlayerStartObj();
                            break;
                        }
                        ParseGenericXML(xmlReader, gameObj);
                        var levelType = GameTypes.LevelType.NONE;
                        if (xmlReader.MoveToAttribute("LevelType"))
                        {
                            levelType = (GameTypes.LevelType) int.Parse(xmlReader.Value, NumberStyles.Any, cultureInfo);
                        }
                        if (levelType == GameTypes.LevelType.CASTLE)
                        {
                            StoreObj(gameObj, roomObj2);
                            StoreSwappedObj(gameObj, GameTypes.LevelType.DUNGEON, roomObj3);
                            StoreSwappedObj(gameObj, GameTypes.LevelType.TOWER, roomObj5);
                            StoreSwappedObj(gameObj, GameTypes.LevelType.GARDEN, roomObj4);
                            var spriteObj = gameObj as SpriteObj;
                            if (spriteObj != null && spriteObj.SpriteName == "CastleAssetFrame_Sprite")
                            {
                                spriteObj.ChangeSprite("FramePicture" + CDGMath.RandomInt(1, 16) + "_Sprite");
                            }
                        }
                        else if (levelType == GameTypes.LevelType.DUNGEON)
                        {
                            StoreObj(gameObj, roomObj3);
                        }
                        else if (levelType == GameTypes.LevelType.TOWER)
                        {
                            StoreObj(gameObj, roomObj5);
                        }
                        else if (levelType == GameTypes.LevelType.GARDEN)
                        {
                            StoreObj(gameObj, roomObj4);
                        }
                        else
                        {
                            StoreObj(gameObj, roomObj2);
                            StoreObj(gameObj, roomObj3);
                            StoreObj(gameObj, roomObj5);
                            StoreObj(gameObj, roomObj4);
                            StoreObj(gameObj, roomObj);
                        }
                        if (LevelEV.RUN_TESTROOM &&
                            (levelType == LevelEV.TESTROOM_LEVELTYPE || levelType == GameTypes.LevelType.CASTLE))
                        {
                            if (levelType == LevelEV.TESTROOM_LEVELTYPE)
                            {
                                StoreObj(gameObj, roomObj);
                            }
                            else if (levelType == GameTypes.LevelType.CASTLE)
                            {
                                StoreSwappedObj(gameObj, LevelEV.TESTROOM_LEVELTYPE, roomObj);
                            }
                        }
                        if (gameObj is PlayerStartObj)
                        {
                            var expr_65E = roomObj;
                            expr_65E.Name += "DEBUG_ROOM";
                        }
                    }
                }
                else if (xmlReader.NodeType == XmlNodeType.EndElement && xmlReader.Name == "RoomObject")
                {
                    if (roomObj.X < 10000f && roomObj.Name != "Boss" && roomObj.Name != "ChallengeBoss")
                    {
                        if (!roomObj.Name.Contains("DEBUG_ROOM"))
                        {
                            if (roomObj.AddToCastlePool)
                            {
                                LevelBuilder2.StoreRoom(roomObj2, GameTypes.LevelType.CASTLE);
                                LevelBuilder2.StoreSpecialRoom(roomObj2, GameTypes.LevelType.CASTLE);
                            }
                            if (roomObj.AddToDungeonPool)
                            {
                                LevelBuilder2.StoreRoom(roomObj3, GameTypes.LevelType.DUNGEON);
                                LevelBuilder2.StoreSpecialRoom(roomObj3, GameTypes.LevelType.DUNGEON);
                            }
                            if (roomObj.AddToGardenPool)
                            {
                                LevelBuilder2.StoreRoom(roomObj4, GameTypes.LevelType.GARDEN);
                                LevelBuilder2.StoreSpecialRoom(roomObj4, GameTypes.LevelType.GARDEN);
                            }
                            if (roomObj.AddToTowerPool)
                            {
                                LevelBuilder2.StoreRoom(roomObj5, GameTypes.LevelType.TOWER);
                                LevelBuilder2.StoreSpecialRoom(roomObj5, GameTypes.LevelType.TOWER);
                            }
                        }
                        if (roomObj.Name.Contains("DEBUG_ROOM"))
                        {
                            roomObj.Name = roomObj.Name.Replace("DEBUG_ROOM", "");
                            if (LevelEV.TESTROOM_LEVELTYPE != GameTypes.LevelType.CASTLE)
                            {
                                LevelBuilder2.StoreSpecialRoom(roomObj, GameTypes.LevelType.CASTLE, true);
                            }
                            LevelBuilder2.StoreSpecialRoom(roomObj, LevelEV.TESTROOM_LEVELTYPE, true);
                        }
                    }
                    if (roomObj.X < 10000f && (roomObj.Name == "Boss" || roomObj.Name == "ChallengeBoss"))
                    {
                        LevelBuilder2.StoreSpecialRoom(roomObj, GameTypes.LevelType.CASTLE);
                    }
                }
            }
        }