public static ActiveActor Deserialize(BitReader br)
 {
     var aa = new ActiveActor();
     aa.Active = br.ReadBit();
     aa.ActorId = br.ReadUInt32();
     return aa;
 }
Exemplo n.º 2
0
        public static ActiveActor Deserialize(BitReader br)
        {
            var aa = new ActiveActor();

            aa.Active  = br.ReadBit();
            aa.ActorId = br.ReadUInt32();
            return(aa);
        }
Exemplo n.º 3
0
        public static ActiveActor Deserialize(BitReader br)
        {
            // If Active == false, ActorId will be -1
            var aa = new ActiveActor();

            aa.Active  = br.ReadBit();
            aa.ActorId = br.ReadInt32();
            return(aa);
        }
Exemplo n.º 4
0
        public static ActorStateProperty Deserialize(IClassNetCache classMap, string typeName, string[] objectIndexToName, UInt32 versionMajor, UInt32 versionMinor, BitReader br)
        {
            var asp = new ActorStateProperty();

            var maxPropId = classMap.MaxPropertyId;

            var className = objectIndexToName[classMap.ObjectIndex];

            asp.PropertyId = br.ReadUInt32Max(maxPropId + 1);
#if DEBUG
            asp.MaxPropertyId = (UInt32)maxPropId;
#endif
            asp.PropertyName = objectIndexToName[classMap.GetProperty((int)asp.PropertyId).Index];

            var startPosition = br.Position;

            asp.Data = new List <object>();

            switch (asp.PropertyName)
            {
            case "TAGame.GameEvent_TA:ReplicatedStateIndex":
                asp.Data.Add(br.ReadUInt32Max(140));     // number is made up, I dont know the max yet // TODO: Revisit this. It might work well enough, but looks fishy
                asp.MarkComplete();
                break;

            case "TAGame.RBActor_TA:ReplicatedRBState":
                asp.Data.Add(RigidBodyState.Deserialize(br));
                asp.MarkComplete();
                break;

            case "TAGame.CrowdActor_TA:ReplicatedOneShotSound":
            case "TAGame.CrowdManager_TA:ReplicatedGlobalOneShotSound":
            case "Engine.GameReplicationInfo:GameClass":
            case "TAGame.CrowdManager_TA:GameEvent":
            case "TAGame.CrowdActor_TA:GameEvent":
            case "TAGame.Team_TA:LogoData":
            case "TAGame.CameraSettingsActor_TA:PRI":
            case "TAGame.PRI_TA:PersistentCamera":
            case "TAGame.GameEvent_TA:MatchTypeClass":
            case "TAGame.GameEvent_Soccar_TA:SubRulesArchetype":
                // Theres a good chance that most of these can be moved to the next section
                asp.Data.Add(br.ReadBit());
                asp.Data.Add(br.ReadUInt32());
                asp.MarkComplete();
                break;

            case "TAGame.Team_TA:GameEvent":
            case "TAGame.Ball_TA:GameEvent":
            case "Engine.PlayerReplicationInfo:Team":
            case "Engine.Pawn:PlayerReplicationInfo":
            case "TAGame.PRI_TA:ReplicatedGameEvent":
            case "TAGame.CarComponent_TA:Vehicle":
            case "TAGame.Car_TA:AttachedPickup":
            case "TAGame.SpecialPickup_Targeted_TA:Targeted":
                // TODO: Use a real class so it can be accessed normally.
                // If Active == false, ActorId will be -1
                asp.Data.Add(ActiveActor.Deserialize(br));
                asp.MarkComplete();
                break;

            case "Engine.GameReplicationInfo:ServerName":
            case "Engine.PlayerReplicationInfo:PlayerName":
            case "TAGame.Team_TA:CustomTeamName":
            case "Engine.PlayerReplicationInfo:RemoteUserData":
            case "TAGame.GRI_TA:NewDedicatedServerIP":
                asp.Data.Add(br.ReadString());
                asp.MarkComplete();
                break;

            case "TAGame.GameEvent_Soccar_TA:SecondsRemaining":
            case "TAGame.GameEvent_TA:ReplicatedGameStateTimeRemaining":
            case "TAGame.CrowdActor_TA:ReplicatedCountDownNumber":
            case "TAGame.GameEvent_Team_TA:MaxTeamSize":
            case "Engine.PlayerReplicationInfo:PlayerID":
            case "TAGame.PRI_TA:TotalXP":
            case "TAGame.PRI_TA:MatchScore":
            case "TAGame.GameEvent_Soccar_TA:RoundNum":
            case "TAGame.GameEvent_TA:BotSkill":
            case "TAGame.PRI_TA:MatchShots":
            case "TAGame.PRI_TA:MatchSaves":
            case "ProjectX.GRI_X:ReplicatedGamePlaylist":
            case "Engine.TeamInfo:Score":
            case "Engine.PlayerReplicationInfo:Score":
            case "TAGame.PRI_TA:MatchGoals":
            case "TAGame.PRI_TA:MatchAssists":
            case "ProjectX.GRI_X:ReplicatedGameMutatorIndex":
            case "TAGame.PRI_TA:Title":
            case "TAGame.GameEvent_TA:ReplicatedStateName":
            case "TAGame.Team_Soccar_TA:GameScore":
            case "TAGame.GameEvent_Soccar_TA:GameTime":
            case "TAGame.CarComponent_Boost_TA:UnlimitedBoostRefCount":
            case "TAGame.CrowdActor_TA:ReplicatedRoundCountDownNumber":
                asp.Data.Add(br.ReadUInt32());
                asp.MarkComplete();
                break;

            case "TAGame.VehiclePickup_TA:ReplicatedPickupData":
                asp.Data.Add(br.ReadBit());
                asp.Data.Add(br.ReadUInt32());
                asp.Data.Add(br.ReadBit());

                asp.MarkComplete();
                break;

            case "Engine.PlayerReplicationInfo:Ping":
            case "TAGame.Vehicle_TA:ReplicatedSteer":
            case "TAGame.Vehicle_TA:ReplicatedThrottle":     // 0: full reverse, 128: No throttle.  255 full throttle/boosting
            case "TAGame.PRI_TA:CameraYaw":
            case "TAGame.PRI_TA:CameraPitch":
            case "TAGame.Ball_TA:HitTeamNum":
            case "TAGame.GameEvent_Soccar_TA:ReplicatedScoredOnTeam":
            case "TAGame.CarComponent_Boost_TA:ReplicatedBoostAmount":                     // Always 255?
            case "TAGame.CameraSettingsActor_TA:CameraPitch":
            case "TAGame.CameraSettingsActor_TA:CameraYaw":
            case "TAGame.PRI_TA:PawnType":
                asp.Data.Add(br.ReadByte());
                asp.MarkComplete();
                break;

            case "Engine.Actor:Location":
            case "TAGame.CarComponent_Dodge_TA:DodgeTorque":
                asp.Data.Add(Vector3D.Deserialize(br));
                asp.MarkComplete();
                break;

            case "Engine.Actor:bCollideWorld":
            case "Engine.PlayerReplicationInfo:bReadyToPlay":
            case "TAGame.Vehicle_TA:bReplicatedHandbrake":
            case "TAGame.Vehicle_TA:bDriving":
            case "Engine.Actor:bNetOwner":
            case "Engine.Actor:bBlockActors":
            case "TAGame.GameEvent_TA:bHasLeaveMatchPenalty":
            case "TAGame.PRI_TA:bUsingBehindView":
            case "TAGame.PRI_TA:bUsingSecondaryCamera":
            case "TAGame.GameEvent_TA:ActivatorCar":
            case "TAGame.GameEvent_Soccar_TA:bOverTime":
            case "ProjectX.GRI_X:bGameStarted":
            case "Engine.Actor:bCollideActors":
            case "TAGame.PRI_TA:bReady":
            case "TAGame.RBActor_TA:bFrozen":
            case "Engine.Actor:bHidden":
            case "TAGame.CarComponent_FlipCar_TA:bFlipRight":
            case "Engine.PlayerReplicationInfo:bBot":
            case "Engine.PlayerReplicationInfo:bWaitingPlayer":
            case "TAGame.RBActor_TA:bReplayActor":
            case "TAGame.PRI_TA:bIsInSplitScreen":
            case "Engine.GameReplicationInfo:bMatchIsOver":
            case "TAGame.CarComponent_Boost_TA:bUnlimitedBoost":
            case "Engine.PlayerReplicationInfo:bIsSpectator":
            case "TAGame.GameEvent_Soccar_TA:bBallHasBeenHit":
            case "TAGame.CameraSettingsActor_TA:bUsingSecondaryCamera":
            case "TAGame.CameraSettingsActor_TA:bUsingBehindView":
            case "TAGame.PRI_TA:bOnlineLoadoutSet":
            case "TAGame.PRI_TA:bMatchMVP":
            case "TAGame.PRI_TA:bOnlineLoadoutsSet":
            case "TAGame.RBActor_TA:bIgnoreSyncing":
            case "TAGame.SpecialPickup_BallVelcro_TA:bHit":
            case "TAGame.GameEvent_TA:bCanVoteToForfeit":
            case "TAGame.SpecialPickup_BallVelcro_TA:bBroken":
            case "TAGame.GameEvent_Team_TA:bForfeit":
                asp.Data.Add(br.ReadBit());
                asp.MarkComplete();
                break;

            case "TAGame.CarComponent_TA:ReplicatedActive":
                // The car component is active if (ReplicatedValue%2)!=0
                // For now I am only adding that logic to the JSON serializer
                asp.Data.Add(br.ReadByte());

                asp.MarkComplete();
                break;

            case "Engine.PlayerReplicationInfo:UniqueId":
                asp.Data.Add(UniqueId.Deserialize(br));
                asp.MarkComplete();
                break;

            case "TAGame.PRI_TA:PartyLeader":
                asp.Data.Add(PartyLeader.Deserialize(br));
                asp.MarkComplete();
                break;

            case "TAGame.PRI_TA:ClientLoadout":
                asp.Data.Add(ClientLoadout.Deserialize(br));
                asp.MarkComplete();
                break;

            case "TAGame.PRI_TA:CameraSettings":
            case "TAGame.CameraSettingsActor_TA:ProfileSettings":
                asp.Data.Add(CameraSettings.Deserialize(br));
                asp.MarkComplete();
                break;

            case "TAGame.Car_TA:TeamPaint":
                asp.Data.Add(TeamPaint.Deserialize(br));
                asp.MarkComplete();
                break;

            case "ProjectX.GRI_X:GameServerID":
                asp.Data.Add(br.ReadUInt32());
                asp.Data.Add(br.ReadUInt32());
                asp.MarkComplete();
                break;

            case "ProjectX.GRI_X:Reservations":
                asp.Data.Add(Reservation.Deserialize(versionMajor, versionMinor, br));
                asp.MarkComplete();
                break;

            case "TAGame.Ball_TA:ReplicatedExplosionData":
                asp.Data.Add(br.ReadBit());
                asp.Data.Add(br.ReadUInt32());
                asp.Data.Add(Vector3D.Deserialize(br));     // Almost definitely position
                asp.MarkComplete();
                break;

            case "TAGame.Car_TA:ReplicatedDemolish":
                asp.Data.Add(ReplicatedDemolish.Deserialize(br));
                asp.MarkComplete();
                break;

            case "TAGame.GameEvent_Soccar_TA:ReplicatedMusicStinger":
                asp.Data.Add(br.ReadBit());
                asp.Data.Add(br.ReadByte());
                asp.Data.Add(br.ReadUInt32());
                asp.MarkComplete();
                break;

            case "TAGame.CarComponent_FlipCar_TA:FlipCarTime":
            case "TAGame.Ball_TA:ReplicatedBallScale":
            case "TAGame.CarComponent_Boost_TA:RechargeDelay":
            case "TAGame.CarComponent_Boost_TA:RechargeRate":
            case "TAGame.Ball_TA:ReplicatedAddedCarBounceScale":
            case "TAGame.Ball_TA:ReplicatedBallMaxLinearSpeedScale":
            case "TAGame.Ball_TA:ReplicatedWorldBounceScale":
            case "TAGame.CarComponent_Boost_TA:BoostModifier":
            case "Engine.Actor:DrawScale":
            case "TAGame.CrowdActor_TA:ModifiedNoise":
            case "TAGame.CarComponent_TA:ReplicatedActivityTime":
            case "TAGame.SpecialPickup_BallFreeze_TA:RepOrigSpeed":
            case "TAGame.SpecialPickup_BallVelcro_TA:AttachTime":
            case "TAGame.SpecialPickup_BallVelcro_TA:BreakTime":
            case "TAGame.Car_TA:AddedCarForceMultiplier":
            case "TAGame.Car_TA:AddedBallForceMultiplier":
                asp.Data.Add(br.ReadFloat());
                asp.MarkComplete();
                break;

            case "TAGame.GameEvent_SoccarPrivate_TA:MatchSettings":
                asp.Data.Add(PrivateMatchSettings.Deserialize(br));
                asp.MarkComplete();
                break;

            case "TAGame.PRI_TA:ClientLoadoutOnline":
                asp.Data.Add(ClientLoadoutOnline.Deserialize(br));
                asp.MarkComplete();
                break;

            case "TAGame.GameEvent_TA:GameMode":
                if (versionMajor >= 868 && versionMinor >= 12)
                {
                    asp.Data.Add(br.ReadByte());
                }
                else
                {
                    asp.Data.Add(br.ReadUInt32Max(4));
                }
                asp.MarkComplete();
                break;

            case "TAGame.PRI_TA:ClientLoadoutsOnline":
                asp.Data.Add(ClientLoadoutsOnline.Deserialize(br));
                asp.MarkComplete();
                break;

            case "TAGame.PRI_TA:ClientLoadouts":
                asp.Data.Add(ClientLoadouts.Deserialize(br));
                asp.MarkComplete();
                break;

            case "TAGame.Team_TA:ClubColors":
            case "TAGame.Car_TA:ClubColors":
                asp.Data.Add(br.ReadBit());
                asp.Data.Add(br.ReadByte());
                asp.Data.Add(br.ReadBit());
                asp.Data.Add(br.ReadByte());
                asp.MarkComplete();
                break;

            case "TAGame.RBActor_TA:WeldedInfo":
                asp.Data.Add(WeldedInfo.Deserialize(br));
                asp.MarkComplete();
                break;

            default:
                throw new NotSupportedException(string.Format("Unknown property {0}. Next bits in the data are {1}. Figure it out!", asp.PropertyName, br.GetBits(br.Position, Math.Min(4096, br.Length - br.Position)).ToBinaryString()));
            }

#if DEBUG
            asp.KnownDataBits = br.GetBits(startPosition, br.Position - startPosition);
#endif
            return(asp);
        }
Exemplo n.º 5
0
        public static ActorStateProperty Deserialize(IClassNetCache classMap, string[] objectIndexToName, UInt32 engineVersion, UInt32 licenseeVersion, UInt32 netVersion, BitReader br)
        {
            var asp = new ActorStateProperty();

            asp._classNetCache = classMap;
            var maxPropId = classMap.MaxPropertyId;

            asp.PropertyId   = br.ReadUInt32Max(maxPropId + 1);
            asp.PropertyName = objectIndexToName[classMap.GetProperty((int)asp.PropertyId).Index];

            asp.Data = new List <object>();

            switch (asp.PropertyName)
            {
            case "TAGame.GameEvent_TA:ReplicatedStateIndex":
                asp.Data = br.ReadUInt32Max(140);     // number is made up, I dont know the max yet // TODO: Revisit this. It might work well enough, but looks fishy
                break;

            case "TAGame.RBActor_TA:ReplicatedRBState":
                asp.Data = RigidBodyState.Deserialize(br, netVersion);
                break;

            case "TAGame.Team_TA:LogoData":
                asp.Data = LogoData.Deserialize(br);
                break;

            case "TAGame.CrowdManager_TA:GameEvent":
            case "TAGame.CrowdActor_TA:GameEvent":
            case "TAGame.PRI_TA:PersistentCamera":
            case "TAGame.Team_TA:GameEvent":
            case "TAGame.Ball_TA:GameEvent":
            case "Engine.PlayerReplicationInfo:Team":
            case "Engine.Pawn:PlayerReplicationInfo":
            case "TAGame.PRI_TA:ReplicatedGameEvent":
            case "TAGame.CarComponent_TA:Vehicle":
            case "TAGame.Car_TA:AttachedPickup":
            case "TAGame.SpecialPickup_Targeted_TA:Targeted":
            case "TAGame.CameraSettingsActor_TA:PRI":
            case "TAGame.GameEvent_Soccar_TA:MVP":
            case "TAGame.GameEvent_Soccar_TA:MatchWinner":
            case "TAGame.GameEvent_Soccar_TA:GameWinner":
                asp.Data = ActiveActor.Deserialize(br);
                break;

            case "TAGame.CrowdManager_TA:ReplicatedGlobalOneShotSound":
            case "TAGame.CrowdActor_TA:ReplicatedOneShotSound":
            case "TAGame.GameEvent_TA:MatchTypeClass":
            case "Engine.GameReplicationInfo:GameClass":
            case "TAGame.GameEvent_Soccar_TA:SubRulesArchetype":
            case "TAGame.Ball_TA:ReplicatedPhysMatOverride":
                var objectTarget = ObjectTarget.Deserialize(br);
                asp.Data = objectTarget;
                ValidateObjectIndex(objectTarget.ObjectIndex, objectIndexToName);
                break;

            case "Engine.GameReplicationInfo:ServerName":
            case "Engine.PlayerReplicationInfo:PlayerName":
            case "TAGame.Team_TA:CustomTeamName":
            case "Engine.PlayerReplicationInfo:RemoteUserData":
            case "TAGame.GRI_TA:NewDedicatedServerIP":
            case "ProjectX.GRI_X:MatchGUID":
                asp.Data = br.ReadString();
                break;

            case "TAGame.GameEvent_Soccar_TA:SecondsRemaining":
            case "TAGame.GameEvent_TA:ReplicatedGameStateTimeRemaining":
            case "TAGame.CrowdActor_TA:ReplicatedCountDownNumber":
            case "TAGame.GameEvent_Team_TA:MaxTeamSize":
            case "Engine.PlayerReplicationInfo:PlayerID":
            case "TAGame.PRI_TA:TotalXP":
            case "TAGame.PRI_TA:MatchScore":
            case "TAGame.GameEvent_Soccar_TA:RoundNum":
            case "TAGame.GameEvent_TA:BotSkill":
            case "TAGame.PRI_TA:MatchShots":
            case "TAGame.PRI_TA:MatchSaves":
            case "ProjectX.GRI_X:ReplicatedGamePlaylist":
            case "Engine.TeamInfo:Score":
            case "Engine.PlayerReplicationInfo:Score":
            case "TAGame.PRI_TA:MatchGoals":
            case "TAGame.PRI_TA:MatchAssists":
            case "TAGame.PRI_TA:Title":
            case "TAGame.GameEvent_TA:ReplicatedStateName":
            case "TAGame.Team_Soccar_TA:GameScore":
            case "TAGame.GameEvent_Soccar_TA:GameTime":
            case "TAGame.CarComponent_Boost_TA:UnlimitedBoostRefCount":
            case "TAGame.CrowdActor_TA:ReplicatedRoundCountDownNumber":
            case "TAGame.Ball_Breakout_TA:DamageIndex":
            case "TAGame.PRI_TA:MatchBreakoutDamage":
            case "TAGame.PRI_TA:BotProductName":
            case "TAGame.GameEvent_TA:ReplicatedRoundCountDownNumber":
            case "TAGame.GameEvent_Soccar_TA:SeriesLength":
            case "TAGame.PRI_TA:SpectatorShortcut":
            case "Engine.Pawn:HealthMax":
                asp.Data = br.ReadUInt32();
                break;

            case "ProjectX.GRI_X:ReplicatedGameMutatorIndex":
            case "TAGame.PRI_TA:TimeTillItem":
            case "TAGame.PRI_TA:MaxTimeTillItem":
                asp.Data = br.ReadInt32();
                break;

            case "TAGame.VehiclePickup_TA:ReplicatedPickupData":
                asp.Data = ReplicatedPickupData.Deserialize(br);
                break;

            case "Engine.PlayerReplicationInfo:Ping":
            case "TAGame.Vehicle_TA:ReplicatedSteer":
            case "TAGame.Vehicle_TA:ReplicatedThrottle":     // 0: full reverse, 128: No throttle.  255 full throttle/boosting
            case "TAGame.PRI_TA:CameraYaw":
            case "TAGame.PRI_TA:CameraPitch":
            case "TAGame.Ball_TA:HitTeamNum":
            case "TAGame.GameEvent_Soccar_TA:ReplicatedScoredOnTeam":
            case "TAGame.CarComponent_Boost_TA:ReplicatedBoostAmount":
            case "TAGame.CameraSettingsActor_TA:CameraPitch":
            case "TAGame.CameraSettingsActor_TA:CameraYaw":
            case "TAGame.PRI_TA:PawnType":
            case "TAGame.Ball_Breakout_TA:LastTeamTouch":
            case "TAGame.Ball_Haunted_TA:LastTeamTouch":
            case "TAGame.PRI_TA:ReplicatedWorstNetQualityBeyondLatency":
            case "TAGame.GameEvent_Soccar_TA:ReplicatedServerPerformanceState":
            case "TAGame.Ball_Haunted_TA:TotalActiveBeams":
            case "TAGame.Ball_Haunted_TA:DeactivatedGoalIndex":
            case "TAGame.Ball_Haunted_TA:ReplicatedBeamBrokenValue":
                asp.Data = br.ReadByte();
                break;

            case "TAGame.PRI_TA:SkillTier":
                asp.Data = br.ReadUInt32Max(500);     // 9 bits. I picked a value that works, but could just be 1 bit + 1 byte instead of a single value.
                break;

            case "Engine.Actor:Location":
            case "TAGame.CarComponent_Dodge_TA:DodgeTorque":
                asp.Data = Vector3D.Deserialize(br, netVersion);
                break;

            case "Engine.Actor:bCollideWorld":
            case "Engine.PlayerReplicationInfo:bReadyToPlay":
            case "TAGame.Vehicle_TA:bReplicatedHandbrake":
            case "TAGame.Vehicle_TA:bDriving":
            case "Engine.Actor:bNetOwner":
            case "Engine.Actor:bBlockActors":
            case "TAGame.GameEvent_TA:bHasLeaveMatchPenalty":
            case "TAGame.PRI_TA:bUsingBehindView":
            case "TAGame.PRI_TA:bUsingSecondaryCamera":     // Ball cam on when true
            case "TAGame.GameEvent_TA:ActivatorCar":
            case "TAGame.GameEvent_Soccar_TA:bOverTime":
            case "ProjectX.GRI_X:bGameStarted":
            case "Engine.Actor:bCollideActors":
            case "TAGame.PRI_TA:bReady":
            case "TAGame.RBActor_TA:bFrozen":
            case "Engine.Actor:bHidden":
            case "TAGame.CarComponent_FlipCar_TA:bFlipRight":
            case "Engine.PlayerReplicationInfo:bBot":
            case "Engine.PlayerReplicationInfo:bWaitingPlayer":
            case "TAGame.RBActor_TA:bReplayActor":
            case "TAGame.PRI_TA:bIsInSplitScreen":
            case "Engine.GameReplicationInfo:bMatchIsOver":
            case "TAGame.CarComponent_Boost_TA:bUnlimitedBoost":
            case "Engine.PlayerReplicationInfo:bIsSpectator":
            case "TAGame.GameEvent_Soccar_TA:bBallHasBeenHit":
            case "TAGame.CameraSettingsActor_TA:bUsingSecondaryCamera":
            case "TAGame.CameraSettingsActor_TA:bUsingBehindView":
            case "TAGame.PRI_TA:bOnlineLoadoutSet":
            case "TAGame.PRI_TA:bMatchMVP":
            case "TAGame.PRI_TA:bOnlineLoadoutsSet":
            case "TAGame.RBActor_TA:bIgnoreSyncing":
            case "TAGame.SpecialPickup_BallVelcro_TA:bHit":
            case "TAGame.GameEvent_TA:bCanVoteToForfeit":
            case "TAGame.SpecialPickup_BallVelcro_TA:bBroken":
            case "TAGame.GameEvent_Team_TA:bForfeit":
            case "TAGame.PRI_TA:bUsingItems":
            case "TAGame.VehiclePickup_TA:bNoPickup":
            case "TAGame.CarComponent_Boost_TA:bNoBoost":
            case "TAGame.PRI_TA:PlayerHistoryValid":
            case "TAGame.GameEvent_Soccar_TA:bUnlimitedTime":
            case "TAGame.GameEvent_Soccar_TA:bClubMatch":
            case "TAGame.GameEvent_Soccar_TA:bMatchEnded":
            case "TAGame.GameEvent_TA:bAllowReadyUp":
            case "Engine.Actor:bTearOff":
            case "Engine.PlayerReplicationInfo:bTimedOut":
            case "TAGame.CameraSettingsActor_TA:bMouseCameraToggleEnabled":
            case "TAGame.CameraSettingsActor_TA:bUsingSwivel":
            case "TAGame.Ball_Haunted_TA:bIsBallBeamed":
            case "TAGame.SpecialPickup_Rugby_TA:bBallWelded":
                asp.Data = br.ReadBit();
                break;

            case "TAGame.CarComponent_TA:ReplicatedActive":
                // The car component is active if (ReplicatedValue%2)!=0
                // For now I am only adding that logic to the JSON serializer
                asp.Data = br.ReadByte();
                break;

            case "Engine.PlayerReplicationInfo:UniqueId":
                asp.Data = UniqueId.Deserialize(br, licenseeVersion, netVersion);
                break;

            case "TAGame.PRI_TA:PartyLeader":
                asp.Data = PartyLeader.Deserialize(br, licenseeVersion, netVersion);
                break;

            case "TAGame.PRI_TA:ClientLoadout":
                asp.Data = ClientLoadout.Deserialize(br);
                break;

            case "TAGame.PRI_TA:CameraSettings":
            case "TAGame.CameraSettingsActor_TA:ProfileSettings":
                asp.Data = CameraSettings.Deserialize(br, engineVersion, licenseeVersion);
                break;

            case "TAGame.Car_TA:TeamPaint":
                asp.Data = TeamPaint.Deserialize(br);
                break;

            case "ProjectX.GRI_X:GameServerID":
                asp.Data = br.ReadBytes(8);
                break;

            case "ProjectX.GRI_X:Reservations":
                asp.Data = Reservation.Deserialize(engineVersion, licenseeVersion, netVersion, br);
                break;

            case "TAGame.Car_TA:ReplicatedDemolish":
                asp.Data = ReplicatedDemolish.Deserialize(br, netVersion);
                break;

            case "TAGame.GameEvent_Soccar_TA:ReplicatedMusicStinger":
                asp.Data = ReplicatedMusicStinger.Deserialize(br);
                break;

            case "TAGame.CarComponent_FlipCar_TA:FlipCarTime":
            case "TAGame.Ball_TA:ReplicatedBallScale":
            case "TAGame.CarComponent_Boost_TA:RechargeDelay":
            case "TAGame.CarComponent_Boost_TA:RechargeRate":
            case "TAGame.Ball_TA:ReplicatedAddedCarBounceScale":
            case "TAGame.Ball_TA:ReplicatedBallMaxLinearSpeedScale":
            case "TAGame.Ball_TA:ReplicatedWorldBounceScale":
            case "TAGame.CarComponent_Boost_TA:BoostModifier":
            case "Engine.Actor:DrawScale":
            case "TAGame.CrowdActor_TA:ModifiedNoise":
            case "TAGame.CarComponent_TA:ReplicatedActivityTime":
            case "TAGame.SpecialPickup_BallFreeze_TA:RepOrigSpeed":
            case "TAGame.SpecialPickup_BallVelcro_TA:AttachTime":
            case "TAGame.SpecialPickup_BallVelcro_TA:BreakTime":
            case "TAGame.Car_TA:AddedCarForceMultiplier":
            case "TAGame.Car_TA:AddedBallForceMultiplier":
            case "TAGame.PRI_TA:SteeringSensitivity":
            case "TAGame.Car_TA:ReplicatedCarScale":
            case "Engine.WorldInfo:WorldGravityZ":
            case "Engine.WorldInfo:TimeDilation":
                asp.Data = br.ReadFloat();
                break;

            case "TAGame.GameEvent_SoccarPrivate_TA:MatchSettings":
                asp.Data = PrivateMatchSettings.Deserialize(br);
                break;

            case "TAGame.PRI_TA:ClientLoadoutOnline":
                asp.Data = ClientLoadoutOnline.Deserialize(br, engineVersion, licenseeVersion, objectIndexToName);
                break;

            case "TAGame.GameEvent_TA:GameMode":
                if (engineVersion >= 868 && licenseeVersion >= 12)
                {
                    asp.Data = br.ReadByte();
                }
                else
                {
                    asp.Data = br.ReadUInt32Max(4);
                }
                break;

            case "TAGame.PRI_TA:ClientLoadoutsOnline":
                asp.Data = ClientLoadoutsOnline.Deserialize(br, engineVersion, licenseeVersion, objectIndexToName);
                break;

            case "TAGame.PRI_TA:ClientLoadouts":
                asp.Data = ClientLoadouts.Deserialize(br);
                break;

            case "TAGame.Team_TA:ClubColors":
            case "TAGame.Car_TA:ClubColors":
                asp.Data = ClubColors.Deserialize(br);
                break;

            case "TAGame.RBActor_TA:WeldedInfo":
                asp.Data = WeldedInfo.Deserialize(br, netVersion);
                break;

            case "TAGame.BreakOutActor_Platform_TA:DamageState":
                asp.Data = DamageState.Deserialize(br, netVersion);
                break;

            case "TAGame.Ball_Breakout_TA:AppliedDamage":
                asp.Data = AppliedDamage.Deserialize(br, netVersion);
                break;

            case "TAGame.Ball_TA:ReplicatedExplosionData":
                asp.Data = ReplicatedExplosionData.Deserialize(br, netVersion);
                break;

            case "TAGame.Ball_TA:ReplicatedExplosionDataExtended":
                asp.Data = ReplicatedExplosionDataExtended.Deserialize(br, netVersion);
                break;

            case "TAGame.PRI_TA:SecondaryTitle":
            case "TAGame.PRI_TA:PrimaryTitle":
                asp.Data = Title.Deserialize(br);
                break;

            case "TAGame.PRI_TA:PlayerHistoryKey":
                // Betting ReadUInt32Max is more likely, since 14 bits is a weird number
                asp.Data = br.ReadUInt32FromBits(14);
                break;

            case "TAGame.GameEvent_Soccar_TA:ReplicatedStatEvent":
                asp.Data = ReplicatedStatEvent.Deserialize(br);
                break;

            case "TAGame.Team_TA:ClubID":
            case "TAGame.PRI_TA:ClubID":
                asp.Data = br.ReadUInt64();
                break;

            case "TAGame.PRI_TA:RepStatTitles":
                asp.Data = RepStatTitle.Deserialize(br);
                break;

            case "TAGame.VehiclePickup_TA:NewReplicatedPickupData":
                asp.Data = NewReplicatedPickupData.Deserialize(br);
                break;

            default:
                throw new NotSupportedException(string.Format("Unknown property {0}. Next bits in the data are {1}. Figure it out!", asp.PropertyName, br.GetBits(br.Position, Math.Min(4096, br.Length - br.Position)).ToBinaryString()));
            }

            return(asp);
        }