Exemplo n.º 1
0
        static void Main(string[] args)
        {
            // in a .NET program, paths will be relative to the location of the application dll (usually down in bin/debug/etc)
            string filePath    = "../../../data.json"; // should be next to this file
            var    persistence = new JsonFilePersistence(filePath);
            var    game        = new GameLogic(persistence);

            // Loops game until user quits
            while (true)
            {
                var input = "";
                while (!ValidInput(input))   // Read user input until a valid entry is received
                {
                    Console.WriteLine("Enter your choice (\"Rock\", \"Paper\", or \"Scissors\") [Q] to quit:");
                    input = Console.ReadLine();
                }

                if (input.Equals("q", StringComparison.OrdinalIgnoreCase))   // quit game if user entered Q
                {
                    Console.WriteLine("Exiting Game.");
                    persistence.Write(game.Scores);
                    return;
                }
                else                                                        // otherwise assign player an element object
                {
                    game.PlayerElement = ReadPlayerChoice(input);
                }
                // print outcome and scoreboard
                Console.WriteLine(game.result());
                Console.Write($"\nScore:\nYou: {game.Scores.PlayerScore}\nAI: {game.Scores.AIScore}\nDraws: {game.Scores.Draws}\n\n");
            }
        }
Exemplo n.º 2
0
 public GameLogic(JsonFilePersistence persistence)
 {
     Scores = persistence.Read();
 }