Exemplo n.º 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            spriteSheet = Content.Load <Texture2D>(@"Textures\SpriteSheet");
            titleScreen = Content.Load <Texture2D>(@"Textures\TitleScreen");
            arialFont   = Content.Load <SpriteFont>(@"Fonts\ArialFont");

            Camera.WorldRectangle = new Rectangle(0, 0, 1600, 1600);
            Camera.ViewPortWidth  = 800;
            Camera.ViewPortHeight = 600;

            TileMap.Initialize(spriteSheet);
            TileMap.GenerateRandomMap();

            Player.Initialize(spriteSheet, new Rectangle(0, 64, 32, 32), 6,
                              new Rectangle(0, 96, 32, 32), 1, new Vector2(32, 32));

            EffectsManager.Initialize(spriteSheet, new Rectangle(0, 288, 2, 2),
                                      new Rectangle(0, 256, 32, 32), 3);

            WeaponManager.Texture = spriteSheet;

            GoalManager.Initialize(spriteSheet, new Rectangle(0, 7 * 32, 32, 32), new Rectangle(3 * 32, 7 * 32, 32, 32), 3, 1);

            EnemyManager.Initialize(spriteSheet, new Rectangle(0, 160, 32, 32));
        }
Exemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            spriteSheet = Content.Load <Texture2D>(@"Textures\SpriteSheet");
            titleScreen = Content.Load <Texture2D>(@"Textures\TitleScreen");
            pericles14  = Content.Load <SpriteFont>(@"Fonts\Pericles14");

            Player.Initialize(spriteSheet, new Rectangle(0, 64, 32, 32), 6, new Rectangle(0, 96, 32, 32), 1, new Vector2(300, 300));
            EffectsManager.Initialize(spriteSheet, new Rectangle(0, 288, 2, 2), new Rectangle(0, 256, 32, 32), 3);

            TileMap.Initialize(spriteSheet);

            Camera.WorldRectangle = new Rectangle(0, 0, 1600, 1600);
            Camera.ViewPortWidth  = 800;
            Camera.ViewPortHeight = 600;
        }