public CoinBox(GameEngine gameEngine, RoadBox road) { GameEngine = gameEngine; Road = road; road.CoinControl.Location = road.RandomLocation((int)StaticValues.coinPosition); road.DrawRoundedControl(road.CoinControl); }
public ClockBox(GameEngine gameEngine, RoadBox road) { GameEngine = gameEngine; Road = road; road.ClockElement.Location = road.RandomLocation((int)StaticValues.clockPosition); road.DrawRoundedControl(road.ClockElement); }
public EnemyCarBox(FrmGame gameForm, GameEngine gameEngine, RoadBox road, PictureBox[] enemies) { GameForm = gameForm; GameEngine = gameEngine; Road = road; Enemies = enemies; movement = new int[Enemies.Length]; for (int i = 0; i < road.EnemyCars.Length; i++) { Enemies[i].Location = road.RandomLocation(Road.random.Next((int)StaticValues.enemyMinLocationY, (int)StaticValues.enemyMaxLocationY)); movement[i] = Road.random.Next((int)StaticValues.movementLeft, (int)StaticValues.movementRight); } }