Exemplo n.º 1
0
        private static void Init()
        {
            IEnumerable <GameObject>    first  = Resources.LoadAll <GameObject>("Prefabs/CharacterBodies/");
            List <GameObject>           list   = new List <GameObject>();
            Action <List <GameObject> > action = BodyCatalog.getAdditionalEntries;

            if (action != null)
            {
                action(list);
            }
            BodyCatalog.SetBodyPrefabs(first.Concat(list.OrderBy((GameObject v) => v.name, StringComparer.Ordinal)).ToArray <GameObject>());
            BodyCatalog.availability.MakeAvailable();
        }
Exemplo n.º 2
0
 private static void CCBodyReloadAll(ConCommandArgs args)
 {
     BodyCatalog.SetBodyPrefabs(Resources.LoadAll <GameObject>("Prefabs/CharacterBodies/"));
 }