public override void OnActivated() { base.OnActivated(); Find.TutorialState.sandbagsRect = TutorUtility.FindUsableRect(7, 7, base.Map, 0f, false); this.sandbagCells = new List <IntVec3>(); foreach (IntVec3 item in Find.TutorialState.sandbagsRect.EdgeCells) { if (item.x != Find.TutorialState.sandbagsRect.CenterCell.x && item.z != Find.TutorialState.sandbagsRect.CenterCell.z) { this.sandbagCells.Add(item); } } foreach (IntVec3 c in Find.TutorialState.sandbagsRect.ContractedBy(1)) { if (!Find.TutorialState.sandbagsRect.ContractedBy(2).Contains(c)) { List <Thing> thingList = c.GetThingList(base.Map); for (int i = thingList.Count - 1; i >= 0; i--) { Thing thing = thingList[i]; if (thing.def.passability != Traversability.Standable && (thing.def.category == ThingCategory.Plant || thing.def.category == ThingCategory.Item)) { thing.Destroy(DestroyMode.Vanish); } } } } }
public override void OnActivated() { base.OnActivated(); Find.TutorialState.sandbagsRect = TutorUtility.FindUsableRect(7, 7, base.Map); sandbagCells = new List <IntVec3>(); foreach (IntVec3 edgeCell in Find.TutorialState.sandbagsRect.EdgeCells) { if (edgeCell.x != Find.TutorialState.sandbagsRect.CenterCell.x && edgeCell.z != Find.TutorialState.sandbagsRect.CenterCell.z) { sandbagCells.Add(edgeCell); } } foreach (IntVec3 item in Find.TutorialState.sandbagsRect.ContractedBy(1)) { if (!Find.TutorialState.sandbagsRect.ContractedBy(2).Contains(item)) { List <Thing> thingList = item.GetThingList(base.Map); for (int num = thingList.Count - 1; num >= 0; num--) { Thing thing = thingList[num]; if (thing.def.passability != 0 && (thing.def.category == ThingCategory.Plant || thing.def.category == ThingCategory.Item)) { thing.Destroy(); } } } } }
public override void OnActivated() { base.OnActivated(); CellRect cellRect = TutorUtility.FindUsableRect(10, 10, base.Map, 0f, noItems: true); GenStep_ScatterLumpsMineable genStep_ScatterLumpsMineable = new GenStep_ScatterLumpsMineable(); genStep_ScatterLumpsMineable.forcedDefToScatter = ThingDefOf.MineableSteel; genStep_ScatterLumpsMineable.ForceScatterAt(cellRect.CenterCell, base.Map); mineCells = new List <IntVec3>(); foreach (IntVec3 item in cellRect) { Building edifice = item.GetEdifice(base.Map); if (edifice != null && edifice.def == ThingDefOf.MineableSteel) { mineCells.Add(item); } } }
public override void OnActivated() { base.OnActivated(); CellRect cellRect = TutorUtility.FindUsableRect(10, 10, base.Map, 0f, true); new GenStep_ScatterLumpsMineable { forcedDefToScatter = ThingDefOf.MineableSteel }.ForceScatterAt(cellRect.CenterCell, base.Map); this.mineCells = new List <IntVec3>(); foreach (IntVec3 intVec in cellRect) { Building edifice = intVec.GetEdifice(base.Map); if (edifice != null && edifice.def == ThingDefOf.MineableSteel) { this.mineCells.Add(intVec); } } }
public override void OnActivated() { base.OnActivated(); if (def.giveOnActivateCount > 0) { Thing thing = ThingMaker.MakeThing(def.giveOnActivateDef); thing.stackCount = def.giveOnActivateCount; GenSpawn.Spawn(thing, TutorUtility.FindUsableRect(2, 2, Map).CenterCell, Map); } if (def.resetBuildDesignatorStuffs) { foreach (DesignationCategoryDef allDef in DefDatabase <DesignationCategoryDef> .AllDefs) { foreach (Designator resolvedAllowedDesignator in allDef.ResolvedAllowedDesignators) { (resolvedAllowedDesignator as Designator_Build)?.ResetStuffToDefault(); } } } }
public override void OnActivated() { base.OnActivated(); if (this.def.giveOnActivateCount > 0) { Thing thing = ThingMaker.MakeThing(this.def.giveOnActivateDef, null); thing.stackCount = this.def.giveOnActivateCount; GenSpawn.Spawn(thing, TutorUtility.FindUsableRect(2, 2, this.Map, 0f, false).CenterCell, this.Map, WipeMode.Vanish); } if (this.def.resetBuildDesignatorStuffs) { foreach (DesignationCategoryDef current in DefDatabase <DesignationCategoryDef> .AllDefs) { foreach (Designator current2 in current.ResolvedAllowedDesignators) { Designator_Build designator_Build = current2 as Designator_Build; if (designator_Build != null) { designator_Build.ResetStuffToDefault(); } } } } }
public override void OnActivated() { base.OnActivated(); Find.TutorialState.sandbagsRect = TutorUtility.FindUsableRect(7, 7, base.Map, 0f, false); this.sandbagCells = new List<IntVec3>(); foreach (IntVec3 edgeCell in Find.TutorialState.sandbagsRect.EdgeCells) { IntVec3 current = edgeCell; int x = current.x; IntVec3 centerCell = Find.TutorialState.sandbagsRect.CenterCell; if (x != centerCell.x) { int z = current.z; IntVec3 centerCell2 = Find.TutorialState.sandbagsRect.CenterCell; if (z != centerCell2.z) { this.sandbagCells.Add(current); } } } foreach (IntVec3 item in Find.TutorialState.sandbagsRect.ContractedBy(1)) { if (!Find.TutorialState.sandbagsRect.ContractedBy(2).Contains(item)) { List<Thing> thingList = item.GetThingList(base.Map); for (int num = thingList.Count - 1; num >= 0; num--) { Thing thing = thingList[num]; if (thing.def.passability != 0 && (thing.def.category == ThingCategory.Plant || thing.def.category == ThingCategory.Item)) { thing.Destroy(DestroyMode.Vanish); } } } } }
public override void OnActivated() { base.OnActivated(); this.growingZoneRect = TutorUtility.FindUsableRect(10, 8, base.Map, 0.5f, false); this.RecacheCells(); }
public override void OnActivated() { base.OnActivated(); this.RoomRect = TutorUtility.FindUsableRect(12, 8, base.Map, 0f, false); }
public override void OnActivated() { base.OnActivated(); this.stockpileRect = TutorUtility.FindUsableRect(6, 6, base.Map, 0f, false); this.RecacheCells(); }
public override void OnActivated() { base.OnActivated(); stockpileRect = TutorUtility.FindUsableRect(6, 6, base.Map); RecacheCells(); }
public override void OnActivated() { base.OnActivated(); RoomRect = TutorUtility.FindUsableRect(12, 8, base.Map); }