private static bool CanNameFactionBase(FactionBase factionBase, int ticksPassed)
 {
     return(factionBase.Faction == Faction.OfPlayer && !factionBase.namedByPlayer && (float)ticksPassed / 60000.0 >= 3.0 && factionBase.HasMap && factionBase.Map.dangerWatcher.DangerRating != StoryDanger.High && factionBase.Map.mapPawns.FreeColonistsSpawnedCount != 0 && NamePlayerFactionAndBaseUtility.CanNameAnythingNow());
 }
 private static bool CanNameFaction(int ticksPassed)
 {
     return(!Faction.OfPlayer.HasName && (float)ticksPassed / 60000.0 >= 3.0 && NamePlayerFactionAndBaseUtility.CanNameAnythingNow());
 }