public static int WillIngestStackCountOf(Pawn ingester, ThingDef def) { int num = Mathf.Min(def.ingestible.maxNumToIngestAtOnce, FoodUtility.StackCountForNutrition(def, ingester.needs.food.NutritionWanted)); if (num < 1) { num = 1; } return(num); }
private Toil StartFeedAnimal(TargetIndex tameeInd) { Toil toil = new Toil(); toil.initAction = delegate { Pawn actor = toil.GetActor(); Pawn pawn = (Pawn)(Thing)actor.CurJob.GetTarget(tameeInd); PawnUtility.ForceWait(pawn, 270, actor); Thing thing = FoodUtility.BestFoodInInventory(actor, pawn, FoodPreferability.NeverForNutrition, FoodPreferability.RawTasty); if (thing == null) { actor.jobs.EndCurrentJob(JobCondition.Incompletable); } else { actor.mindState.lastInventoryRawFoodUseTick = Find.TickManager.TicksGame; int num = FoodUtility.StackCountForNutrition(feedNutritionLeft, thing.GetStatValue(StatDefOf.Nutrition)); int stackCount = thing.stackCount; Thing thing2 = actor.inventory.innerContainer.Take(thing, Mathf.Min(num, stackCount)); actor.carryTracker.TryStartCarry(thing2); actor.CurJob.SetTarget(TargetIndex.B, thing2); float num2 = (float)thing2.stackCount * thing2.GetStatValue(StatDefOf.Nutrition); ticksLeftThisToil = Mathf.CeilToInt(270f * (num2 / RequiredNutritionPerFeed(pawn))); if (num <= stackCount) { feedNutritionLeft = 0f; } else { feedNutritionLeft -= num2; if (feedNutritionLeft < 0.001f) { feedNutritionLeft = 0f; } } } }; toil.defaultCompleteMode = ToilCompleteMode.Delay; toil.activeSkill = () => SkillDefOf.Animals; return(toil); }
private Toil StartFeedAnimal(TargetIndex tameeInd) { Toil toil = new Toil(); toil.initAction = delegate { Pawn actor = toil.GetActor(); Pawn pawn = (Pawn)(Thing)actor.CurJob.GetTarget(tameeInd); PawnUtility.ForceWait(pawn, 270, actor, false); Thing thing = FoodUtility.BestFoodInInventory(actor, pawn, FoodPreferability.NeverForNutrition, FoodPreferability.RawTasty, 0f, false); if (thing == null) { actor.jobs.EndCurrentJob(JobCondition.Incompletable, true); } else { actor.mindState.lastInventoryRawFoodUseTick = Find.TickManager.TicksGame; int num = FoodUtility.StackCountForNutrition(thing.def, this.feedNutritionLeft); int stackCount = thing.stackCount; Thing thing2 = actor.inventory.innerContainer.Take(thing, Mathf.Min(num, stackCount)); actor.carryTracker.TryStartCarry(thing2); actor.CurJob.SetTarget(TargetIndex.B, thing2); float num2 = (float)thing2.stackCount * thing2.def.ingestible.nutrition; base.ticksLeftThisToil = Mathf.CeilToInt((float)(270.0 * (num2 / JobDriver_InteractAnimal.RequiredNutritionPerFeed(pawn)))); if (num <= stackCount) { this.feedNutritionLeft = 0f; } else { this.feedNutritionLeft -= num2; if (this.feedNutritionLeft < 0.0010000000474974513) { this.feedNutritionLeft = 0f; } } } }; toil.defaultCompleteMode = ToilCompleteMode.Delay; return(toil); }