public override IEnumerable <FiringIncident> MakeIntervalIncidents(IIncidentTarget target) { _003CMakeIntervalIncidents_003Ec__Iterator0 _003CMakeIntervalIncidents_003Ec__Iterator = (_003CMakeIntervalIncidents_003Ec__Iterator0) /*Error near IL_0032: stateMachine*/; if (DebugSettings.enableRandomDiseases && target.Tile != -1) { BiomeDef biome = Find.WorldGrid[target.Tile].biome; float mtb2 = biome.diseaseMtbDays; mtb2 *= Find.Storyteller.difficulty.diseaseIntervalFactor; if (Rand.MTBEventOccurs(mtb2, 60000f, 1000f) && UsableIncidentsInCategory(Props.category, target).TryRandomElementByWeight((IncidentDef d) => biome.CommonalityOfDisease(d), out IncidentDef inc)) { yield return(new FiringIncident(inc, this, GenerateParms(inc.category, target))); /*Error: Unable to find new state assignment for yield return*/; } } }
public override IEnumerable <FiringIncident> MakeIntervalIncidents(IIncidentTarget target) { if (!DebugSettings.enableRandomDiseases) { yield break; } if (target.Tile == -1) { yield break; } BiomeDef biome = Find.WorldGrid[target.Tile].biome; float mtb = biome.diseaseMtbDays; mtb *= Find.Storyteller.difficulty.diseaseIntervalFactor; IncidentDef inc; if (Rand.MTBEventOccurs(mtb, 60000f, 1000f) && base.UsableIncidentsInCategory(this.Props.category, target).TryRandomElementByWeight((IncidentDef d) => biome.CommonalityOfDisease(d), out inc)) { yield return(new FiringIncident(inc, this, this.GenerateParms(inc.category, target))); } yield break; }
public override IEnumerable <FiringIncident> MakeIntervalIncidents(IIncidentTarget target) { if (!DebugSettings.enableRandomDiseases || target is World || Find.Storyteller.difficultyValues.diseaseIntervalFactor >= 100f) { yield break; } BiomeDef biome = Find.WorldGrid[target.Tile].biome; float diseaseMtbDays = biome.diseaseMtbDays; diseaseMtbDays *= Find.Storyteller.difficultyValues.diseaseIntervalFactor; if (target is Caravan) { diseaseMtbDays *= CaravanDiseaseMTBFactor; } if (Rand.MTBEventOccurs(diseaseMtbDays, 60000f, 1000f)) { IncidentParms parms = GenerateParms(Props.category, target); if (UsableIncidentsInCategory(Props.category, parms).TryRandomElementByWeight((IncidentDef d) => biome.CommonalityOfDisease(d), out var result)) { yield return(new FiringIncident(result, this, parms)); } } }
public override IEnumerable <FiringIncident> MakeIntervalIncidents(IIncidentTarget target) { if (DebugSettings.enableRandomDiseases) { if (target.Tile != -1) { BiomeDef biome = Find.WorldGrid[target.Tile].biome; float mtb = biome.diseaseMtbDays; mtb *= Find.Storyteller.difficulty.diseaseIntervalFactor; IncidentDef inc; if (Rand.MTBEventOccurs(mtb, 60000f, 1000f) && (from d in DefDatabase <IncidentDef> .AllDefs where d.Worker.CanFireNow(target) && d.category == IncidentCategory.Disease select d).TryRandomElementByWeight((IncidentDef d) => biome.CommonalityOfDisease(d), out inc)) { yield return(new FiringIncident(inc, this, this.GenerateParms(inc.category, target))); } } } }
public override IEnumerable <FiringIncident> MakeIntervalIncidents(IIncidentTarget target) { _003CMakeIntervalIncidents_003Ec__Iterator0 _003CMakeIntervalIncidents_003Ec__Iterator = (_003CMakeIntervalIncidents_003Ec__Iterator0) /*Error near IL_0032: stateMachine*/; if (DebugSettings.enableRandomDiseases && target.Tile != -1) { BiomeDef biome = Find.WorldGrid[target.Tile].biome; float mtb2 = biome.diseaseMtbDays; mtb2 *= Find.Storyteller.difficulty.diseaseIntervalFactor; if (!Rand.MTBEventOccurs(mtb2, 60000f, 1000f)) { yield break; } IncidentDef inc; if (!(from d in DefDatabase <IncidentDef> .AllDefs where d.Worker.CanFireNow(target) && d.category == IncidentCategory.Disease select d).TryRandomElementByWeight <IncidentDef>((Func <IncidentDef, float>)((IncidentDef d) => biome.CommonalityOfDisease(d)), out inc)) { yield break; } yield return(new FiringIncident(inc, this, this.GenerateParms(inc.category, target))); /*Error: Unable to find new state assignment for yield return*/; } }