/// <summary> /// The player indicates they wish to send a StrideAction to their character. /// </summary> public void Stride() { gameScreen.TransitionState(new MoveState(gameScreen)); }
/// <summary> /// Quit from the Move menu and return to the AwaitingInput menu. /// </summary> public void Cancel() { Debug.Log("Cancel() invoked."); gameScreen.TransitionState(new AwaitingInputState(gameScreen)); }