public void ReversiGameModelNewGameInitializeTooSmallTest() { Int32[] wrongGameTableSizesArray = new Int32[] { 10, 2, 20 }; // <- 2 _dataAccess = new ReversiFileDataAccess(wrongGameTableSizesArray); _model = new ReversiGameModel(_dataAccess, _tableSizeDefaultSetting); }
public void Initialize() { _dataAccess = new ReversiFileDataAccess(_supportedGameTableSizesArray); _model = new ReversiGameModel(_dataAccess, _tableSizeDefaultSetting); _model.UpdateTable += new EventHandler<ReversiUpdateTableEventArgs>(model_UpdateTable); _model.SetGameEnded += new EventHandler<ReversiSetGameEndedEventArgs>(model_SetGameEnded); _model.UpdatePlayerTime += new EventHandler<ReversiUpdatePlayerTimeEventArgs>(model_UpdatePlayerTime); }
/// <summary> /// Creaeting the reversi ViewModel. /// </summary> /// <param name="model">The Model type, which it will use.</param> public ReversiViewModel(ReversiGameModel model) { // Initialize what we have to. _model = model; _model.SetGameEnded += new EventHandler<ReversiSetGameEndedEventArgs>(Model_SetGameEnded); _model.UpdatePlayerTime += new EventHandler<ReversiUpdatePlayerTimeEventArgs>(Model_UpdatePlayerTime); _model.UpdateTable += new EventHandler<ReversiUpdateTableEventArgs>(Model_UpdateTable); NewGameCommand = new DelegateCommand(param => { OnNewGame(); }); LoadGameCommand = new DelegateCommand(param => { OnLoadGame(); }); SaveGameCommand = new DelegateCommand(param => OnSaveGame()); ExitApplicationCommand = new DelegateCommand(param => OnExitApplication()); RulesCommand = new DelegateCommand(param => OnReadRules()); AboutCommand = new DelegateCommand(param => OnReadAbout()); PassCommand = new DelegateCommand(param => OnPass()); PauseCommand = new DelegateCommand(param => OnPause()); Cells = new ObservableCollection<ReversiCell>(); _applicationMinimumHeight = _applicationDefaultMinimumHeight; OnPropertyChanged("ApplicationMinimumHeight"); _saved = true; _saveMenuItemEnabled = false; OnPropertyChanged("SaveMenuItemEnabled"); _passButtonEnabled = false; OnPropertyChanged("PassButtonEnabled"); _pauseButtonEnabled = false; OnPropertyChanged("PauseButtonEnabled"); _pauseText = "Pause"; OnPropertyChanged("PauseText"); _player1Time = 0; OnPropertyChanged("Player1Time"); _player2Time = 0; OnPropertyChanged("Player2Time"); _gamePoints = ""; OnPropertyChanged("GamePoints"); }
/// <summary> /// Initialization of the application. /// </summary> /// <param name="sender">This object. We do not use it.</param> /// <param name="e">Contains the program parameters. We do not use it.</param> private void App_Startup(object sender, StartupEventArgs e) { _model = new ReversiGameModel(new ReversiFileDataAccess(_supportedGameTableSizesArray), _tableSizeDefaultSetting); _model.SetGameEnded += new EventHandler<ReversiSetGameEndedEventArgs>(Model_SetGameEnded); _viewModel = new ReversiViewModel(_model); _viewModel.NewGame += new EventHandler(ViewModel_NewGame); _viewModel.LoadGame += new EventHandler(ViewModel_LoadGame); _viewModel.SaveGame += new EventHandler(ViewModel_SaveGame); _viewModel.ExitApplication += new EventHandler(ViewModel_ExitApplication); _viewModel.ReadRules += new EventHandler(ViewModel_ReadRules); _viewModel.ReadAbout += new EventHandler(ViewModel_ReadAbout); _view = new MainWindow(); _view.DataContext = _viewModel; _view.Closing += new CancelEventHandler(View_Closing); _view.Show(); }