Exemplo n.º 1
0
        //List<Car> cars)
        public void Draw(SpriteBatch spriteBatch, Track track)
        {
            int barLength = 100;
            int barHeight = 10;

            hudLocation = new Vector2[] { new Vector2(18, 18), new Vector2(track.WidthInPixels - 255, 18) };

            // This foor loop will draw the health & fuel bar above each car.
            //
            for(int i = 0; i < track.cars.Count(); i++)
            {
                // Fuel and health bars
                fuelLeft[i] = new Rectangle((int)track.cars[i].position.X - 20, (int)track.cars[i].position.Y - 13, (int)(track.cars[i].fuel / track.cars[0].maxFuel * barLength), barHeight);
                maxFuel[i] = new Rectangle((int)track.cars[i].position.X - 20, (int)track.cars[i].position.Y - 13, (int)(100f / 100f * barLength), barHeight);

                healthLeft[i] = new Rectangle((int)track.cars[i].position.X - 20, (int)track.cars[i].position.Y - 25, (int)(track.cars[i].health / track.cars[0].maxHealth * barLength), barHeight);
                maxHealth[i] = new Rectangle((int)track.cars[i].position.X - 20, (int)track.cars[i].position.Y - 25, (int)(100f / 100f * barLength), barHeight);

                //Other data which gets printed as text on screen
                Vector2 currentHeight = new Vector2(0, - 10);

                string carNotifier = "car " + i;
                spriteBatch.DrawString(font, carNotifier, hudLocation[i] + currentHeight, Color.BlanchedAlmond);//ADJUST
                currentHeight.Y += (int)font.MeasureString(carNotifier).Y - 10;

                string speedNotifier = "Speed:  " + track.cars[i].acceleration.ToString();
                spriteBatch.DrawString(font, speedNotifier, hudLocation[i] + currentHeight, Color.BlanchedAlmond);//ADJUST
                currentHeight.Y += (int)font.MeasureString(speedNotifier).Y - 10;

                string lapsNotifier = "Rounds: " + track.cars[i].lapsDriven + "/" + track.MAX_LAPS;
                spriteBatch.DrawString(font, lapsNotifier, hudLocation[i] + currentHeight, Color.BlanchedAlmond);//ADJUST
                currentHeight.Y += (int)font.MeasureString(lapsNotifier).Y - 10;

                // Finally draw the bars.
                spriteBatch.Draw(debugTexture, maxFuel[i], Color.Yellow);
                spriteBatch.Draw(debugTexture, fuelLeft[i], Color.Green);

                spriteBatch.Draw(debugTexture, maxHealth[i], Color.Red);
                spriteBatch.Draw(debugTexture, healthLeft[i], Color.Green);
            }

            // Draw the amount of time elapsed on screen.
            String timeString = "Time elapsed: "+track.TimeElapsed.Hours+ ":"+track.TimeElapsed.Minutes+":"+track.TimeElapsed.Seconds;
            spriteBatch.DrawString(font, timeString, new Vector2(640.0f, 300.0f), Color.Black);
        }
Exemplo n.º 2
0
        public Car(Vector2 position, Texture2D texture, Texture2D deathTexture, int health, float fuel, int nitro, float maxSpeed, Track track, int player)
            : base(position, texture)
        {
            this.deathTexture = deathTexture;

            lastCheckpoint = track.finish;

            this.health = health;
            this.maxHealth = health;
            this.fuel = fuel;
            this.maxFuel = fuel;

            this.nitro = nitro;
            this.player = player;

            this.maxSpeed = maxSpeed;

            this.track = track;

            Rotation = 600;
        }
Exemplo n.º 3
0
 public void startGame(int trackNumber, int amountOfPlayers)
 {
     currentTrack = new Track(Content.Load <Texture2D>("Tracks/" + trackNumber), Content, amountOfPlayers, this);
 }