Exemplo n.º 1
0
        public void castleDefenseSpawn()
        {
            int toweroffset = 0;

            // This only gets called if built and initialized (aka player resources = 0)

            for (int i = 0; i < 5; i++)
            {
                modMan.addUnit("ARTIFICIAL", "ARCHER", new Vector2(375 + toweroffset, 75));
                toweroffset += 50;
            }
            // Draw 2 towers for Player
            modMan.addUnit("ARTIFICIAL", "WARRIOR", new Vector2(425, 175));
            modMan.addUnit("ARTIFICIAL", "WARRIOR", new Vector2(475, 175));
            modMan.addUnit("ARTIFICIAL", "WARRIOR", new Vector2(525, 175));
            //ModelManager.artificial.Add(new BossUnit(new Vector2(475,590),400));
            //ModelManager.player.Add(new BossUnit(new Vector2(475,590),4000));
            //modMan.addUnit("PLAYER", "CLERIC", new Vector2(250,550));
            /* ---------------------------------------------------------------------------------------------------- */
            theResource = new Digits(new Vector2(0, 672));
            theTitle    = new titleShell(new Vector2(375, 375));
            theResource.LoadContent(this.Content);
            theTitle.LoadContent(this.Content);
            loadMan.load(this.Content, ModelManager.player);
            loadMan.load(this.Content, ModelManager.artificial);
        }
Exemplo n.º 2
0
        public void riverDefenseSpawn()
        {
            int toweroffset = 0;

            for (int i = 0; i < 5; i++)
            {
                modMan.addUnit("ARTIFICIAL", "ARCHER", new Vector2(375 + toweroffset, 75));
                toweroffset += 50;
            }
            modMan.addUnit("ARTIFICIAL", "WARRIOR", new Vector2(475, 150));
            //modMan.addUnit("PLAYER", "CLERIC", new Vector2(250,550));
            /* ---------------------------------------------------------------------------------------------------- */
            theResource = new Digits(new Vector2(0, 672));
            theTitle    = new titleShell(new Vector2(375, 375));
            theResource.LoadContent(this.Content);
            theTitle.LoadContent(this.Content);
            loadMan.load(this.Content, ModelManager.player);
            loadMan.load(this.Content, ModelManager.artificial);
        }
Exemplo n.º 3
0
        public void riverDefenseSpawn() 
        {
            int toweroffset = 0;

            for (int i = 0; i < 5; i++)
            {
                modMan.addUnit("ARTIFICIAL", "ARCHER", new Vector2(375 + toweroffset, 75));
                toweroffset += 50;
            }
            modMan.addUnit("ARTIFICIAL", "WARRIOR", new Vector2(475, 150));
            //modMan.addUnit("PLAYER", "CLERIC", new Vector2(250,550));
            /* ---------------------------------------------------------------------------------------------------- */
            theResource = new Digits(new Vector2(0, 672));
            theTitle = new titleShell(new Vector2(375, 375));
            theResource.LoadContent(this.Content);
            theTitle.LoadContent(this.Content);
            loadMan.load(this.Content, ModelManager.player);
            loadMan.load(this.Content, ModelManager.artificial);
        }
Exemplo n.º 4
0
 public void castleDefenseSpawn()
 {
     int toweroffset = 0;
     // This only gets called if built and initialized (aka player resources = 0)
     
     for (int i = 0; i < 5; i++)
     {
         modMan.addUnit("ARTIFICIAL", "ARCHER", new Vector2(375 + toweroffset, 75));
         toweroffset += 50;
     }
     // Draw 2 towers for Player
     modMan.addUnit("ARTIFICIAL", "WARRIOR", new Vector2(425, 175));
     modMan.addUnit("ARTIFICIAL", "WARRIOR", new Vector2(475, 175));
     modMan.addUnit("ARTIFICIAL", "WARRIOR", new Vector2(525, 175));
    //ModelManager.artificial.Add(new BossUnit(new Vector2(475,590),400));
    //ModelManager.player.Add(new BossUnit(new Vector2(475,590),4000));
     //modMan.addUnit("PLAYER", "CLERIC", new Vector2(250,550));
     /* ---------------------------------------------------------------------------------------------------- */
     theResource = new Digits(new Vector2(0, 672));
     theTitle = new titleShell(new Vector2(375, 375));
     theResource.LoadContent(this.Content);
     theTitle.LoadContent(this.Content);
     loadMan.load(this.Content, ModelManager.player);
     loadMan.load(this.Content, ModelManager.artificial);
 }