public void Add(LinePolygon linePolygon, Layer layer) { mLinePolygons.Add(linePolygon); if (layer == null) { layer = Renderer.LayersWritable[0]; } layer.Add(linePolygon); }
public void Remove(LinePolygon linePolygon) { mLinePolygons.Remove(linePolygon); Renderer.RemoveRenderable(linePolygon); }
public void Add(LinePolygon linePolygon) { Add(linePolygon, Renderer.LayersWritable[0]); }