Exemplo n.º 1
0
        private void InitTextures(Device d3d, DeviceContext d3dContext)
        {
            if (aoHash != null)
            {
                ShaderResourceView texture;

                if (!RenderStorageSingleton.Instance.TextureCache.TryGetValue(aoHash.uHash, out texture))
                {
                    if (!string.IsNullOrEmpty(aoHash.String))
                    {
                        texture = TextureLoader.LoadTexture(d3d, d3dContext, aoHash.String);
                        RenderStorageSingleton.Instance.TextureCache.Add(aoHash.uHash, texture);
                    }
                }

                AOTexture = texture;
            }
            else
            {
                AOTexture = RenderStorageSingleton.Instance.TextureCache[0];
            }

            for (int i = 0; i < LODs.Length; i++)
            {
                for (int x = 0; x < LODs[i].ModelParts.Length; x++)
                {
                    ModelPart part = LODs[i].ModelParts[x];

                    if (part.Material != null)
                    {
                        ShaderParameterSampler sampler;
                        if (part.Material.Samplers.TryGetValue("S000", out sampler))
                        {
                            ShaderResourceView texture;

                            if (!RenderStorageSingleton.Instance.TextureCache.TryGetValue(sampler.TextureHash, out texture))
                            {
                                if (!string.IsNullOrEmpty(sampler.File))
                                {
                                    texture = TextureLoader.LoadTexture(d3d, d3dContext, sampler.File);
                                    RenderStorageSingleton.Instance.TextureCache.Add(sampler.TextureHash, texture);
                                }
                            }
                        }

                        if (part.Material.Samplers.TryGetValue("S001", out sampler))
                        {
                            ShaderResourceView texture;

                            if (!RenderStorageSingleton.Instance.TextureCache.TryGetValue(sampler.TextureHash, out texture))
                            {
                                if (!string.IsNullOrEmpty(sampler.File))
                                {
                                    texture = TextureLoader.LoadTexture(d3d, d3dContext, sampler.File);
                                    RenderStorageSingleton.Instance.TextureCache.Add(sampler.TextureHash, texture);
                                }
                            }
                        }

                        if (part.Material.Samplers.TryGetValue("S011", out sampler))
                        {
                            ShaderResourceView texture;

                            if (!RenderStorageSingleton.Instance.TextureCache.TryGetValue(sampler.TextureHash, out texture))
                            {
                                if (!string.IsNullOrEmpty(sampler.File))
                                {
                                    texture = TextureLoader.LoadTexture(d3d, d3dContext, sampler.File);
                                    RenderStorageSingleton.Instance.TextureCache.Add(sampler.TextureHash, texture);
                                }
                            }
                        }
                    }
                }
            }
        }