Exemplo n.º 1
0
        private void CopyRenderTargetToTexture()
        {
#if false
            // RJT TODO: If using D3D12 we need to read the current 'Display.main.colorBuffer', pass it down
            // to native and extract the texture using 'IUnityGraphicsD3D12v5::TextureFromRenderBuffer()'
            // - Although, as is, this doesn't work: https://forum.unity.com/threads/direct3d12-native-plugin-render-to-screen.733025/
            if (_targetNativePointer == System.IntPtr.Zero)
            {
                _targetNativePointer = Display.main.colorBuffer.GetNativeRenderBufferPtr();
//						_targetNativePointer = Graphics.activeColorBuffer.GetNativeRenderBufferPtr();
                NativePlugin.SetColourBuffer(_handle, _targetNativePointer);
            }
#endif
#if true
            if ((_targetNativePointer == System.IntPtr.Zero) ||
                (_resolveTexture && ((_resolveTexture.width != Screen.width) || (_resolveTexture.height != Screen.height)))
                )
            {
                FreeRenderResources();

                // Create RT matching screen extents
                _resolveTexture = RenderTexture.GetTemporary(Screen.width, Screen.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB, 1);
                _resolveTexture.Create();
                _targetNativePointer = _resolveTexture.GetNativeTexturePtr();
                NativePlugin.SetTexturePointer(_handle, _targetNativePointer);

                // Create command buffer
                _commandBuffer      = new CommandBuffer();
                _commandBuffer.name = "AVPro Movie Capture copy";
                _commandBuffer.Blit(BuiltinRenderTextureType.CurrentActive, _resolveTexture);
            }
#endif

            Graphics.ExecuteCommandBuffer(_commandBuffer);
        }
Exemplo n.º 2
0
        public override void UnprepareCapture()
        {
            if (_handle != -1)
            {
                                #if false
                NativePlugin.SetColourBuffer(_handle, System.IntPtr.Zero);
                                #endif
                NativePlugin.SetTexturePointer(_handle, System.IntPtr.Zero);
            }

            FreeRenderResources();

            if (_mouseCursor != null)
            {
                _mouseCursor.enabled = false;
            }

            base.UnprepareCapture();
        }