Exemplo n.º 1
0
        public void OnDestroy()
        {
            if (FocusOverlay != null)
            {
                FocusOverlay.Dispose();
            }
            if (FilterOverlay != null)
            {
                FilterOverlay.Dispose();
            }
            if (FilterOverlay != null)
            {
                FilterOverlay.Dispose();
            }
            if (Renderer != null)
            {
                Renderer.Detach();
            }
            if (Network != null)
            {
                Network.Dispose();
            }
            if (Satellites != null)
            {
                Satellites.Dispose();
            }
            if (Antennas != null)
            {
                Antennas.Dispose();
            }

            Instance = null;
        }
Exemplo n.º 2
0
        public void OnDestroy()
        {
            if (FocusOverlay != null)
            {
                FocusOverlay.Dispose();
            }
            if (ManeuverNodeOverlay != null)
            {
                ManeuverNodeOverlay.Dispose();
            }
            if (FilterOverlay != null)
            {
                FilterOverlay.Dispose();
            }
            if (Renderer != null)
            {
                Renderer.Detach();
            }
            if (Network != null)
            {
                Network.Dispose();
            }
            if (Satellites != null)
            {
                Satellites.Dispose();
            }
            if (Antennas != null)
            {
                Antennas.Dispose();
            }

            // Remove GUI stuff
            GameEvents.onShowUI.Remove(UIOn);
            GameEvents.onHideUI.Remove(UIOff);

            // addons
            if (ctrlLockAddon != null)
            {
                ctrlLockAddon = null;
            }
            if (kacAddon != null)
            {
                kacAddon = null;
            }

            Instance = null;
        }
Exemplo n.º 3
0
        /// <summary>
        /// Called by the Unity engine during the Decommissioning phase of the Engine.
        /// This is used to clean up everything before quiting.
        /// </summary>
        public void OnDestroy()
        {
            if (FocusOverlay != null)
            {
                FocusOverlay.Dispose();
            }
            if (ManeuverNodeOverlay != null)
            {
                ManeuverNodeOverlay.Dispose();
            }
            if (FilterOverlay != null)
            {
                FilterOverlay.Dispose();
            }
            if (Renderer != null)
            {
                Renderer.Detach();
            }
            if (Network != null)
            {
                Network.Dispose();
            }
            if (Satellites != null)
            {
                Satellites.Dispose();
            }
            if (Antennas != null)
            {
                Antennas.Dispose();
            }

            // Release all RT locks currently engaged
            ReleaseLocks();

            // Remove GUI stuff
            GameEvents.onShowUI.Remove(UiOn);
            GameEvents.onHideUI.Remove(UiOff);

            // add-ons
            if (KacAddon != null)
            {
                KacAddon = null;
            }

            Instance = null;
        }