public void FixedUpdate() { if (FlightComputer != null) { FlightComputer.OnFixedUpdate(); } HookPartMenus(); switch (UpdateControlState()) { case State.Operational: Status = "Operational."; break; case State.NoCrew: Status = "Not enough crew."; break; case State.NoConnection: Status = "No connection."; break; case State.NoResources: Status = "Out of power"; break; } }
public void FixedUpdate() { if (FlightComputer != null) { FlightComputer.OnFixedUpdate(); } HookPartMenus(); switch (UpdateControlState()) { case State.Operational: GUI_Status = "Operational."; break; case State.ParentDefect: case State.NoConnection: GUI_Status = "No connection."; break; } }