private void updateCurrentWorldAnalyzer()
        {
            activeSave.UpdateCharacters();

            /*for (int i = 0; i < activeSave.Characters.Count; i++)
             * {
             *  Console.WriteLine(activeSave.Characters[i]);
             * }*/
            activeSaveAnalyzer.LoadData(activeSave.Characters);
        }
        private void analyzeMenuItem_Click(object sender, System.EventArgs e)
        {
            SaveBackup saveBackup = (SaveBackup)dataBackups.SelectedItem;

            logMessage("Showing backup save (" + saveBackup.Name + ") world analyzer...");
            SaveAnalyzer analyzer = new SaveAnalyzer(this);

            analyzer.Title    = "Backup Save (" + saveBackup.Name + ") World Analyzer";
            analyzer.Closing += Backup_Analyzer_Closing;
            List <RemnantCharacter> chars = saveBackup.Save.Characters;

            for (int i = 0; i < chars.Count; i++)
            {
                chars[i].LoadWorldData(i);
            }
            analyzer.LoadData(chars);
            backupSaveAnalyzers.Add(analyzer);
            analyzer.Show();
        }