public bool TryReadLeInt32(out int i32) { if (!ByteMemoryArea.TryReadLeInt32(this.bytes, (uint)off, out i32)) { return(false); } off += 4; return(true); }
public bool TryReadLeInt32(out int i32) { if (!ByteMemoryArea.TryReadLeInt32(this.bytes, (uint)off, out i32)) { return(false); } off += 4; return(true); }