internal void disableActiveTextures(Texture2D texture) { for (int i = 0; i != currentPixelTextures.Length; ++i) { if (currentPixelTextures[i] == texture) { context.SetTexture(i, null); currentPixelTextures[i] = null; } } }
internal void enable(Texture2D texture) { texture.texture.SetFilter(desc.filterMag, desc.filterMin, desc.filterMinMiped); texture.texture.SetWrap(desc.addressU, desc.addressV); }