public void Action(ConsoleKeyInfo pressKey, GameState gameState)
        {
            switch (gameState)
            {
            case GameState.Map:
                MapActions.Action(pressKey);
                break;

            case GameState.Inventory:
                InventoryActions.Action(pressKey);
                break;

            case GameState.Communication:
                CommunicationActions.Action(pressKey);
                break;

            case GameState.CommunicationDialog:
                CommunicationDialogActions.Action(pressKey);
                break;

            case GameState.CommunicationBay:
                CommunicationBayActions.Action(pressKey);
                break;

            case GameState.CommunicationSell:
                CommunicationSellActions.Action(pressKey);
                break;

            case GameState.Boiler:
                BoilerActions.Action(pressKey);
                break;

            case GameState.Notepad:
                NotepadActions.Action(pressKey);
                break;

            case GameState.ChangeMap:
                ChangeMapActions.Action(pressKey);
                break;

            case GameState.InformationPage:
                InformationPageAction.Action(pressKey);
                break;
            }
        }