Exemplo n.º 1
0
        //Main GUI window
        private void Window(int id)
        {
            GUILayout.BeginVertical();

            #region Info labels
            StringBuilder builder = new StringBuilder();
            builder.Append("Selected part: ").AppendLine(this.part.partInfo.title);
            builder.Append("Symmetry counterparts: ").AppendLine(this.part.symmetryCounterparts.Count.ToString());
            builder.Append("Case mass: ").Append(rcModule.caseMass.ToString()).Append("t");
            if (sizes.Count > 0)
            {
                builder.Append("\t\t\t\t\tCase cost: ").Append(this.sizes[pChute.size].cost.ToString()).Append("f");
            }
            builder.Append("\nTotal part mass: ").Append(this.part.TotalMass().ToString("0.###")).Append("t");
            builder.Append("\t\t\tTotal case part cost: ").Append(this.part.TotalCost().ToString("0.#")).Append("f");
            GUILayout.Label(builder.ToString(), skins.label);
            #endregion

            #region Presets
            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Select a preset", skins.button))
            {
                this.presetVisible = !this.presetVisible;
            }

            if (GUILayout.Button("Save as preset...", skins.button))
            {
                this.presetSaveVisible = !this.presetSaveVisible;
            }
            GUILayout.EndHorizontal();
            #endregion

            mainScroll = GUILayout.BeginScrollView(mainScroll, false, false, skins.horizontalScrollbar, skins.verticalScrollbar);

            #region Planet selector
            GUILayout.Space(10);
            GUILayout.BeginHorizontal(GUILayout.Height(30));
            GUILayout.BeginVertical();
            GUILayout.FlexibleSpace();
            GUILayout.Label("Target planet:", skins.label);
            GUILayout.FlexibleSpace();
            GUILayout.EndVertical();
            pChute.planets = GUILayout.SelectionGrid(pChute.planets, pChute.bodies.bodyNames, 4, skins.button, GUILayout.Width(250));
            GUILayout.EndHorizontal();
            pChute.body = pChute.bodies.GetBody(pChute.planets);
            #endregion

            #region Size cyclers
            if (sizes.Count > 0)
            {
                GUILayout.BeginHorizontal(GUILayout.Height(20));
                GUILayout.BeginVertical();
                GUILayout.FlexibleSpace();
                GUILayout.Label("Cycle part size", skins.label);
                GUILayout.EndVertical();
                GUILayout.FlexibleSpace();
                if (GUILayout.Button("Previous size", skins.button, GUILayout.Width(125)))
                {
                    pChute.size--;
                    if (pChute.size < 0)
                    {
                        pChute.size = sizes.Count - 1;
                    }
                }
                if (GUILayout.Button("Next size", skins.button, GUILayout.Width(125)))
                {
                    pChute.size++;
                    if (pChute.size > sizes.Count - 1)
                    {
                        pChute.size = 0;
                    }
                }
                GUILayout.EndHorizontal();
            }
            #endregion

            GUILayout.Space(5);
            GUILayout.BeginHorizontal();
            GUILayout.BeginVertical();

            #region Texture selectors
            GUILayout.Space(5);
            chutes[0].TextureSelector();
            #endregion

            #region General
            //Materials editor
            GUILayout.Space(5);
            chutes[0].MaterialsSelector();

            //MustGoDown
            GUILayout.Space(5);
            GUILayout.BeginHorizontal(GUILayout.MaxWidth(window.width));
            GUILayout.Label("Must go down to deploy:", skins.label);
            if (GUILayout.Toggle(pChute.mustGoDown, "True", skins.toggle))
            {
                pChute.mustGoDown = true;
            }
            GUILayout.FlexibleSpace();
            if (GUILayout.Toggle(!pChute.mustGoDown, "False", skins.toggle))
            {
                pChute.mustGoDown = false;
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            //DeployOnGround
            GUILayout.Space(5);
            GUILayout.BeginHorizontal(GUILayout.MaxWidth(window.width));
            GUILayout.Label("Deploy on ground contact:", skins.label);
            if (GUILayout.Toggle(pChute.deployOnGround, "True", skins.toggle))
            {
                pChute.deployOnGround = true;
            }
            GUILayout.FlexibleSpace();
            if (GUILayout.Toggle(!pChute.deployOnGround, "False", skins.toggle))
            {
                pChute.deployOnGround = false;
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            //Timer
            GUILayout.Space(5);
            GUILayout.BeginHorizontal();
            if (RCUtils.CanParseTime(pChute.timer) && RCUtils.CheckRange(RCUtils.ParseTime(pChute.timer), 0, 3600))
            {
                GUILayout.Label("Deployment timer:", skins.label);
            }
            else
            {
                GUILayout.Label("Deployment timer:", RCUtils.redLabel);
            }
            GUILayout.FlexibleSpace();
            pChute.timer = GUILayout.TextField(pChute.timer, 10, skins.textField, GUILayout.Width(150));
            GUILayout.EndHorizontal();

            //Spares
            GUILayout.Space(5);
            GUILayout.BeginHorizontal();
            if (RCUtils.CanParseWithEmpty(pChute.spares) && RCUtils.CheckRange(RCUtils.ParseWithEmpty(pChute.spares), -1, 10) && RCUtils.IsWholeNumber(RCUtils.ParseWithEmpty(pChute.spares)))
            {
                GUILayout.Label("Spare chutes:", skins.label);
            }
            else
            {
                GUILayout.Label("Spare chutes:", RCUtils.redLabel);
            }
            GUILayout.FlexibleSpace();
            pChute.spares = GUILayout.TextField(pChute.spares, 10, skins.textField, GUILayout.Width(150));
            GUILayout.EndHorizontal();

            //CutSpeed
            CreateEntryArea("Autocut speed (m/s):", ref pChute.cutSpeed, 0.01f, 100);

            //LandingAlt
            CreateEntryArea("Landing alt (m):", ref pChute.landingAlt, 0, (float)pChute.body.GetMaxAtmosphereAltitude());
            #endregion

            #region Main
            //Indicator label
            GUILayout.Space(10);
            GUILayout.Label("________________________________________________", RCUtils.boldLabel);
            GUILayout.Label("Main chute:", RCUtils.boldLabel, GUILayout.Width(150));
            GUILayout.Label("‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾", RCUtils.boldLabel);

            chutes[0].Calculations();
            #endregion

            #region Secondary
            if (pChute.secondaryChute)
            {
                for (int i = 1; i < chutes.Count; i++)
                {
                    ChuteTemplate chute = chutes[i];

                    //Indicator label
                    GUILayout.Space(10);
                    GUILayout.Label("________________________________________________", RCUtils.boldLabel);
                    GUILayout.Label("Chute #" + (i + 1) + " :", RCUtils.boldLabel, GUILayout.Width(150));
                    GUILayout.Label("‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾", RCUtils.boldLabel);

                    #region Texture selectors
                    GUILayout.Space(5);
                    chute.TextureSelector();
                    #endregion

                    //Materials editor
                    GUILayout.Space(5);
                    chute.MaterialsSelector();

                    chute.Calculations();
                }
            }
            #endregion

            GUILayout.EndVertical();
            GUILayout.BeginVertical();
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();
            GUILayout.EndScrollView();

            #region Application
            GUILayout.Space(5);
            if (GUILayout.Button("Apply settings", skins.button))
            {
                pChute.Apply(false);
            }

            if (part.symmetryCounterparts.Count > 0)
            {
                if (GUILayout.Button("Apply to all symmetry counterparts", skins.button))
                {
                    pChute.Apply(true);
                }
            }
            #endregion

            GUILayout.EndVertical();
        }