private static void Writer(Object obj)
        {
            TestCase2 testCase  = (TestCase2)obj;
            Stopwatch stopwatch = new Stopwatch();

            // 记录获取写锁的等待时间
            stopwatch.Start();
            Interlocked.Add(ref testCase.baselineWriterWaitCount, 1);
            testCase.readerWriterLock.EnterWriteLock();
            Interlocked.Add(ref testCase.baselineWriterWaitCount, -1);
            stopwatch.Stop();
            // 原子操作,更新写者等待总时间
            Interlocked.Add(ref testCase.writeWaitTime, stopwatch.ElapsedMilliseconds);
            stopwatch.Reset();
            // 模仿写操作用时
            Thread.Sleep(100);
            // 释放写锁
            testCase.readerWriterLock.ExitWriteLock();
            // 原子操作,已完成线程计数器+1,如果全部完成唤醒(通知)主线程
            Interlocked.Add(ref testCase.finishedWorkerCount, 1);
            if (testCase.finishedWorkerCount == testCase.totalThreadNum)
            {
                testCase.finished.Set();
            }
        }
        private static void WriterBaseline(Object obj)
        {
            TestCase2 testCase  = (TestCase2)obj;
            Stopwatch stopwatch = new Stopwatch();

            stopwatch.Start();
            Monitor.Enter(testCase.monitorLockObj);
            stopwatch.Stop();
            // 原子操作,更新写者等待总时间
            Interlocked.Add(ref testCase.writeWaitTime, stopwatch.ElapsedMilliseconds);
            // 模仿写操作用时
            Thread.Sleep(100);
            Monitor.Exit(testCase.monitorLockObj);
            // 原子操作,已完成线程计数器+1,如果全部完成唤醒(通知)主线程
            Interlocked.Add(ref testCase.finishedWorkerCount, 1);
            if (testCase.finishedWorkerCount == testCase.totalThreadNum)
            {
                testCase.finished.Set();
            }
        }