Exemplo n.º 1
0
        void InstallationStep5(string downloadPath, EffectPackage package)
        {
            UpdateStatus("Working on " + targetName + " ...", "Extracting " + package.PackageName + " ...");

            string tempPath = Path.Combine(Path.GetTempPath(), "reshade-shaders");

            try
            {
                if (Directory.Exists(tempPath))                 // Delete existing directories since extraction fails if the target is not empty
                {
                    Directory.Delete(tempPath, true);
                }

                ZipFile.ExtractToDirectory(downloadPath, tempPath);

                // First check for a standard folder name
                string tempPathShaders  = Directory.GetDirectories(tempPath, "Shaders", SearchOption.AllDirectories).FirstOrDefault();
                string tempPathTextures = Directory.GetDirectories(tempPath, "Textures", SearchOption.AllDirectories).FirstOrDefault();

                // If that does not exist, look for the first directory that contains shaders/textures
                if (tempPathShaders == null)
                {
                    tempPathShaders = Directory.GetFiles(tempPath, "*.fx", SearchOption.AllDirectories).Select(x => Path.GetDirectoryName(x)).OrderBy(x => x.Length).FirstOrDefault();
                }
                if (tempPathTextures == null)
                {
                    string[] tempTextureExtensions = { "*.png", "*.jpg", "*.jpeg" };

                    foreach (string extension in tempTextureExtensions)
                    {
                        tempPathTextures = tempPathTextures.Union(Directory.GetFiles(tempPath, extension, SearchOption.AllDirectories).Select(x => Path.GetDirectoryName(x)).OrderBy(x => x.Length).FirstOrDefault()).ToString();
                    }
                }

                // Move only the relevant files to the target
                if (tempPathShaders != null)
                {
                    MoveFiles(tempPathShaders, Path.Combine(Path.GetDirectoryName(targetPath), package.InstallPath));
                }
                if (tempPathTextures != null)
                {
                    MoveFiles(tempPathTextures, Path.Combine(Path.GetDirectoryName(targetPath), package.TextureInstallPath));
                }

                File.Delete(downloadPath);
                Directory.Delete(tempPath, true);
            }
            catch (Exception ex)
            {
                UpdateStatusAndFinish(false, "Failed to extract " + package.PackageName + ".", ex.Message);
                return;
            }

            WriteSearchPaths(package.InstallPath, package.TextureInstallPath);

            InstallationStep6();
        }
Exemplo n.º 2
0
        void InstallationStep5(string downloadPath, EffectPackage package)
        {
            UpdateStatus("Working on " + targetName + " ...", "Extracting " + package.PackageName + " ...");

            string tempPath = Path.Combine(Path.GetTempPath(), "reshade-shaders");

            try
            {
                // Delete existing directories since extraction fails if the target is not empty
                if (Directory.Exists(tempPath))
                {
                    Directory.Delete(tempPath, true);
                }

                ZipFile.ExtractToDirectory(downloadPath, tempPath);

                // First check for a standard directory name
                string tempPathShaders    = Directory.GetDirectories(tempPath, "Shaders", SearchOption.AllDirectories).FirstOrDefault();
                string tempPathTextures   = Directory.GetDirectories(tempPath, "Textures", SearchOption.AllDirectories).FirstOrDefault();
                string targetPathShaders  = Path.Combine(Path.GetDirectoryName(targetPath), package.InstallPath);
                string targetPathTextures = Path.Combine(Path.GetDirectoryName(targetPath), package.TextureInstallPath);

                // If that does not exist, look for the first directory that contains shaders/textures
                string[] effects = Directory.GetFiles(tempPath, "*.fx", SearchOption.AllDirectories);
                if (tempPathShaders == null)
                {
                    tempPathShaders = effects.Select(x => Path.GetDirectoryName(x)).OrderBy(x => x.Length).FirstOrDefault();
                }
                if (tempPathTextures == null)
                {
                    string[] tempTextureExtensions = { "*.png", "*.jpg", "*.jpeg" };

                    foreach (string extension in tempTextureExtensions)
                    {
                        string path = Directory.GetFiles(tempPath, extension, SearchOption.AllDirectories).Select(x => Path.GetDirectoryName(x)).OrderBy(x => x.Length).FirstOrDefault();
                        tempPathTextures = tempPathTextures != null?tempPathTextures.Union(path).ToString() : path;
                    }
                }

                // Show file selection dialog
                if (!isHeadless && package.Enabled == null)
                {
                    effects = effects.Select(x => targetPathShaders + x.Remove(0, tempPathShaders.Length)).ToArray();

                    var dlg = new SelectEffectsDialog(package.PackageName, effects);
                    dlg.Owner = this;

                    if (dlg.ShowDialog() == true)
                    {
                        // Delete all unselected effect files before moving
                        foreach (string filePath in effects.Except(dlg.EnabledItems.Select(x => x.FilePath)))
                        {
                            File.Delete(tempPathShaders + filePath.Remove(0, targetPathShaders.Length));
                        }
                    }
                }

                // Move only the relevant files to the target
                if (tempPathShaders != null)
                {
                    MoveFiles(tempPathShaders, targetPathShaders);
                }
                if (tempPathTextures != null)
                {
                    MoveFiles(tempPathTextures, targetPathTextures);
                }

                File.Delete(downloadPath);
                Directory.Delete(tempPath, true);
            }
            catch (Exception ex)
            {
                UpdateStatusAndFinish(false, "Failed to extract " + package.PackageName + ".", ex.Message);
                return;
            }

            WriteSearchPaths(package.InstallPath, package.TextureInstallPath);

            InstallationStep6();
        }