Exemplo n.º 1
0
        /// This method gets the packet and calculates the total size
        /// of the packet by converting it to byte array
        public static Int32 Serialize(IcmpPacket packet,
                                      Byte [] Buffer, Int32 PacketSize, Int32 PingData)
        {
            Int32 cbReturn = 0;
            // Serialize the struct into the array
            int Index = 0;

            Byte [] b_type = new Byte[1];
            b_type[0] = (packet.Type);
            Byte [] b_code = new Byte[1];
            b_code[0] = (packet.SubCode);
            Byte [] b_cksum = BitConverter.GetBytes(packet.CheckSum);
            Byte [] b_id    = BitConverter.GetBytes(packet.Identifier);
            Byte [] b_seq   = BitConverter.GetBytes(packet.SequenceNumber);
            // Serialize type
            Array.Copy(b_type, 0, Buffer, Index, b_type.Length);
            Index += b_type.Length;
            // Serialize subcode
            Array.Copy(b_code, 0, Buffer, Index, b_code.Length);
            Index += b_code.Length;
            // Serialize cksum
            Array.Copy(b_cksum, 0, Buffer, Index, b_cksum.Length);
            Index += b_cksum.Length;
            // Serialize id
            Array.Copy(b_id, 0, Buffer, Index, b_id.Length);
            Index += b_id.Length;
            Array.Copy(b_seq, 0, Buffer, Index, b_seq.Length);
            Index += b_seq.Length;
            // Copy the data
            Array.Copy(packet.Data, 0, Buffer, Index, PingData);
            Index += PingData;
            if (Index != PacketSize /* sizeof(IcmpPacket) */)
            {
                cbReturn = -1;
                return(cbReturn);
            }
            cbReturn = Index;
            return(cbReturn);
        }
Exemplo n.º 2
0
        public static void TraceHost(string host)
        {
            // Declare the IPHostEntry
            IPHostEntry serverHE, fromHE;
            int         nBytes = 0;
            int         dwStart = 0, dwStop = 0;
            //Initialize a Socket of the Type ICMP
            Socket socket = new
                            Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp);

            // Get the server endpoint
            try
            {
                serverHE = Dns.GetHostByName(host);
            }
            catch (Exception)
            {
                Console.WriteLine("Host not found");
                return;
            }
            // Convert the server IP_EndPoint to an EndPoint
            IPEndPoint ipepServer = new
                                    IPEndPoint(serverHE.AddressList[0], 0);
            EndPoint epServer = (ipepServer);

            // Set the receiving endpoint to the client machine
            fromHE = Dns.GetHostByName(Dns.GetHostName());
            IPEndPoint ipEndPointFrom = new
                                        IPEndPoint(fromHE.AddressList[0], 0);
            EndPoint   EndPointFrom = (ipEndPointFrom);
            int        PacketSize   = 0;
            IcmpPacket packet       = new IcmpPacket();

            // Construct the packet to send
            packet.Type           = 8;   //8
            packet.SubCode        = 0;
            packet.CheckSum       = UInt16.Parse("0");
            packet.Identifier     = UInt16.Parse("45");
            packet.SequenceNumber = UInt16.Parse("0");
            int PingData = 32;             // sizeof(IcmpPacket) - 8;

            packet.Data = new Byte[PingData];
            // Initialize the Packet.Data
            for (int i = 0; i < PingData; i++)
            {
                packet.Data[i] = (byte)'#';
            }
            // Variable to hold the total packet size
            PacketSize = PingData + 8;
            Byte [] icmp_pkt_buffer = new Byte[PacketSize];
            Int32   Index           = 0;

            // the total number of bytes in the packet
            Index = Serialize(packet,
                              icmp_pkt_buffer,
                              PacketSize,
                              PingData);
            // Error in packet size
            if (Index == -1)
            {
                Console.WriteLine("Error in Making Packet");
                return;
            }
            for (int ittl = 1; ittl <= 256; ittl++)
            {
                Byte[] ByteRecv = new Byte[256];
                // Socket options to set TTL and Timeouts
                socket.SetSocketOption(SocketOptionLevel.IP,
                                       SocketOptionName.IpTimeToLive, ittl);
                socket.SetSocketOption(SocketOptionLevel.Socket,
                                       SocketOptionName.SendTimeout, 10000);
                socket.SetSocketOption(SocketOptionLevel.Socket,
                                       SocketOptionName.ReceiveTimeout, 10000);
                // Get current time
                DateTime dt = DateTime.Now;
                // Send request
                int iRet = socket.SendTo(icmp_pkt_buffer,
                                         icmp_pkt_buffer.Length, SocketFlags.None,
                                         epServer);
                // Check for Win32 SOCKET_ERROR
                if (iRet == -1)
                {
                    Console.WriteLine("error sending data");
                }
                // Receive
                iRet = socket.ReceiveFrom(ByteRecv, ByteRecv.Length,
                                          SocketFlags.None, ref EndPointFrom);
                // Calculate time required
                TimeSpan ts = DateTime.Now - dt;
                // Check if response is OK
                if (iRet == -1)
                {
                    Console.WriteLine("error getting data");
                }
                Console.WriteLine("TTL= {0,-5} IP= {1,-20}Time={2,3}ms", ittl, ((IPEndPoint)epServer)
                                  .Address, ts.Milliseconds);
                if ((iRet == 32 + 8 + 20) &&
                    (BitConverter.ToInt16(ByteRecv, 24) ==
                     BitConverter.ToInt16(icmp_pkt_buffer, 4)) &&
                    (ByteRecv[20] == 0))
                {
                    break;
                }
                // Time out
                if (ByteRecv[20] != 11)
                {
                    Console.WriteLine("Unexpected Error");
                    break;
                }
            }
            // Close the socket
            socket.Close();
        }
Exemplo n.º 3
0
        /// This method takes the hostname of the server
        /// and then it pings it and shows the response time
        public static void PingHost(string host)
        {
            // Declare the IPHostEntry
            IPHostEntry serverHE, fromHE;
            int         nBytes = 0;
            int         dwStart = 0, dwStop = 0;
            // Initialize a socket of the type ICMP
            Socket socket = new Socket(AddressFamily.InterNetwork,
                                       SocketType.Raw, ProtocolType.Icmp);

            // Get the server endpoint
            try
            {
                serverHE = Dns.GetHostByName(host);
            }
            catch (Exception)
            {
                Console.WriteLine("Host not found");                 // fail
                return;
            }
            // Convert the server IP_EndPoint to an EndPoint
            IPEndPoint ipepServer = new
                                    IPEndPoint(serverHE.AddressList[0], 0);
            EndPoint epServer = (ipepServer);

            // Set the receiving endpoint to the client machine
            fromHE = Dns.GetHostByName(Dns.GetHostName());
            IPEndPoint ipEndPointFrom = new
                                        IPEndPoint(fromHE.AddressList[0], 0);
            EndPoint   EndPointFrom = (ipEndPointFrom);
            int        PacketSize   = 0;
            IcmpPacket packet       = new IcmpPacket();

            // Construct the packet to send
            packet.Type           = 8;
            packet.SubCode        = 0;
            packet.CheckSum       = UInt16.Parse("0");
            packet.Identifier     = UInt16.Parse("45");
            packet.SequenceNumber = UInt16.Parse("0");
            int PingData = 32;             // sizeof(IcmpPacket) - 8;

            packet.Data = new Byte[PingData];
            // Initialize the Packet.Data
            for (int i = 0; i < PingData; i++)
            {
                packet.Data[i] = (byte)'#';
            }
            // Variable to hold the total packet size
            PacketSize = PingData + 8;
            Byte [] icmp_pkt_buffer = new Byte[PacketSize];
            Int32   Index           = 0;

            // Call the Serialize method you built earlier which
            // counts the total number of bytes in the packet
            Index = Serialize(packet,
                              icmp_pkt_buffer,
                              PacketSize,
                              PingData);
            if (Index == -1)
            {
                // Error in packet size
                Console.WriteLine("Error in Making Packet");
                return;
            }
            // Now get this critter into a UInt16 array
            // Get the half size of the packet
            Double double_length       = Convert.ToDouble(Index);
            Double dtemp               = System.Math.Ceiling(double_length / 2);
            int    cksum_buffer_length = Convert.ToInt32(dtemp);

            // Create a byte array
            UInt16 [] cksum_buffer = new UInt16[cksum_buffer_length];
            // Code to initialize the Uint16 array
            int icmp_header_buffer_index = 0;

            for (int i = 0; i < cksum_buffer_length; i++)
            {
                cksum_buffer[i] = BitConverter.ToUInt16
                                      (icmp_pkt_buffer, icmp_header_buffer_index);
                icmp_header_buffer_index += 2;
            }
            // Call the checksum method you built, which will
            // return a checksum
            UInt16 u_cksum = checksum(cksum_buffer, cksum_buffer_length);

            // Save the checksum to the Packet
            packet.CheckSum = u_cksum;
            // Now that you have the checksum, serialize the packet again
            Byte [] sendbuf = new Byte[PacketSize];
            // Again check the packet size
            Index = Serialize(packet,
                              sendbuf,
                              PacketSize,
                              PingData);
            // If there is a error report it
            if (Index == -1)
            {
                Console.WriteLine("Error in Making Packet");
                return;
            }
            // Start timing
            dwStart = System.Environment.TickCount;
            // Send the packet over the socket
            try
            {
                if ((nBytes = socket.SendTo(sendbuf,
                                            PacketSize, 0, epServer)) == -1)
                {
                    Console.WriteLine("Socket Error cannot Send Packet");
                }
            }
            // Gracefully handle host unreachable situations
            catch (SocketException ex)
            {
                if (ex.ErrorCode == 10065)
                {
                    Console.WriteLine("Destination host unreachable.");
                }
            }
            // Initialize the buffers.
            // The receive buffer is the size of the
            // ICMP header plus the IP header (20 bytes)
            Byte [] ReceiveBuffer = new Byte[256];
            nBytes = 0;
            // Receive the bytes
            bool recd    = false;
            int  timeout = 0;

            // Loop for checking the time of the server responding
            while (!recd)
            {
                nBytes = socket.ReceiveFrom
                             (ReceiveBuffer, 256, 0, ref EndPointFrom);
                if (nBytes == -1)
                {
                    Console.WriteLine("Host not responding");
                    recd = true;
                    break;
                }
                else if (nBytes > 0)
                {
                    // Stop timing
                    dwStop = System.Environment.TickCount - dwStart;
                    Console.WriteLine("Reply from "
                                      + epServer.ToString() + " in "
                                      + dwStop + "ms :Bytes Received: " + nBytes);
                    recd = true;
                    break;
                }
                // Time out check
                timeout = System.Environment.TickCount - dwStart;
                if (timeout > 1000)
                {
                    Console.WriteLine("Time Out");
                    recd = true;
                }
            }
            // Close the socket
            socket.Close();
        }