/// <summary>
        /// Returns the object use to modify the weapons
        /// </summary>
        /// <returns />
        public static Dictionary <int, string> Randomize()
        {
            Weapons.Clear();
            WeaponAndArmorNameRandomizer nameRandomizer = new WeaponAndArmorNameRandomizer();

            Dictionary <int, WeaponItem> weaponDictionary   = WeaponData.Items();
            Dictionary <int, string>     stringReplacements = new Dictionary <int, string>();

            foreach (WeaponItem weapon in weaponDictionary.Values)
            {
                RandomizeWeapon(weapon, nameRandomizer);
                stringReplacements.Add(weapon.Id, weapon.ToString());
                Weapons.Add(weapon.Id, weapon);
            }

            WriteToSpoilerLog(weaponDictionary);
            return(stringReplacements);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Returns the object use to modify the weapons
        /// </summary>
        /// <returns />
        public static Dictionary <int, string> Randomize()
        {
            Weapons.Clear();
            WeaponAndArmorNameRandomizer nameRandomizer = new WeaponAndArmorNameRandomizer();

            Dictionary <int, WeaponItem> weaponDictionary   = WeaponData.Items();
            Dictionary <int, string>     stringReplacements = new Dictionary <int, string>();

            foreach (WeaponItem weapon in weaponDictionary.Values)
            {
                RandomizeWeapon(weapon, nameRandomizer);

                if (weapon.Id != 53)                 //TODO: remove in 0.3.0 - here to prevent seed from changing
                {
                    stringReplacements.Add(weapon.Id, weapon.ToString());
                    Weapons.Add(weapon.Id, weapon);
                }
            }

            WriteToSpoilerLog(weaponDictionary);
            return(stringReplacements);
        }