public static void NewGameInit()
        {
            if (!InterOp.is_loading_game())
            {
                InterOp.clear_quest_messages();
                Randomizer.Log("New Game Init", false);

                foreach (UberState s in DefaultUberStates)
                {
                    s.Write();
                }
                foreach (UberState s in Kuberstates)
                {
                    s.Write();
                }
                foreach (UberState s in DialogAndRumors)
                {
                    s.Write();
                }

                if (SeedController.KSDoorsOpen)
                {
                    foreach (UberState s in KeystoneDoors)
                    {
                        s.Write();
                    }
                }

                if (!AHK.IniFlag("ShowShortCutscenes"))
                {
                    foreach (UberState s in ShortCutscenes)
                    {
                        s.Write();
                    }
                }

                if (!AHK.IniFlag("ShowLongCutscenes"))
                {
                    foreach (UberState s in LongCutscenes)
                    {
                        s.Write();
                    }
                }

                InterOp.discover_everything();
                if (!SeedController.flags.Contains(Flag.NOSWORD))
                {
                    SaveController.SetAbility(AbilityType.SpiritEdge);
                    var slotRaw = AHK.IniString("Misc", "SpawnSlot");
                    var slot    = 0;
                    if (slotRaw != string.Empty)
                    {
                        slot = slotRaw.ParseToInt("Spawn Slot Ini") - 1;
                        if (slot > 2 || slot < 0)
                        {
                            AHK.Print($"Ignoring invalid slot specifier {slotRaw}", toMessageLog: false);
                            slot = 0;
                        }
                    }
                    InterOp.bind(slot, 1002);
                }
                if (PsuedoLocs.GAME_START.Pickup().NonEmpty)
                {
                    Randomizer.InputUnlockCallback = () => {
                        MapController.UpdateReachable(2000);
                        PsuedoLocs.GAME_START.OnCollect();
                        InterOp.save();
                    };
                }
                else
                {
                    MapController.UpdateReachable();
                }
                InterOp.save();

                NeedsNewGameInit = false;
            }
        }