Exemplo n.º 1
0
        /// <summary>
        /// 진행 가능 방향 추가
        /// </summary>
        public RF_Linker_Path AddPath()//160624같은 Station에 Path만들때 새로운 Station생기는 문제 해결
        {
            RF_Linker_Path temp_Path = (new GameObject()).AddComponent(typeof(RF_Linker_Path)) as RF_Linker_Path;

            temp_Path.transform.SetParent(transform);
            temp_Path.transform.localPosition = Vector3.zero;
            temp_Path.name = //160623(용준)Station이니까 마지막 글자가 n이면 1번 스테이션으로 간주한다는 거지같은 코드임
                             transform.name[transform.name.Length - 1] == 'n' ?
                             "Rail_Station1Path" + (transform.childCount - 1) :
                             "Rail_Station" + transform.name[transform.name.Length - 1] + "Path" + (transform.childCount - 1);
            temp_Path.transform.tag = "RAIL_Path";
            return(temp_Path);
        }
Exemplo n.º 2
0
        ///////////////////////////////////////////////////////////////////////
        //###################################################################//
        //###################################################################//
        //###################################################################//
        ///////////////////////////////////////////////////////////////////////
        //OnSceneGUI()



        ///////////////////////////////////////////////////////////////////////
        //###################################################################//
        //###################################################################//
        //###################################################################//
        ///////////////////////////////////////////////////////////////////////
        //Static //OnSceneGUI()
        static public void DrawPathTangent(ref RF_Linker_Path _Path)
        {
            Handles.color = Color.gray;
            if (_Path.transform.localPosition != Vector3.zero)
            {
                Handles.Slider(_Path.StationPosition, _Path.transform.localPosition);
                Handles.DrawLine(_Path.StationPosition, _Path.transform.position);
            }
            if (_Path.Next.transform.localPosition != Vector3.zero)
            {
                Handles.Slider(_Path.Next.StationPosition, _Path.Next.transform.localPosition);
                Handles.DrawLine(_Path.Next.StationPosition, _Path.Next.transform.position);
            }
        }
Exemplo n.º 3
0
 static public void DrawPathLine(ref RF_Linker_Path _Path, DrawMode _mode)
 {
     if (DrawMode.Straight != _mode && _Path.IsCurve)
     {
         DrawBezierCurve(ref _Path, _mode);
     }
     else
     {
         if (DrawMode.Straight != _mode)
         {
             Handles.color = Color.yellow;
         }
         else
         {
             Handles.color = Color.white;
         }
         Handles.DrawDottedLine(_Path.StationPosition, _Path.Next.StationPosition, ConstValue.DotLineGap);
     }
 }
Exemplo n.º 4
0
        private void Action()
        {
            if (!CurrentPath)
            {
                return;
            }
            ElapsedTime += Time.deltaTime;

            NormalScalar = ElapsedTime * MultiplyValue * Speed;

            transform.position = CurrentPath.PathIntrpPoint(NormalScalar);

            if (NormalScalar >= 1 || MultiplyValue <= 0)
            {
                CurrentStation = CurrentPath.Next.BelongStation;
                CurrentPath    = null;
                InAction       = false;
            }
        }
Exemplo n.º 5
0
        static private void DrawBezierCurve(ref RF_Linker_Path _Path, DrawMode _mode)
        {
            Handles.color = Color.yellow;
            Vector3 lineStart = _Path.PathIntrpPoint(0.0f);

            for (int i = 1; i <= ConstValue.BezierCurvePrecisionStep; i++)
            {
                Vector3 lineEnd = _Path.PathIntrpPoint(i * ConstValue.BezierCurvePrecision);
                Handles.DrawDottedLine(lineStart, lineEnd, ConstValue.DotLineGap);
                lineStart = lineEnd;
            }
            if (DrawMode.Bezier == _mode)
            {
                Handles.DrawBezier(
                    _Path.StationPosition
                    , _Path.Next.StationPosition
                    , _Path.transform.position
                    , _Path.Next.transform.position
                    , Color.green, null, 1
                    );
            }
        }
Exemplo n.º 6
0
        private void SetRail(RF_Linker_Path _path)
        {
            CurrentPath = _path;
            Debug.Log("PathLength : " + CurrentPath.PathLength);
            if (CurrentPath.PathLength == 0)
            {
                MultiplyValue = 0;
            }
            else
            {
                MultiplyValue = 1 / CurrentPath.PathLength;
            }

            ElapsedTime = 0;

            if (Speed <= 0)
            {
                CurrentPath = null;
            }
            else
            {
                InAction = true;
            }
        }
Exemplo n.º 7
0
 static private void DrawPathName(ref RF_Linker_Path _Path, string _str)
 {
     Handles.Label(
         _Path.StationPosition + _Path.NextPathDirection * 0.5f
         , _str, StaticValue.LabelStyle);
 }