public static LocalToScreen ( Vector3 localPosition, |
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localPosition | Vector3 | |
transform | ||
return | Vector2 |
public static Vector2 PixelToScreen(Vector2Int pixelPosition, Transform transform, Sprite sprite, bool clamp) { Vector2 uvPosition = Utility.PixelToUv(pixelPosition, sprite, clamp); Vector3 localPosition = Utility.UvToLocal(uvPosition, sprite, clamp); Vector2 screenPosition = Utility.LocalToScreen(localPosition, transform); return(screenPosition); }