/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.p1 = reader.ReadUInt64(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.p2 = reader.ReadUInt64(); this.p3 = reader.ReadUInt64(); this.p4 = reader.ReadUInt64(); this.p5 = reader.ReadUInt64(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); // read reference data this.p1data = reader.ReadBlockAt <Unknown_P_005>( this.p1 // offset ); this.p2data = reader.ReadBlockAt <string_r>( this.p2 // offset ); this.p3data = reader.ReadBlockAt <string_r>( this.p3 // offset ); this.EmitterRule = reader.ReadBlockAt <EmitterRule>( this.p4 // offset ); this.ParticleRule = reader.ReadBlockAt <ParticleRule>( this.p5 // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.p3 = reader.ReadUInt64(); this.c3a = reader.ReadUInt16(); this.c3b = reader.ReadUInt16(); this.Unknown_44h = reader.ReadUInt32(); this.p4 = reader.ReadUInt64(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); this.Unknown_90h = reader.ReadUInt32(); this.Unknown_94h = reader.ReadUInt32(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.emb1 = reader.ReadBlock <Unknown_P_018>(); this.emb2 = reader.ReadBlock <Unknown_P_018>(); this.emb3 = reader.ReadBlock <Unknown_P_018>(); this.emb4 = reader.ReadBlock <Unknown_P_018>(); this.emb5 = reader.ReadBlock <Unknown_P_018>(); this.pref = reader.ReadUInt64(); this.refcnt1 = reader.ReadUInt16(); this.refcnt2 = reader.ReadUInt16(); this.Unknown_39Ch = reader.ReadUInt32(); this.Unknown_3A0h = reader.ReadUInt32(); this.Unknown_3A4h = reader.ReadUInt32(); this.Unknown_3A8h = reader.ReadUInt32(); this.Unknown_3ACh = reader.ReadUInt32(); this.Unknown_3B0h = reader.ReadUInt32(); this.Unknown_3B4h = reader.ReadUInt32(); this.Unknown_3B8h = reader.ReadUInt32(); this.Unknown_3BCh = reader.ReadUInt32(); // read reference data this.Name = reader.ReadBlockAt <string_r>( this.NamePointer // offset ); this.p3data = reader.ReadBlockAt <ResourcePointerArray64 <Unknown_P_008> >( this.p3, // offset this.c3b ); this.p4data = reader.ReadBlockAt <Unknown_P_005>( this.p4 // offset ); this.refs = reader.ReadBlockAt <ResourcePointerArray64 <Unknown_P_018> >( this.pref, // offset this.refcnt2 ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.p3 = reader.ReadUInt64(); this.c3a = reader.ReadUInt16(); this.c3b = reader.ReadUInt16(); this.Unknown_44h = reader.ReadUInt32(); this.p4 = reader.ReadUInt64(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); this.Unknown_90h = reader.ReadUInt32(); this.Unknown_94h = reader.ReadUInt32(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.emb1 = reader.ReadBlock<Unknown_P_018>(); this.emb2 = reader.ReadBlock<Unknown_P_018>(); this.emb3 = reader.ReadBlock<Unknown_P_018>(); this.emb4 = reader.ReadBlock<Unknown_P_018>(); this.emb5 = reader.ReadBlock<Unknown_P_018>(); this.pref = reader.ReadUInt64(); this.refcnt1 = reader.ReadUInt16(); this.refcnt2 = reader.ReadUInt16(); this.Unknown_39Ch = reader.ReadUInt32(); this.Unknown_3A0h = reader.ReadUInt32(); this.Unknown_3A4h = reader.ReadUInt32(); this.Unknown_3A8h = reader.ReadUInt32(); this.Unknown_3ACh = reader.ReadUInt32(); this.Unknown_3B0h = reader.ReadUInt32(); this.Unknown_3B4h = reader.ReadUInt32(); this.Unknown_3B8h = reader.ReadUInt32(); this.Unknown_3BCh = reader.ReadUInt32(); // read reference data this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); this.p3data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_008>>( this.p3, // offset this.c3b ); this.p4data = reader.ReadBlockAt<Unknown_P_005>( this.p4 // offset ); this.refs = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_018>>( this.pref, // offset this.refcnt2 ); }