Exemplo n.º 1
0
        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Are you sure you want to quit this game?";

            MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);

            confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer);
        }
Exemplo n.º 2
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 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to quit" message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(),
                                                    new MainMenuScreen());
 }
Exemplo n.º 3
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 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new Level2GameScreen());
 }
Exemplo n.º 4
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 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     OnCancel(e.PlayerIndex);
 }
Exemplo n.º 5
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        /// <summary>
        /// Event handler for when the Difficulty menu entry is selected.
        /// </summary>
        void DifficultyMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentDifficulty = (currentDifficulty + 1) % difficulties.Length;

            SetMenuEntryText();
        }
Exemplo n.º 6
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        /// <summary>
        /// Event handler for when the Sound menu entry is selected.
        /// </summary>
        void SoundMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            sound = !sound;

            SetMenuEntryText();
        }
Exemplo n.º 7
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 ///// <summary>
 ///// Event handler for when the Ungulate menu entry is selected.
 ///// </summary>
 //void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 //{
 //    currentUngulate++;
 //    if (currentUngulate > Ungulate.Llama)
 //        currentUngulate = 0;
 //    SetMenuEntryText();
 //}
 /// <summary>
 /// Event handler for when the Language menu entry is selected.
 /// </summary>
 void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     currentLanguage = (currentLanguage + 1) % languages.Length;
     SetMenuEntryText();
 }
Exemplo n.º 8
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 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex);
 }
Exemplo n.º 9
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 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to exit" message box.
 /// </summary>
 void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.Game.Exit();
 }