Exemplo n.º 1
0
        /**
         * <summary>Recursive method for computing the obstacle neighbors of the
         * specified agent.</summary>
         *
         * <param name="agent">The agent for which obstacle neighbors are to be
         * computed.</param>
         * <param name="rangeSq">The squared range around the agent.</param>
         * <param name="node">The current obstacle k-D node.</param>
         */
        private void queryObstacleTreeRecursive(Agent agent, KInt rangeSq, ObstacleTreeNode node)
        {
            if (node != null)
            {
                Obstacle obstacle1 = node.obstacle_;
                Obstacle obstacle2 = obstacle1.next_;

                KInt agentLeftOfLine = RVOMath.leftOf(obstacle1.point_, obstacle2.point_, agent.position_);

                queryObstacleTreeRecursive(agent, rangeSq, agentLeftOfLine >= 0 ? node.left_ : node.right_);
                if (RVOMath.absSq(obstacle2.point_ - obstacle1.point_) == 0)
                {
                    return;
                }

                KInt distSqLine = RVOMath.sqr(agentLeftOfLine) / RVOMath.absSq(obstacle2.point_ - obstacle1.point_);

                if (distSqLine < rangeSq)
                {
                    if (agentLeftOfLine < 0)
                    {
                        /*
                         * Try obstacle at this node only if agent is on right side of
                         * obstacle (and can see obstacle).
                         */
                        agent.insertObstacleNeighbor(node.obstacle_, rangeSq);
                    }

                    /* Try other side of line. */
                    queryObstacleTreeRecursive(agent, rangeSq, agentLeftOfLine >= 0 ? node.right_ : node.left_);
                }
            }
        }
        private IList <Obstacle> getObstacles(Vector2 currentlocation, float rangeSq)
        {
            List <Obstacle> temp = new List <Obstacle>();

            for (int i = 0; i < walls.Count; i++)

            {
                Obstacle obstacle1 = walls[i];
                Obstacle obstacle2 = obstacle1.next_;

                float agentLeftOfLine = RVOMath.leftOf(obstacle1.point_, obstacle2.point_, currentlocation);


                float distSqLine = RVOMath.sqr(agentLeftOfLine) / RVOMath.absSq(obstacle2.point_ - obstacle1.point_);

                if (distSqLine < rangeSq)
                {
                    if (agentLeftOfLine < 0.0f)
                    {
                        temp.Add(walls[i]);
                    }
                }
            }

            return(temp);
        }
        public int addObstacle(IList <Vector2> vertices)
        {
            if (vertices.Count < 2)
            {
                return(-1);
            }

            int obstacleNo = walls.Count;

            for (int i = 0; i < vertices.Count; ++i)
            {
                Obstacle obstacle = new Obstacle();
                obstacle.point_ = vertices[i];

                if (i != 0)
                {
                    obstacle.previous_       = walls[walls.Count - 1];
                    obstacle.previous_.next_ = obstacle;
                }

                if (i == vertices.Count - 1)
                {
                    obstacle.next_           = walls[obstacleNo];
                    obstacle.next_.previous_ = obstacle;
                }

                obstacle.direction_ = RVOMath.normalize(vertices[(i == vertices.Count - 1 ? 0 : i + 1)] - vertices[i]);

                if (vertices.Count == 2)
                {
                    obstacle.convex_ = true;
                }
                else
                {
                    obstacle.convex_ = (RVOMath.leftOf(vertices[(i == 0 ? vertices.Count - 1 : i - 1)], vertices[i], vertices[(i == vertices.Count - 1 ? 0 : i + 1)]) >= 0.0f);
                }

                obstacle.id_ = walls.Count;
                walls.Add(obstacle);

                if (i == 0)
                {
                    obstacles.Add(obstacle);
                }
            }

            return(obstacleNo);
        }
Exemplo n.º 4
0
        /**
         * <summary>Recursive method for querying the visibility between two
         * points within a specified radius.</summary>
         *
         * <returns>True if q1 and q2 are mutually visible within the radius;
         * false otherwise.</returns>
         *
         * <param name="q1">The first point between which visibility is to be
         * tested.</param>
         * <param name="q2">The second point between which visibility is to be
         * tested.</param>
         * <param name="radius">The radius within which visibility is to be
         * tested.</param>
         * <param name="node">The current obstacle k-D node.</param>
         */
        private bool queryVisibilityRecursive(KInt2 q1, KInt2 q2, KInt radius, ObstacleTreeNode node)
        {
            if (node == null)
            {
                return(true);
            }

            Obstacle obstacle1 = node.obstacle_;
            Obstacle obstacle2 = obstacle1.next_;

            KInt q1LeftOfI = RVOMath.leftOf(obstacle1.point_, obstacle2.point_, q1);
            KInt q2LeftOfI = RVOMath.leftOf(obstacle1.point_, obstacle2.point_, q2);
            KInt LengthI   = RVOMath.absSq(obstacle2.point_ - obstacle1.point_);

            // KInt invLengthI = 1.0f / RVOMath.absSq(obstacle2.point_ - obstacle1.point_);

            if (q1LeftOfI >= 0 && q2LeftOfI >= 0)
            {
                return(queryVisibilityRecursive(q1, q2, radius, node.left_) && ((RVOMath.sqr(q1LeftOfI) / LengthI >= RVOMath.sqr(radius) && RVOMath.sqr(q2LeftOfI) / LengthI >= RVOMath.sqr(radius)) || queryVisibilityRecursive(q1, q2, radius, node.right_)));
            }

            if (q1LeftOfI <= 0 && q2LeftOfI <= 0)
            {
                return(queryVisibilityRecursive(q1, q2, radius, node.right_) && ((RVOMath.sqr(q1LeftOfI) / LengthI >= RVOMath.sqr(radius) && RVOMath.sqr(q2LeftOfI) / LengthI >= RVOMath.sqr(radius)) || queryVisibilityRecursive(q1, q2, radius, node.left_)));
            }

            if (q1LeftOfI >= 0 && q2LeftOfI <= 0)
            {
                /* One can see through obstacle from left to right. */
                return(queryVisibilityRecursive(q1, q2, radius, node.left_) && queryVisibilityRecursive(q1, q2, radius, node.right_));
            }

            KInt point1LeftOfQ = RVOMath.leftOf(q1, q2, obstacle1.point_);
            KInt point2LeftOfQ = RVOMath.leftOf(q1, q2, obstacle2.point_);
            KInt LengthQ       = RVOMath.absSq(q2 - q1);

            // KInt invLengthQ = 1.0f / RVOMath.absSq(q2 - q1);

            return(point1LeftOfQ * point2LeftOfQ >= 0 && RVOMath.sqr(point1LeftOfQ) / LengthQ > RVOMath.sqr(radius) && RVOMath.sqr(point2LeftOfQ) / LengthQ > RVOMath.sqr(radius) && queryVisibilityRecursive(q1, q2, radius, node.left_) && queryVisibilityRecursive(q1, q2, radius, node.right_));
        }
Exemplo n.º 5
0
        /**
         * <summary>Recursive method for building an obstacle k-D tree.
         * </summary>
         *
         * <returns>An obstacle k-D tree node.</returns>
         *
         * <param name="obstacles">A list of obstacles.</param>
         */
        private ObstacleTreeNode buildObstacleTreeRecursive(IList <Obstacle> obstacles)
        {
            if (obstacles.Count == 0)
            {
                return(null);
            }

            ObstacleTreeNode node = new ObstacleTreeNode();

            int optimalSplit = 0;
            int minLeft      = obstacles.Count;
            int minRight     = obstacles.Count;

            for (int i = 0; i < obstacles.Count; ++i)
            {
                int leftSize  = 0;
                int rightSize = 0;

                Obstacle obstacleI1 = obstacles[i];
                Obstacle obstacleI2 = obstacleI1.next_;

                /* Compute optimal split node. */

                for (int j = 0; j < obstacles.Count; ++j)
                {
                    if (i == j)
                    {
                        continue;
                    }

                    Obstacle obstacleJ1 = obstacles[j];
                    Obstacle obstacleJ2 = obstacleJ1.next_;

                    KInt j1LeftOfI = RVOMath.leftOf(obstacleI1.point_, obstacleI2.point_, obstacleJ1.point_);
                    KInt j2LeftOfI = RVOMath.leftOf(obstacleI1.point_, obstacleI2.point_, obstacleJ2.point_);

                    if (j1LeftOfI >= 0 && j2LeftOfI >= 0)
                    {
                        ++leftSize;
                    }
                    else if (j1LeftOfI <= 0 && j2LeftOfI <= 0)
                    {
                        ++rightSize;
                    }
                    else
                    {
                        ++leftSize;
                        ++rightSize;
                    }
                    if (!Less(Math.Max(leftSize, rightSize), Math.Min(leftSize, rightSize), Math.Max(minLeft, minRight), Math.Min(minLeft, minRight)))
                    {
                        break;
                    }
                }

                if (Less(Math.Max(leftSize, rightSize), Math.Min(leftSize, rightSize), Math.Max(minLeft, minRight), Math.Min(minLeft, minRight)))
                {
                    minLeft      = leftSize;
                    minRight     = rightSize;
                    optimalSplit = i;
                }
            }
            {
                /* Build split node. */
                IList <Obstacle> leftObstacles = new List <Obstacle>(minLeft);

                for (int n = 0; n < minLeft; ++n)
                {
                    leftObstacles.Add(null);
                }

                IList <Obstacle> rightObstacles = new List <Obstacle>(minRight);

                for (int n = 0; n < minRight; ++n)
                {
                    rightObstacles.Add(null);
                }

                int leftCounter  = 0;
                int rightCounter = 0;
                int i            = optimalSplit;

                Obstacle obstacleI1 = obstacles[i];
                Obstacle obstacleI2 = obstacleI1.next_;

                for (int j = 0; j < obstacles.Count; ++j)
                {
                    if (i == j)
                    {
                        continue;
                    }

                    Obstacle obstacleJ1 = obstacles[j];
                    Obstacle obstacleJ2 = obstacleJ1.next_;

                    KInt j1LeftOfI = RVOMath.leftOf(obstacleI1.point_, obstacleI2.point_, obstacleJ1.point_);
                    KInt j2LeftOfI = RVOMath.leftOf(obstacleI1.point_, obstacleI2.point_, obstacleJ2.point_);

                    if (j1LeftOfI >= 0 && j2LeftOfI >= 0)
                    {
                        leftObstacles[leftCounter++] = obstacles[j];
                    }
                    else if (j1LeftOfI <= 0 && j2LeftOfI <= 0)
                    {
                        rightObstacles[rightCounter++] = obstacles[j];
                    }
                    else
                    {
                        /* Split obstacle j. */
                        //KInt t = RVOMath.det(obstacleI2.point_ - obstacleI1.point_, obstacleJ1.point_ - obstacleI1.point_) / RVOMath.det(obstacleI2.point_ - obstacleI1.point_, obstacleJ1.point_ - obstacleJ2.point_);

                        KInt2 splitPoint = obstacleJ1.point_ + RVOMath.det(obstacleI2.point_ - obstacleI1.point_, obstacleJ1.point_ - obstacleI1.point_) * (obstacleJ2.point_ - obstacleJ1.point_) / RVOMath.det(obstacleI2.point_ - obstacleI1.point_, obstacleJ1.point_ - obstacleJ2.point_);

                        Obstacle newObstacle = new Obstacle();
                        newObstacle.point_     = splitPoint;
                        newObstacle.previous_  = obstacleJ1;
                        newObstacle.next_      = obstacleJ2;
                        newObstacle.convex_    = true;
                        newObstacle.direction_ = obstacleJ1.direction_;

                        newObstacle.id_ = Simulator.Instance.obstacles_.Count;

                        Simulator.Instance.obstacles_.Add(newObstacle);

                        obstacleJ1.next_     = newObstacle;
                        obstacleJ2.previous_ = newObstacle;

                        if (j1LeftOfI > 0)
                        {
                            leftObstacles[leftCounter++]   = obstacleJ1;
                            rightObstacles[rightCounter++] = newObstacle;
                        }
                        else
                        {
                            rightObstacles[rightCounter++] = obstacleJ1;
                            leftObstacles[leftCounter++]   = newObstacle;
                        }
                    }
                }

                node.obstacle_ = obstacleI1;
                node.left_     = buildObstacleTreeRecursive(leftObstacles);
                node.right_    = buildObstacleTreeRecursive(rightObstacles);

                return(node);
            }
        }