Exemplo n.º 1
0
        public void Write(Writer writer)
        {
            writer.Write((byte)SpriteSheets.Count);
            for (int i = 0; i < SpriteSheets.Count; ++i)
            {
                writer.WriteRSDKString(SpriteSheets[i]);
            }

            writer.Write((byte)Animations.Count);
            for (int i = 0; i < Animations.Count; ++i)
            {
                Animations[i].Write(writer);
            }

            writer.Write((byte)CollisionBoxes.Count);
            for (int i = 0; i < CollisionBoxes.Count; ++i)
            {
                CollisionBoxes[i].Write(writer);
            }
            writer.Close();
        }
Exemplo n.º 2
0
 public void Write(Writer writer)
 {
     writer.WriteRSDKString(Name);
     writer.Write(Value);
 }
Exemplo n.º 3
0
        internal void Write(Writer writer)
        {
            //Checks To Make Sure the Data Is Valid For Saving

            if (width > 255)
            {
                throw new Exception("Cannot save as Type v2. Width in tiles > 255");
            }

            if (height > 255)
            {
                throw new Exception("Cannot save as Type v2. Height in tiles > 255");
            }

            int num_of_objects = objects.Count;

            if (num_of_objects >= MaxObjectCount)
            {
                Console.WriteLine("Object Count > Max Objects!");
                return;
            }

            // Write zone name
            writer.WriteRSDKString(Title);

            // Write the five "display" bytes
            writer.Write(ActiveLayer0);
            writer.Write(ActiveLayer1);
            writer.Write(ActiveLayer2);
            writer.Write(ActiveLayer3);
            writer.Write(Midpoint);

            // Write width and height
            writer.Write((byte)width);
            writer.Write((byte)height);

            // Write tile map

            for (int h = 0; h < height; h++)
            {
                for (int w = 0; w < width; w++)
                {
                    writer.Write((byte)(MapLayout[h][w] >> 8));
                    writer.Write((byte)(MapLayout[h][w] & 0xff));
                }
            }

            // Write number of object type names
            int num_of_objtype_names = objectTypeNames.Count;

            writer.Write((byte)(num_of_objtype_names));

            // Write object type names
            // Ignore first object type "Type zero", it is not stored.
            for (int n = 0; n < num_of_objtype_names; n++)
            {
                writer.WriteRSDKString(objectTypeNames[n]);
            }

            // Write number of objects
            writer.Write((byte)(num_of_objects >> 8));
            writer.Write((byte)(num_of_objects & 0xFF));

            objects = objects.OrderBy(o => o.id).ToList();

            // Write object data
            for (int n = 0; n < num_of_objects; n++)
            {
                Object obj = objects[n];

                obj.Write(writer);
            }
            writer.Close();
        }
Exemplo n.º 4
0
 public void Write(Writer writer)
 {
     writer.WriteRSDKString(PlayerAnimLocation);
     writer.WriteRSDKString(PlayerScriptLocation);
     writer.WriteRSDKString(PlayerName);
 }
Exemplo n.º 5
0
 internal void Write(Writer writer)
 {
     writer.WriteRSDKString(Name);
 }
Exemplo n.º 6
0
        internal void Write(Writer writer)
        {
            //Checks To Make Sure the Data Is Valid For Saving

            if (this.width > 255)
            {
                throw new Exception("Cannot save as Type v1. Width in tiles > 255");
            }

            if (this.height > 255)
            {
                throw new Exception("Cannot save as Type v1. Height in tiles > 255");
            }

            int num_of_objects = objects.Count;

            if (num_of_objects > 65535)
            {
                throw new Exception("Cannot save as Type v1. Number of objects > 65535");
            }

            for (int n = 0; n < num_of_objects; n++)
            {
                Object obj = objects[n];

                int obj_type    = obj.getType();
                int obj_subtype = obj.getSubtype();
                int obj_xPos    = obj.getXPos();
                int obj_yPos    = obj.getYPos();

                if (obj_type > 255)
                {
                    throw new Exception("Cannot save as Type v1. Object type > 255");
                }

                if (obj_subtype > 255)
                {
                    throw new Exception("Cannot save as Type v1. Object subtype > 255");
                }

                if (obj_xPos < -32768 || obj_xPos > 32767)
                {
                    throw new Exception("Cannot save as Type v1. Object X Position can't fit in 16-bits");
                }

                if (obj_yPos < -32768 || obj_yPos > 32767)
                {
                    throw new Exception("Cannot save as Type v1. Object Y Position can't fit in 16-bits");
                }
            }

            // Write zone name
            writer.WriteRSDKString(Title);

            // Write the five "display" bytes we kept
            writer.Write(displayBytes);

            // Write width and height
            writer.Write((byte)this.width);
            writer.Write((byte)this.height);

            // Write tile map

            for (int h = 0; h < this.height; h++)
            {
                for (int w = 0; w < this.width; w++)
                {
                    writer.Write((byte)(MapLayout[h][w] >> 8));
                    writer.Write((byte)(MapLayout[h][w] & 0xff));
                }
            }

            // Write number of object type names
            int num_of_objtype_names = this.objectTypeNames.Count;

            writer.Write((byte)(num_of_objtype_names));

            // Write object type names
            // Ignore first object type "Type zero", it is not stored.
            for (int n = 0; n < num_of_objtype_names; n++)
            {
                writer.WriteRSDKString(objectTypeNames[n]);
            }
            // Write number of objects
            writer.Write((byte)(num_of_objects >> 8));
            writer.Write((byte)(num_of_objects & 0xFF));

            // Write object data
            for (int n = 0; n < num_of_objects; n++)
            {
                Object obj = objects[n];

                int obj_type    = obj.type;
                int obj_subtype = obj.subtype;
                int obj_xPos    = obj.xPos;
                int obj_yPos    = obj.yPos;

                writer.Write((byte)(obj_type));
                writer.Write((byte)(obj_subtype));

                writer.Write((byte)(obj_xPos >> 8));
                writer.Write((byte)(obj_xPos & 0xFF));

                writer.Write((byte)(obj_yPos >> 8));
                writer.Write((byte)(obj_yPos & 0xFF));
            }
            writer.Close();
        }