Exemplo n.º 1
0
        protected override void FillTab()
        {
            CompBadge cb = SelPawnForBadgeInfo.GetComp <CompBadge>();

            if (cb == null)
            {
                return;
            }

            Rect rect = new Rect(0f, 0f, this.size.x, this.size.y);

            Rect[] badgeRects = new Rect[] {
                new Rect(rect.x, rect.y, rect.width, rect.height / 2),
                new Rect(rect.x, (rect.height / 2) + 1, rect.width, rect.height / 2),
            };

            GUI.BeginGroup(rect);
            Text.Font = GameFont.Small;

            GUI.color = new Color(1f, 1f, 1f, 0.5f);
            Widgets.DrawLineHorizontal(badgeRects[0].x, badgeRects[0].yMax, badgeRects[0].width);
            GUI.color = Color.white;

            for (int i = 0; i < 2; i++)
            {
                DoBadgeDisplay(i, badgeRects, cb);
            }

            GUI.EndGroup();
        }
Exemplo n.º 2
0
        private void DoBadgeDisplay(int i, IList <Rect> badgeRects, CompBadge cb)
        {
            Rect    outRect  = new Rect(badgeRects[i].ContractedBy(12f));
            string  title    = "PawnBadge.BadgeNumber".Translate(i + 1);
            Vector2 textSize = Text.CalcSize(title);

            Widgets.Label(new Rect(outRect.x, outRect.y, outRect.width, textSize.y), title);
            outRect.y      += textSize.y;
            outRect.height -= textSize.y;

            Rect badgeRect = outRect;

            badgeRect.width -= 16f;
            badgeRect.height = 9999f;

            Widgets.BeginScrollView(outRect, ref scrollPositions[i], badgeRect, true);



            LayoutManager layout = new LayoutManager(badgeRect, 40f, 30f);

            List <BadgeDef> defs = new List <BadgeDef>(DefDatabase <BadgeDef> .AllDefsListForReading);

            defs.Insert(0, new BadgeDef("", Mod.GreyTex));

            foreach (BadgeDef def in defs)
            {
                Rect brect = layout.CurRect;

                Widgets.DrawHighlightIfMouseover(brect);
                GUI.DrawTexture(brect, def.Symbol, ScaleMode.ScaleToFit);
                Widgets.DraggableResult draggableResult = Widgets.ButtonInvisibleDraggable(brect, false);
                if (draggableResult == Widgets.DraggableResult.Dragged)
                {
                    badgePainting[i] = true;
                }
                if ((badgePainting[i] && Mouse.IsOver(brect) && def.defName != cb.badges[i]) || AnyPressed(draggableResult))
                {
                    cb.badges[i] = def.defName;
                    SoundDefOf.Tick_High.PlayOneShotOnCamera(null);
                }
                if (cb.badges[i] == def.defName)
                {
                    Widgets.DrawBox(brect, 3);
                }
                TooltipHandler.TipRegion(brect, () => def.description, 3882382 + (int)brect.y * 17);
                layout.Next();
            }
            if (!Input.GetMouseButton(0))
            {
                badgePainting[i] = false;
            }
            Widgets.EndScrollView();
        }
        private static bool TryGetBadgeDef(CompBadge compBadge, int index, out BadgeDef badgeDef)
        {
            badgeDef = DefDatabase <BadgeDef> .GetNamedSilentFail(compBadge.badges[index]);

            if (badgeDef == null)
            {
                Log.Warning($"Pawn Badge failed to find badge def with name \"{compBadge.badges[index]}\". Resetting badge to empty.");
                compBadge.badges[index] = "";
                return(false);
            }
            return(true);
        }
Exemplo n.º 4
0
        protected override void FillTab()
        {
            CompBadge cb = SelPawnForBadgeInfo.GetComp <CompBadge>();

            if (cb == null)
            {
                return;
            }

            Rect rect = new Rect(0f, 0f, this.size.x, this.size.y);

            Rect[] badgeRects = new Rect[] {
                new Rect(rect.x, rect.y, rect.width, rect.height / 2),
                new Rect(rect.x, (rect.height / 2) + 1, rect.width, rect.height / 2),
            };

            GUI.BeginGroup(rect);
            Text.Font = GameFont.Small;

            GUI.color = new Color(1f, 1f, 1f, 0.5f);
            Widgets.DrawLineHorizontal(badgeRects[0].x, badgeRects[0].yMax, badgeRects[0].width);
            GUI.color = Color.white;

            for (int i = 0; i < 2; i++)
            {
                Rect badgeRect = new Rect(badgeRects[i].ContractedBy(12f));

                string  title    = "PawnBadge.BadgeNumber".Translate(i + 1);
                Vector2 textSize = Text.CalcSize(title);

                Widgets.Label(new Rect(badgeRect.x, badgeRect.y, badgeRect.width, textSize.y), title);
                badgeRect.y += textSize.y;

                LayoutManager layout = new LayoutManager(badgeRect, 40f, 30f);

                List <BadgeDef> defs = new List <BadgeDef>(DefDatabase <BadgeDef> .AllDefsListForReading);
                defs.Insert(0, new BadgeDef("", Mod.GreyTex));

                foreach (BadgeDef def in defs)
                {
                    Rect brect = layout.CurRect;

                    Widgets.DrawHighlightIfMouseover(brect);
                    GUI.DrawTexture(brect, def.Symbol, ScaleMode.ScaleToFit);
                    Widgets.DraggableResult draggableResult = Widgets.ButtonInvisibleDraggable(brect, false);
                    if (draggableResult == Widgets.DraggableResult.Dragged)
                    {
                        badgePainting[i] = true;
                    }
                    if ((badgePainting[i] && Mouse.IsOver(brect) && def.defName != cb.badges[i]) || AnyPressed(draggableResult))
                    {
                        cb.badges[i] = def.defName;
                        SoundDefOf.Tick_High.PlayOneShotOnCamera(null);
                    }
                    if (cb.badges[i] == def.defName)
                    {
                        Widgets.DrawBox(brect, 3);
                    }
                    TooltipHandler.TipRegion(brect, () => def.description, 3882382 + (int)brect.y * 17);
                    layout.Next();
                }
                if (!Input.GetMouseButton(0))
                {
                    badgePainting[i] = false;
                }
            }

            GUI.EndGroup();
        }
        private static void Postfix(UnityEngine.Rect rect, Verse.Pawn colonist, Verse.Map pawnMap, bool highlight, bool reordering)
        {
            CompBadge cb = colonist.GetComp <CompBadge>();

            if (cb == null)
            {
                return;
            }

            float iwidth = ICON_WIDTH;

            switch (Settings.badgeSize)
            {
            case Settings.BadgeSize.Small:
                iwidth = iwidth - 10f;
                break;

            case Settings.BadgeSize.Large:
                iwidth = iwidth + 10f;
                break;
            }
            float iwidth_half   = iwidth / 2.0f;
            float ibottommargin = iwidth_half;

            // default position is Top, adjust starting from this
            if (cb.badges[0] != "")
            {
                Rect brect = new Rect(rect.x - iwidth_half, rect.y - iwidth_half, iwidth, iwidth);
                switch (Settings.badgePosition)
                {
                case Settings.BadgePosition.Bottom:
                    brect.y += rect.height - ibottommargin;
                    break;

                case Settings.BadgePosition.Right:
                    brect.x += rect.width;
                    break;
                }
                GUI.DrawTexture(brect, DefDatabase <BadgeDef> .GetNamed(cb.badges[0]).Symbol, ScaleMode.ScaleToFit);
            }

            if (cb.badges[1] != "")
            {
                Rect brect = new Rect(rect.xMax - iwidth_half, rect.y - iwidth_half, iwidth, iwidth);
                switch (Settings.badgePosition)
                {
                case Settings.BadgePosition.Bottom:
                    brect.y += rect.height - ibottommargin;
                    break;

                case Settings.BadgePosition.Left:
                    brect.x -= rect.width;
                    brect.y += rect.height - ibottommargin;
                    break;

                case Settings.BadgePosition.Right:
                    brect.y += rect.height - ibottommargin;
                    break;
                }
                GUI.DrawTexture(brect, DefDatabase <BadgeDef> .GetNamed(cb.badges[1]).Symbol, ScaleMode.ScaleToFit);
            }
        }