Exemplo n.º 1
0
        /// <summary>
        ///     Instantly puts the item in the hand and activates fight mode
        /// </summary>
        private void DrawWeapon(ItemInst item)
        {
            if (item.ItemType == ItemTypes.WepBow)
            {
                EquipItem(NPCSlots.LeftHand, item);
                var ammo = GetAmmo();
                if (ammo != null)
                {
                    EquipItem(NPCSlots.RightHand, ammo);
                }
            }
            else if (item.ItemType == ItemTypes.WepXBow)
            {
                EquipItem(NPCSlots.RightHand, item);
                var ammo = GetAmmo();
                if (ammo != null)
                {
                    EquipItem(NPCSlots.LeftHand, ammo);
                }
            }
            else
            {
                EquipItem(NPCSlots.RightHand, item); // put weapon into hand
                var melee2 = GetEquipmentBySlot(NPCSlots.OneHanded2);
                if (melee2 != null)
                {
                    EquipItem(NPCSlots.LeftHand, melee2);
                }
            }

            SetFightMode(true); // look angry
        }
Exemplo n.º 2
0
        public void UnequipItem(ItemInst item)
        {
            BaseInst.UnequipItem(item.BaseInst);


            OnUnequip?.Invoke(item);
        }
Exemplo n.º 3
0
        public void UnequipSlot(NPCSlots slot)
        {
            ItemInst item = GetEquipmentBySlot(slot);

            if (item != null)
            {
                UnequipItem(item);
            }
        }
Exemplo n.º 4
0
        public void EquipItem(NPCSlots slot, ItemInst item)
        {
            if (item.BaseInst.Slot == (int)slot)
            {
                return;
            }


            BaseInst.EquipItem((int)slot, item.BaseInst);


            OnEquip?.Invoke(item);
        }
Exemplo n.º 5
0
        public void DoUndrawWeapon(ItemInst item)
        {
            NPCCatalog.DrawWeaponAnis catalog;
            switch (item.ItemType)
            {
            default:
            case ItemTypes.Wep1H:
                catalog = AniCatalog.Draw1H;
                break;

            case ItemTypes.Wep2H:
                catalog = AniCatalog.Draw2H;
                break;

            case ItemTypes.WepBow:
                catalog = AniCatalog.DrawBow;
                break;

            case ItemTypes.WepXBow:
                catalog = AniCatalog.DrawXBow;
                break;

            case ItemTypes.Rune:
            case ItemTypes.Scroll:
                catalog = AniCatalog.DrawMagic;
                break;
            }

            if (GetDrawnWeapon() == null)
            {
            }
            else
            {
                ScriptAniJob job = Movement == NPCMovement.Stand && !Environment.InAir
                    ? catalog.Undraw
                    : catalog.UndrawWhileRunning;
                if (job == null || !ModelInst.TryGetAniFromJob(job, out ScriptAni ani)) // no animation
                {
                    UndrawWeapon(item);
                }
                else
                {
                    if (!ani.TryGetSpecialFrame(SpecialFrame.Draw, out float drawFrame))
                    {
                        drawFrame = 0;
                    }

                    ModelInst.StartAniJob(job, new FrameActionPair(drawFrame, () => UndrawWeapon(item)));
                }
            }
        }
Exemplo n.º 6
0
        private void ChugPotion(ItemInst item)
        {
            if (item == null)
            {
                return;
            }

            int hp = HP + 50;

            SetHealth(hp > HPMax ? HPMax : hp);
            if (item.IsEquipped)
            {
                UnequipItem(item);
            }

            item.SetAmount(item.Amount - 1);
        }
Exemplo n.º 7
0
        public void DoTakeItem(ItemInst item)
        {
            ScriptAniJob job = AniCatalog?.ItemHandling.TakeItem;

            if (job != null && ModelInst.TryGetAniFromJob(job, out ScriptAni ani))
            {
                if (!ani.TryGetSpecialFrame(SpecialFrame.ItemHandle, out float frame))
                {
                    frame = float.MaxValue;
                }

                var pair = new FrameActionPair(frame, () => TakeItem(item));
                ModelInst.StartAniJob(job, 0.8f, 0, pair);
                return;
            }

            TakeItem(item);
        }
Exemplo n.º 8
0
        public void DoDropItem(ItemInst item, int amount, Vec3f position, Angles angles)
        {
            item = item.Split(amount);

            ScriptAniJob job = AniCatalog?.ItemHandling.DropItem;

            if (job != null && ModelInst.TryGetAniFromJob(job, out ScriptAni ani))
            {
                if (!ani.TryGetSpecialFrame(SpecialFrame.ItemHandle, out float frame))
                {
                    frame = float.MaxValue;
                }

                var pair = new FrameActionPair(frame, () => DropItem(item, position, angles));
                ModelInst.StartAniJob(job, 0.8f, 0, pair);
                return;
            }

            DropItem(item, position, angles);
        }
Exemplo n.º 9
0
        /// <summary>
        ///     Instantly puts the item back and deactivates fight mode
        /// </summary>
        private void UndrawWeapon(ItemInst item)
        {
            switch (item.ItemType)
            {
            case ItemTypes.Wep1H:
                EquipItem(NPCSlots.OneHanded1, item);
                var other1H = GetLeftHand();
                if (other1H != null && other1H.ItemType == ItemTypes.Wep1H)
                {
                    EquipItem(NPCSlots.OneHanded2, other1H);
                }

                break;

            case ItemTypes.Wep2H:
                EquipItem(NPCSlots.TwoHanded, item);
                break;

            case ItemTypes.WepBow:
                EquipItem(NPCSlots.Ranged, item);
                var ammo = GetRightHand();
                if (ammo != null && ammo.ItemType == ItemTypes.AmmoBow)
                {
                    EquipItem(NPCSlots.Ammo, ammo);
                }

                break;

            case ItemTypes.WepXBow:
                EquipItem(NPCSlots.Ranged, item);
                ammo = GetLeftHand();
                if (ammo != null && ammo.ItemType == ItemTypes.AmmoXBow)
                {
                    EquipItem(NPCSlots.Ammo, ammo);
                }

                break;
            }

            SetFightMode(false);
        }
Exemplo n.º 10
0
        private void TakeItem(ItemInst item)
        {
            if (item != null && item.IsSpawned)
            {
                // remove item in world
                item.Despawn();
                bool add = true;

                // stack items of the same kind
                Inventory.ForEachItemPredicate(invItem =>
                {
                    if (invItem.Definition == item.Definition)
                    {
                        invItem.SetAmount(invItem.Amount + item.Amount);
                        add = false;
                        return(false);
                    }

                    return(true);
                });

                if (add)
                {
                    Inventory.AddItem(item);

                    // check if this is ammo we need
                    ItemInst rangedWep = GetEquipmentBySlot(NPCSlots.Ranged);
                    if (rangedWep != null && GetEquipmentBySlot(NPCSlots.Ammo) == null &&
                        (item.ItemType == ItemTypes.AmmoBow &&
                         rangedWep.ItemType == ItemTypes.WepBow ||
                         item.ItemType == ItemTypes.AmmoXBow &&
                         rangedWep.ItemType == ItemTypes.WepXBow))
                    {
                        EquipItem(NPCSlots.Ammo, item);
                    }
                }
            }
        }
Exemplo n.º 11
0
        public void UseItem(ItemInst item)
        {
            if (item.ItemType != ItemTypes.Drinkable)
            {
                return;
            }

            ScriptAniJob job = AniCatalog?.ItemHandling.DrinkPotion;

            if (job != null && ModelInst.TryGetAniFromJob(job, out ScriptAni ani))
            {
                if (!ani.TryGetSpecialFrame(SpecialFrame.ItemHandle, out float frame))
                {
                    frame = float.MaxValue;
                }

                EquipItem(NPCSlots.RightHand, item);
                var pair = new FrameActionPair(frame, () => ChugPotion(item));
                ModelInst.StartAniJob(job, pair);
                return;
            }

            ChugPotion(item);
        }
Exemplo n.º 12
0
        public void DoDrawWeapon(ItemInst item)
        {
            NPCCatalog.DrawWeaponAnis catalog;
            switch (item.ItemType)
            {
            default:
            case ItemTypes.Wep1H:
                catalog = AniCatalog.Draw1H;
                break;

            case ItemTypes.Wep2H:
                catalog = AniCatalog.Draw2H;
                break;

            case ItemTypes.WepBow:
                catalog = AniCatalog.DrawBow;
                break;

            case ItemTypes.WepXBow:
                catalog = AniCatalog.DrawXBow;
                break;

            case ItemTypes.Rune:
            case ItemTypes.Scroll:
                catalog = AniCatalog.DrawMagic;
                break;
            }

            if (IsInFightMode || GetDrawnWeapon() != null)
            {
                /*if (this.DrawnWeapon != null)
                 * {
                 *  ItemInst weapon = this.DrawnWeapon;
                 *  catalog = GetDrawWeaponCatalog(weapon.ItemType);
                 *  // weapon draw while running or when standing
                 *  if (this.Movement == NPCMovement.Forward || this.Movement == NPCMovement.Left || this.Movement == NPCMovement.Right)
                 *  {
                 *      this.ModelInst.StartAniJob(catalog.UndrawWhileRunning, 0.1f, () =>
                 *      {
                 *          this.UnequipItem(weapon); // take weapon from hand
                 *          this.EquipItem(weapon); // place weapon into parking slot
                 *      });
                 *  }
                 *  else
                 *  {
                 *      this.ModelInst.StartAniJob(catalog.Undraw, 0.1f, () =>
                 *      {
                 *          this.UnequipItem(weapon); // take weapon from hand
                 *          this.EquipItem(weapon); // place weapon into parking slot
                 *      });
                 *  }
                 * }
                 * this.SetFightMode(false);*/
            }
            else
            {
                ScriptAniJob job = Movement == NPCMovement.Stand && !Environment.InAir
                    ? catalog.Draw
                    : catalog.DrawWhileRunning;
                if (job == null || !ModelInst.TryGetAniFromJob(job, out ScriptAni ani)) // no animation
                {
                    DrawWeapon(item);
                }
                else
                {
                    if (!ani.TryGetSpecialFrame(SpecialFrame.Draw, out float drawFrame))
                    {
                        drawFrame = 0;
                    }

                    ModelInst.StartAniJob(job, new FrameActionPair(drawFrame, () => DrawWeapon(item)));
                }
            }
        }
Exemplo n.º 13
0
 private void DropItem(ItemInst item, Vec3f position, Angles angles)
 {
     item.Spawn(World, position, angles);
     item.BaseInst.SetNeedsClientGuide(true);
     item.Throw(Vec3f.Null);
 }
Exemplo n.º 14
0
        public float GetFightRange()
        {
            ItemInst drawnWeapon = GetDrawnWeapon();

            return(ModelDef.Radius + (drawnWeapon?.Definition.Range ?? ModelDef.FistRange));
        }