Exemplo n.º 1
0
        static void Main(string[] args)
        {
            Console.WriteLine("Let's Play Rock Paper Scissors!");
            // Creates new instances of game and score
            var playerGame  = new RPSgame();
            var playerScore = new Score();
            // Sets initial last user choice to null so AI knows not to consider
            string lastPlay = null;

            //Gather's user's initial choiuce
            Console.WriteLine("Choose rock (r), paper (p), or scissors(s). Enter x to quit.");
            string playerChoice = Console.ReadLine();

            // Loops through game until player chooses to quit.
            while (playerChoice != "x")
            {
                // Sends info to AI to choose play
                string comChoice = AI.chooseRPS(lastPlay);
                // Sends player and AI choice to RPSgame to resolve win/loss
                playerGame.Play(playerChoice, comChoice, playerScore);
                // Updates last play for AI decision making
                lastPlay = playerChoice;
                // Prompts for more input/exiting game
                Console.WriteLine($"Your current record is: {playerScore.winCount} Wins - {playerScore.lossCount} Losses - {playerScore.tieCount} Ties ");
                Console.WriteLine("Play again? Choose r, p, s, or x to quit.");
                playerChoice = Console.ReadLine();
            }
        }
Exemplo n.º 2
0
        static async Task Main(string[] args)
        {
            // in a .net program, paths will be relative to the location of the application dll.( bin/Debug/etc)
            // my path could be different than Nick's
            // should be next to csproj file
            string filePath    = "../../../data.json";
            var    persistence = new JsonFilePersistence(filePath);

            Console.WriteLine("Let's Play Rock Paper Scissors!");
            // Creates new instances of game and score
            var          playerGame      = new RPSgame();
            Task <Score> playerScoreTask = persistence.ReadAsync();


            List <IAI> ais    = GetAllAIs();
            var        random = new Random();

            // Sets initial last user choice to null so AI knows not to consider
            string lastPlay = null;

            //Gather's user's initial choiuce
            Console.WriteLine("Choose rock (r), paper (p), or scissors(s). Enter x to quit.");
            string playerChoice = Console.ReadLine();

            var playerScore = await playerScoreTask;

            // no parameter
            playerScore.WinHappened += () => { Console.WriteLine("Win via event"); };

            // Loops through game until player chooses to quit.
            IAI currentAI;

            while (playerChoice != "x")
            {
                // between 1 and count
                // randomly choose an AI
                currentAI = ais[random.Next(ais.Count)];
                // Sends info to AI to choose play
                string comChoice = currentAI.ChooseRPS(lastPlay);
                // Sends player and AI choice to RPSgame to resolve win/loss
                playerGame.Play(playerChoice, comChoice, playerScore);
                // Updates last play for AI decision making
                lastPlay = playerChoice;
                // Prompts for more input/exiting game
                Console.WriteLine($"Your current record is: {playerScore.winCount} Wins - {playerScore.lossCount} Losses - {playerScore.tieCount} Ties ");
                Console.WriteLine("Play again? Choose r, p, s, or x to quit.");
                playerChoice = Console.ReadLine();
            }
            // end of program
            await persistence.WriteAsync(playerScore);
        }