float GetAllyHealthAsPercent(GameObject _allyObject)
        {
            AllyMemberRPG _ally = _allyObject.GetComponent <AllyMemberRPG>();

            return(_ally.healthAsPercentage);
        }
        //Custom Methods
        void DamageAlly(GameObject _allyObject, int _damage)
        {
            AllyMemberRPG _ally = _allyObject.GetComponent <AllyMemberRPG>();

            _ally.AllyTakeDamage(_damage, allymember);
        }