float GetAllyHealthAsPercent(GameObject _allyObject) { AllyMemberRPG _ally = _allyObject.GetComponent <AllyMemberRPG>(); return(_ally.healthAsPercentage); }
//Custom Methods void DamageAlly(GameObject _allyObject, int _damage) { AllyMemberRPG _ally = _allyObject.GetComponent <AllyMemberRPG>(); _ally.AllyTakeDamage(_damage, allymember); }