Exemplo n.º 1
0
        public static void DeleteMyUserInfo(Class_User tUser)
        {
            tUser.mUserConnect = false;

            if (tUser.mpRoom != null)
            {
                Class_Room tRoom = tUser.mpRoom;


                if (tUser.mName == tRoom.mMasterId)
                {
                    Class_User tOtherUser = tRoom.mUsers.Find(u => u.mIsMaster == false);

                    //방장이 접속종료 할 시에 게스트도 강제 게임종료시킴.
                    byte[] tBufferSend = new byte[1024];
                    tBufferSend[0] = (byte)PROTOCOL.ACK_QUIT_GAME;
                    if (tOtherUser != null)
                    {
                        tOtherUser.Send(tBufferSend, tBufferSend.Length);
                    }
                    //방장이 접속종료 할 시에 게스트도 강제 게임종료시킴.

                    DeleteRoom(tRoom);

                    tUser.mpRoom = null;
                    mRooms.Remove(tRoom);
                    mDeleteUsers.Add(tUser);
                    Console.WriteLine("Delete Complete");
                }
                else
                {
                    ExitRoom(tUser);
                    tRoom.mUsers.Remove(tUser);
                    mDeleteUsers.Add(tUser);
                    Console.WriteLine("Not Room Master");
                }
            }
            else
            {
                ExitRoom(tUser);
                mDeleteUsers.Add(tUser);
                Console.WriteLine("User End Connected");
            }
        }
Exemplo n.º 2
0
        public static void DeleteRoom(Class_Room tRoom)
        {
            try
            {
                MySqlCommand cmd = new MySqlCommand();

                cmd.Connection = tConnection;

                cmd.CommandText = "DeleteRoom";
                cmd.CommandType = CommandType.StoredProcedure;

                cmd.Parameters.AddWithValue("tRoomId", tRoom.mId);
                cmd.Parameters["tRoomId"].Direction = ParameterDirection.Input;

                cmd.ExecuteNonQuery();
            }
            catch
            {
                Console.WriteLine("No Exist Room");
            }
        }
Exemplo n.º 3
0
        public static void UpdateJoinUser(Class_Room tRoom, Class_User tUser)
        {
            try
            {
                MySqlCommand cmd = new MySqlCommand();

                cmd.Connection = tConnection;

                cmd.CommandText = "UpdateJoinUser";
                cmd.CommandType = CommandType.StoredProcedure;

                cmd.Parameters.AddWithValue("tRoomId", tRoom.mId);
                cmd.Parameters["tRoomId"].Direction = ParameterDirection.Input;

                cmd.Parameters.AddWithValue("tUserkey", tUser.mId);
                cmd.Parameters["tUserkey"].Direction = ParameterDirection.Input;

                cmd.ExecuteNonQuery();
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);
            }
        }
Exemplo n.º 4
0
        static void Main(string[] args)
        {
            Console.WriteLine("----RPGGame Network server----");

            int tPort            = 50765;
            int tConnectionCount = 2;



            tServer = new Class_NetworkServer();
            tServer.StartServer(tPort, tConnectionCount);

            tConnection.ConnectionString = "Server=192.168.0.21;port=8889;Database=rpggamedb;Uid=Jiwoo;Pwd=1963;";

            tConnection.Open();

            while (true)
            {
                Thread.Sleep(1);


                foreach (var tUser in tServer.mUsers)
                {
                    if (tUser.mSocketForClient != null)
                    {
                        byte[] tBuffer   = new byte[1024];
                        int    tRecvSize = tUser.GetFromQueue(ref tBuffer, tBuffer.Length);

                        if (tRecvSize <= 0)
                        {
                            continue;
                        }
                        else
                        {
                            PROTOCOL tProtocol = 0;
                            tProtocol = (PROTOCOL)tBuffer[0];

                            switch (tProtocol)
                            {
                            case PROTOCOL.REQ_LOGIN:
                                if (tUser.mId <= 0)
                                {
                                    string tId       = Encoding.UTF8.GetString(tBuffer, 2, tBuffer[1]);
                                    string tPassword = Encoding.UTF8.GetString(tBuffer, tBuffer[1] + 3, tBuffer[tBuffer[1] + 2]);
                                    Console.WriteLine(tId + "\n" + tPassword);

                                    int tUserId = IsMember(tId, tPassword, tUser);
                                    if (tUserId > -1)
                                    {
                                        UserConnect(tUser);

                                        int    tOccupationlength = tUser.mOccupation.Length;
                                        byte[] tOccupation       = Encoding.UTF8.GetBytes(tUser.mOccupation);

                                        byte[] tHP       = BitConverter.GetBytes(tUser.mHP);
                                        int    tHPLength = tHP.Length;
                                        byte[] tAP       = BitConverter.GetBytes(tUser.mAP);
                                        int    tAPLength = tAP.Length;

                                        byte[] tBufferSend = new byte[1024];
                                        tBufferSend[0] = (byte)PROTOCOL.ACK_LOGIN;
                                        tBufferSend[1] = (byte)tUser.mId;
                                        tBufferSend[2] = (byte)tHPLength;
                                        int tOffset = 3;
                                        tHP.CopyTo(tBufferSend, tOffset);
                                        tOffset += sizeof(int);
                                        tBufferSend[tOffset] = (byte)tAPLength;
                                        tOffset += 1;
                                        tAP.CopyTo(tBufferSend, tOffset);
                                        tOffset += sizeof(int);
                                        tBufferSend[tOffset] = (byte)tOccupationlength;
                                        tOffset += 1;
                                        tOccupation.CopyTo(tBufferSend, tOffset);

                                        tUser.Send(tBufferSend, tBufferSend.Length);
                                    }
                                    else if (tUserId == -1)
                                    {
                                        Console.WriteLine("No Exist User Id");

                                        tUserId = CreateUser(tId, tPassword, tUser);
                                        if (tUserId > -1)
                                        {
                                            byte[] tBufferSend = new byte[4];
                                            tBufferSend[0] = (byte)PROTOCOL.ACK_CREATE_CHAR;
                                            tBufferSend[1] = (byte)tUser.mId;

                                            tUser.Send(tBufferSend, tBufferSend.Length);

                                            Console.WriteLine("Create User Id");
                                        }
                                        else
                                        {
                                            byte[] tBufferSend = new byte[4];
                                            tBufferSend[0] = (byte)PROTOCOL.ACK_CREATE_CHAR;
                                            tBufferSend[1] = (byte)tUser.mId;

                                            tUser.Send(tBufferSend, tBufferSend.Length);
                                        }
                                    }
                                    else
                                    {
                                        Console.WriteLine("Password is wrong OR Already Connectioning");

                                        byte[] tBufferSend = new byte[4];

                                        tBufferSend[0] = (byte)PROTOCOL.ACK_LOGIN_FAIL;

                                        tUser.Send(tBufferSend, tBufferSend.Length);
                                    }
                                }
                                break;

                            case PROTOCOL.REQ_CREATE_CHAR:
                            {
                                int tHPLength = tBuffer[1];
                                int tOffset   = 2;
                                int tHP       = BitConverter.ToInt32(tBuffer, tOffset);
                                tOffset += sizeof(int);

                                int tAPLength = tBuffer[tOffset];
                                tOffset += 1;
                                int tAP = BitConverter.ToInt32(tBuffer, tOffset);
                                tOffset += sizeof(int);

                                int tOccupationlength = tBuffer[tOffset];
                                tOffset += 1;
                                string tOccupation = Encoding.UTF8.GetString(tBuffer, tOffset, tOccupationlength);

                                Console.WriteLine("HP : " + tHP);
                                Console.WriteLine("AP : " + tAP);

                                tUser.mHP         = tHP;
                                tUser.mAP         = tAP;
                                tUser.mOccupation = tOccupation;

                                UpdateUserInfo(tUser);

                                //응답
                                byte[] tBufferSend = new byte[1024];
                                tBufferSend[0] = (byte)PROTOCOL.ACK_LOGIN;
                                tUser.Send(tBufferSend, tBufferSend.Length);
                            }
                            break;

                            case PROTOCOL.REQ_CREATE_ROOM:
                            {
                                Console.WriteLine("REQ_CREATE_ROOM");

                                Class_Room tRoom = new Class_Room();

                                CreateRoom(tUser);

                                tRoom.mId       = tUser.mRoomId;
                                tRoom.mName     = tUser.mName + "'s Room";
                                tRoom.mMasterId = tUser.mName;

                                tUser.mReadyPlay = READY_PLAY.READY;
                                tUser.mpRoom     = tRoom;
                                tUser.mIsMaster  = true;

                                tRoom.mUsers.Add(tUser);

                                mRooms.Add(tRoom);


                                //응답
                                byte[] tMasterId       = Encoding.UTF8.GetBytes(tRoom.mMasterId);
                                int    tMasterIdLength = (tRoom.mMasterId.Length);

                                byte[] tRoomName       = Encoding.UTF8.GetBytes(tRoom.mName);
                                int    tRoomNameLength = tRoom.mName.Length;

                                byte[] tBufferSend = new byte[1024];
                                tBufferSend[0] = (byte)PROTOCOL.ACK_CREATE_ROOM;
                                tBufferSend[1] = (byte)tRoom.mId;

                                tBufferSend[2] = (byte)tMasterIdLength;
                                int tOffset = 3;
                                tMasterId.CopyTo(tBufferSend, tOffset);

                                tBufferSend[tMasterIdLength + tOffset] = (byte)tRoomNameLength;
                                tOffset = tOffset + tMasterIdLength + 1;
                                tRoomName.CopyTo(tBufferSend, tOffset);

                                tUser.Send(tBufferSend, tBufferSend.Length);
                            }
                            break;

                            case PROTOCOL.REQ_JOIN_ROOM:
                            {
                                Console.WriteLine("REQ_JOIN_ROOM");

                                Console.WriteLine("Find Room");
                                foreach (var r in mRooms)
                                {
                                    Console.WriteLine(r.mUsers.Count);
                                }
                                Class_Room tRoom = mRooms.Find(t => t.mUsers.Count == 1);

                                if (tRoom != null)
                                {
                                    tUser.mReadyPlay = READY_PLAY.NOT_READY;
                                    tUser.mpRoom     = tRoom;
                                    tRoom.mUsers.Add(tUser);

                                    UpdateJoinUser(tRoom, tUser);


                                    //응답
                                    byte[] tBufferSend = new byte[1024];

                                    tBufferSend[0] = (byte)PROTOCOL.ACK_JOIN_ROOM;
                                    tBufferSend[1] = (byte)tRoom.mId;
                                    tBufferSend[2] = (byte)tRoom.mUsers.Count;
                                    tBufferSend[3] = (byte)tRoom.mMasterId.Length;
                                    int    tOffset   = 4;
                                    byte[] tMasterId = Encoding.UTF8.GetBytes(tRoom.mMasterId);
                                    tMasterId.CopyTo(tBufferSend, tOffset);

                                    tOffset += tRoom.mMasterId.Length;

                                    tBufferSend[tOffset] = (byte)tRoom.mName.Length;
                                    tOffset += 1;
                                    byte[] tRoomName = Encoding.UTF8.GetBytes(tRoom.mName);
                                    tRoomName.CopyTo(tBufferSend, tOffset);

                                    tOffset += tRoom.mName.Length;

                                    int ti = 0;
                                    foreach (var u in tRoom.mUsers)
                                    {
                                        tOffset += ti;
                                        int tLength = u.mName.Length;
                                        tBufferSend[tOffset] = (byte)tLength;
                                        tOffset += 1;
                                        byte[] UserName = Encoding.UTF8.GetBytes(u.mName);
                                        UserName.CopyTo(tBufferSend, tOffset);
                                        ti = tLength;
                                    }

                                    foreach (var u in tRoom.mUsers)
                                    {
                                        u.Send(tBufferSend, tBufferSend.Length);
                                    }
                                }
                                else
                                {
                                    Console.WriteLine("No Exist Room");

                                    byte[] tBufferSend = new byte[4];

                                    tBufferSend[0] = (byte)PROTOCOL.ACK_JOIN_ROOM_FAIL;

                                    tUser.Send(tBufferSend, tBufferSend.Length);
                                }
                            }
                            break;

                            case PROTOCOL.REQ_READY:
                            {
                                Class_Room tRoom = tUser.mpRoom;

                                if (null != tRoom)
                                {
                                    tUser.mReadyPlay = READY_PLAY.READY;

                                    bool tIsAllUserReady = true;
                                    foreach (var t in tRoom.mUsers)
                                    {
                                        if (t.mReadyPlay == READY_PLAY.NOT_READY)
                                        {
                                            tIsAllUserReady = false;
                                            break;
                                        }
                                    }

                                    Console.WriteLine("user list-------");
                                    foreach (var t in tRoom.mUsers)
                                    {
                                        Console.WriteLine("user id: " + t.mId);
                                        Console.WriteLine("user ready state: " + t.mReadyPlay);
                                    }
                                    Console.WriteLine("--------------");


                                    //응답
                                    if (true == tIsAllUserReady)
                                    {
                                        Console.WriteLine("all users is ready.");

                                        byte[] tBufferSend = new byte[1024];

                                        tBufferSend[0] = (byte)PROTOCOL.ACK_ALL_READY;


                                        Class_User tMaster = tRoom.mUsers.Find(t => t.mName == tRoom.mMasterId);

                                        tMaster.Send(tBufferSend, tBufferSend.Length);
                                    }
                                    else
                                    {
                                        byte[] tBufferSend = new byte[1024];

                                        tBufferSend[0] = (byte)PROTOCOL.ACK_READY;

                                        foreach (var u in tRoom.mUsers)
                                        {
                                            u.Send(tBufferSend, tBufferSend.Length);
                                        }

                                        Console.WriteLine("-------all users is not ready.");
                                    }
                                }
                            }
                            break;

                            case PROTOCOL.REQ_BEGIN_PLAY:
                            {
                                Class_Room tRoom = tUser.mpRoom;

                                Class_User tOtherUser = tRoom.mUsers.Find(u => u.mIsMaster == false);

                                //응답
                                //방장정보를 게스트에게 송신
                                byte[] tHP               = BitConverter.GetBytes(tUser.mHP);
                                int    tHPLength         = tHP.Length;
                                byte[] tAP               = BitConverter.GetBytes(tUser.mAP);
                                int    tAPLength         = tAP.Length;
                                byte[] tOccupation       = Encoding.UTF8.GetBytes(tUser.mOccupation);
                                int    tOccupationLength = tUser.mOccupation.Length;

                                byte[] tBufferSend = new byte[1024];
                                tBufferSend[0] = (byte)PROTOCOL.ACK_BEGIN_PLAY;
                                tBufferSend[1] = (byte)tUser.mId;

                                tBufferSend[2] = (byte)tHPLength;
                                int tOffset = 3;
                                tHP.CopyTo(tBufferSend, tOffset);
                                tOffset += sizeof(int);

                                tBufferSend[tOffset] = (byte)tAPLength;
                                tOffset += 1;
                                tAP.CopyTo(tBufferSend, tOffset);
                                tOffset += sizeof(int);


                                tBufferSend[tOffset] = (byte)tOccupationLength;
                                tOffset += 1;
                                tOccupation.CopyTo(tBufferSend, tOffset);

                                tOtherUser.Send(tBufferSend, tBufferSend.Length);
                                //방장정보를 게스트에게 송신


                                //게스트정보를 방장에게 송신
                                byte[] tHP_               = BitConverter.GetBytes(tOtherUser.mHP);
                                int    tHPLength_         = tHP_.Length;
                                byte[] tAP_               = BitConverter.GetBytes(tOtherUser.mAP);
                                int    tAPLength_         = tAP_.Length;
                                byte[] tOccupation_       = Encoding.UTF8.GetBytes(tOtherUser.mOccupation);
                                int    tOccupationLength_ = tOtherUser.mOccupation.Length;


                                byte[] tBufferSend_ = new byte[1024];
                                tBufferSend_[0] = (byte)PROTOCOL.ACK_BEGIN_PLAY;
                                tBufferSend_[1] = (byte)tOtherUser.mId;

                                tBufferSend_[2] = (byte)tHPLength_;
                                int tOffset_ = 3;
                                tHP_.CopyTo(tBufferSend_, tOffset_);
                                tOffset_ += sizeof(int);

                                tBufferSend_[tOffset_] = (byte)tAPLength_;
                                tOffset_ += 1;
                                tAP_.CopyTo(tBufferSend_, tOffset_);
                                tOffset_ += sizeof(int);


                                tBufferSend_[tOffset_] = (byte)tOccupationLength_;
                                tOffset_ += 1;
                                tOccupation_.CopyTo(tBufferSend_, tOffset_);

                                tUser.Send(tBufferSend_, tBufferSend_.Length);
                                //게스트정보를 방장에게 송신
                            }
                            break;

                            case PROTOCOL.REQ_START_GAME:
                            {
                                if (tUser.mIsMaster == true)
                                {
                                    Class_Room tRoom = tUser.mpRoom;

                                    byte[] tBufferSend = new byte[1024];

                                    tBufferSend[0] = (byte)PROTOCOL.ACK_START_GAME;
                                    tBufferSend[1] = (byte)tUser.mId;

                                    foreach (var u in tRoom.mUsers)
                                    {
                                        u.Send(tBufferSend, tBufferSend.Length);
                                    }
                                }
                                else
                                {
                                    Console.WriteLine("Not Room Master");
                                }
                            }
                            break;

                            case PROTOCOL.REQ_TURN_OVER:
                            {
                                Class_Room tRoom = tUser.mpRoom;

                                byte[] tBufferSend = new byte[1024];

                                tBufferSend[0] = (byte)PROTOCOL.ACK_TURN_OVER;
                                tBufferSend[1] = (byte)tUser.mId;

                                foreach (var u in tRoom.mUsers)
                                {
                                    u.Send(tBufferSend, tBufferSend.Length);
                                }
                            }
                            break;

                            case PROTOCOL.REQ_GAME_CLEAR:
                            {
                                //데이터베이스에 클리어에대한 보상 업데이트
                                ClearUserUpdate(tUser);
                                //데이터베이스에 클리어에대한 보상 업데이트

                                //유저에게 보여줘야할 1등의 데이터 로드
                                Class_User tFirstUser = new Class_User();

                                FirstUserLoad(tFirstUser);
                                //유저에게 보여줘야할 1등의 데이터 로드

                                //응답
                                byte[] tHP               = BitConverter.GetBytes(tFirstUser.mHP);
                                int    tHPLength         = tHP.Length;
                                byte[] tAP               = BitConverter.GetBytes(tFirstUser.mAP);
                                int    tAPLength         = tAP.Length;
                                byte[] tName             = Encoding.UTF8.GetBytes(tFirstUser.mName);
                                int    tNameLength       = tFirstUser.mName.Length;
                                byte[] tOccupation       = Encoding.UTF8.GetBytes(tFirstUser.mOccupation);
                                int    tOccupationLength = tFirstUser.mOccupation.Length;

                                byte[] tBufferSend = new byte[1024];

                                tBufferSend[0] = (byte)PROTOCOL.ACK_GAME_CLEAR;
                                tBufferSend[1] = (byte)tFirstUser.mClearCount;

                                tBufferSend[2] = (byte)tHPLength;
                                int tOffset = 3;
                                tHP.CopyTo(tBufferSend, tOffset);
                                tOffset += sizeof(int);

                                tBufferSend[tOffset] = (byte)tAPLength;
                                tOffset += 1;
                                tAP.CopyTo(tBufferSend, tOffset);
                                tOffset += sizeof(int);

                                tBufferSend[tOffset] = (byte)tNameLength;
                                tOffset += 1;
                                tName.CopyTo(tBufferSend, tOffset);
                                tOffset += tNameLength;

                                tBufferSend[tOffset] = (byte)tOccupationLength;
                                tOffset += 1;
                                tOccupation.CopyTo(tBufferSend, tOffset);

                                tUser.Send(tBufferSend, tBufferSend.Length);
                            }
                            break;

                            case PROTOCOL.REQ_GAME_FAIL:
                            {
                                byte[] tBufferSend = new byte[1024];

                                tBufferSend[0] = (byte)PROTOCOL.ACK_GAME_FAIL;

                                tUser.Send(tBufferSend, tBufferSend.Length);
                            }
                            break;

                            case PROTOCOL.REQ_QUIT_GAME:
                            {
                                //ryu
                                lock (tServer.lockObject)
                                {
                                    DeleteMyUserInfo(tUser);
                                }
                            }
                            break;
                            }
                        }
                    }
                }
                //임계영역
                //mutex
                lock (tServer.lockObject)
                {
                    tServer.mUsers.RemoveAll(mDeleteUsers.Contains);
                    mDeleteUsers.RemoveAll(mDeleteUsers.Contains);
                }
            }
            tConnection.Close();
        }