Exemplo n.º 1
0
        public void RestoreState(object state)
        {
            if (m_LatestQuest != null)
            {
                return;
            }
            (string questName, string questGiverName, int latestStage) = (Tuple <string, string, int>)state;
            if (string.IsNullOrEmpty(questName))
            {
                return;
            }
            m_LatestQuest    = QuestSaver.Load(questName);
            m_QuestGiverName = questGiverName;
            if (!string.IsNullOrEmpty(m_QuestGiverName))
            {
                GameObject qgGObj = GameObject.Find(m_QuestGiverName);
                if (qgGObj != null)
                {
                    m_QuestGiver = qgGObj.GetComponent <QuestGiver>();
                }
            }

            m_LatestQuest.Init();
            m_LatestStage = m_LatestQuest.Stages[latestStage];
            AttachEvents();
            questHUD.UpdateQuestDisplay(m_LatestStage);
        }
Exemplo n.º 2
0
        private void Evaluate(StageS currentStage)
        {
            //check for slicing by current stage position
            var stagesCompleted = true;

            for (int stage = 0; stage < stages.Count; stage++)
            {
                if (stages[stage].Completed)
                {
                    continue;
                }
                stagesCompleted = false;
                break;
            }

            if (stagesCompleted)
            {
                CompleteQuest();
                return;
            }

            int currentStageIndex = stages.IndexOf(currentStage);

            if (currentStageIndex < stages.Count - 1)
            {
                stages[currentStageIndex + 1].Activate();
            }
        }
Exemplo n.º 3
0
        private void AttachEvents()
        {
            if (m_LatestQuest == null)
            {
                return;
            }
            m_LatestQuest.OnQuestCompleted += QuestHasBeenCompleted;
            for (int i = 0; i < m_LatestQuest.Stages.Count; i++)
            {
                m_LatestQuest.Stages[i].OnStageActivated += StageHasBeenActivated;
                if (m_LatestQuest.Stages[i].Active)
                {
                    m_LatestStage = m_LatestQuest.Stages[i];
                }

                for (int j = 0; j < m_LatestQuest.Stages[i].Goals.Count; j++)
                {
                    m_LatestQuest.Stages[i].Goals[j].OnGoalCompleted += questHUD.UpdateQuestDisplay;
                }
            }
        }
Exemplo n.º 4
0
 private void StageHasBeenActivated(StageS stage)
 {
     m_LatestStage = stage;
     questHUD.UpdateQuestDisplay(stage);
 }