void Start()
 {
     player = GetComponent <PlayerControl>();
 }
Exemplo n.º 2
0
 void Start()
 {
     character = GetComponent <Character>();
     player    = FindObjectOfType <PlayerControl>();
 }
Exemplo n.º 3
0
 // Start is called before the first frame update
 void Start()
 {
     player       = FindObjectOfType <PlayerControl>();
     weaponSystem = GetComponent <WeaponSystem>();
     character    = GetComponent <Character>();
 }