private void OnTriggerEnter(Collider collider) { Player player = collider.gameObject.GetComponent <Player>(); if (player) { player.PutWeaponInHand(_weaponConfig); player.GetComponent <AudioSource>().PlayOneShot(_pickupSound); } }
private void OnTriggerEnter() { Player player = FindObjectOfType <Player>(); player.PutWeaponInHand(weaponConfig); var audioSource = GetComponent <AudioSource>(); audioSource.PlayOneShot(pickUpSFX); GetComponent <CapsuleCollider>().enabled = false; Destroy(gameObject); }