Exemplo n.º 1
0
        private void timer2_Tick(object sender, EventArgs e)
        {
            int timer = Convert.ToInt32(label2.Text);

            timer       = timer - 1;
            label2.Text = Convert.ToString(timer);
            if (timer == 0)
            {
                timer2.Stop();
                if (MessageBox.Show("De tijd is om! wilt u het opnieuw proberen?", "Tijd is om!", MessageBoxButtons.YesNo, MessageBoxIcon.None, MessageBoxDefaultButton.Button1) == DialogResult.No)
                {
                    Start_Menu form = new Start_Menu();
                    form.Show();
                    this.Hide();
                    //Application.Exit(); // or this.Close();
                }
                else
                {
                    Level5 form = new Level5();
                    form.Show();
                    this.Hide();
                    // timer4.Start();
                }
            }
        }
Exemplo n.º 2
0
 public void LevelUpCheck()
 {
     if (Card1.Enabled == false && DubCard1.Enabled == false &&
         Card2.Enabled == false && DubCard2.Enabled == false &&
         Card3.Enabled == false && DubCard3.Enabled == false &&
         Card4.Enabled == false && DubCard4.Enabled == false &&
         Card5.Enabled == false && DubCard5.Enabled == false &&
         Card6.Enabled == false && DubCard6.Enabled == false &&
         Card7.Enabled == false && DubCard7.Enabled == false &&
         Card8.Enabled == false && DubCard8.Enabled == false &&
         Card9.Enabled == false && DubCard9.Enabled == false &&
         Card10.Enabled == false && DubCard10.Enabled == false &&
         Card11.Enabled == false && DubCard11.Enabled == false &&
         Card12.Enabled == false && DubCard12.Enabled == false)
     {
         timer2.Stop();
         levelUp.Play();
         System.Windows.Forms.MessageBox.Show("Goed Gedaan het level is voltooid, je gaat nu naar het volgende level!");
         Level5 form = new Level5();
         form.Show();
         this.Hide();
     }
     else
     {
     }
 }
Exemplo n.º 3
0
 private void timer2_Tick(object sender, EventArgs e)
 {
     int timer = Convert.ToInt32(label2.Text);
     timer = timer-1;
     label2.Text = Convert.ToString(timer);
     if(timer == 0)
     {
         timer2.Stop();
         if (MessageBox.Show("De tijd is om! wilt u het opnieuw proberen?", "Tijd is om!", MessageBoxButtons.YesNo, MessageBoxIcon.None, MessageBoxDefaultButton.Button1) == DialogResult.No)
         {
             Start_Menu form = new Start_Menu();
             form.Show();
             this.Hide();
             //Application.Exit(); // or this.Close();
         }
         else
         {
             Level5 form = new Level5();
             form.Show();
             this.Hide();
             // timer4.Start();
         }
     }
 }
Exemplo n.º 4
0
        public void LevelUpCheck()
        {
            if (Card1.Enabled == false && DubCard1.Enabled == false &&
                Card2.Enabled == false && DubCard2.Enabled == false &&
                Card3.Enabled == false && DubCard3.Enabled == false &&
                Card4.Enabled == false && DubCard4.Enabled == false &&
                Card5.Enabled == false && DubCard5.Enabled == false &&
                Card6.Enabled == false && DubCard6.Enabled == false &&
                Card7.Enabled == false && DubCard7.Enabled == false &&
                Card8.Enabled == false && DubCard8.Enabled == false &&
                Card9.Enabled == false && DubCard9.Enabled == false &&
                Card10.Enabled == false && DubCard10.Enabled == false &&
                Card11.Enabled == false && DubCard11.Enabled == false &&
                Card12.Enabled == false && DubCard12.Enabled == false)
            {
                timer2.Stop();
                levelUp.Play();
                System.Windows.Forms.MessageBox.Show("Goed Gedaan het level is voltooid, je gaat nu naar het volgende level!");
                Level5 form = new Level5();
                form.Show();
                this.Hide();
            }
            else
            {

            }
        }