Exemplo n.º 1
0
        /// <summary>Centers the map on the specified coordinates.</summary>
        /// <param name="latitude">The latitude cooridinate.</param>
        /// <param name="longitude">The longitude coordinates.</param>
        /// <param name="zoom">The zoom level for the map.</param>
        public void Center(double latitude, double longitude, int zoom)
        {
            this.BeginUpdate();
            this.Zoom = zoom;
            var tilex = TileGenerator.GetTileX(longitude, this.Zoom);

            _offsetX.CenterOn(tilex);
            var tiley = TileGenerator.GetTileY(latitude, this.Zoom);

            _offsetY.CenterOn(tiley);

            Debug.WriteLine(String.Format("CenterZoom: ty={0} tx={1} z={2} lat={3} lon={4}",
                                          tilex, tiley,
                                          zoom, latitude, longitude));
            this.EndUpdate();
        }
Exemplo n.º 2
0
        /// <summary>Centers the map on the specified coordinates, calculating the required zoom level.</summary>
        /// <param name="latitude">The latitude cooridinate.</param>
        /// <param name="longitude">The longitude coordinates.</param>
        /// <param name="size">The minimum size that must be visible, centered on the coordinates.</param>
        public void Center(double latitude, double longitude, Size size)
        {
            double left   = TileGenerator.GetTileX(longitude - (size.Width / 2.0), 0);
            double right  = TileGenerator.GetTileX(longitude + (size.Width / 2.0), 0);
            double top    = TileGenerator.GetTileY(latitude - (size.Height / 2.0), 0);
            double bottom = TileGenerator.GetTileY(latitude + (size.Height / 2.0), 0);

            double height = (top - bottom) * TileGenerator.TileSize;
            double width  = (right - left) * TileGenerator.TileSize;
            int    zoom   = Math.Min(TileGenerator.GetZoom(this.ActualHeight / height), TileGenerator.GetZoom(this.ActualWidth / width));

            // todo, hacer un combinador o algo asi.
            Debug.WriteLine(String.Format("CenterSize: aw={0} ah={1} l={2} r={3} t={4} b={5} h={6} w={7} z={8} lat={9} lon={10}",
                                          (int)this.ActualWidth, (int)this.ActualHeight,
                                          left, right, top,
                                          bottom, height, width,
                                          zoom, latitude, longitude));

            this.Center(latitude, longitude, zoom);
        }
Exemplo n.º 3
0
 private void RepositionChildren()
 {
     if (LoadingQuadtree)
     {
         return;
     }
     foreach (UIElement element in this.Children)
     {
         double latitude  = GetLatitude(element);
         double longitude = GetLongitude(element);
         if (latitude != double.PositiveInfinity && longitude != double.PositiveInfinity)
         {
             double x = (TileGenerator.GetTileX(longitude, this.Zoom) - _offsetX.Tile) * TileGenerator.TileSize;
             double y = (TileGenerator.GetTileY(latitude, this.Zoom) - _offsetY.Tile) * TileGenerator.TileSize;
             Canvas.SetLeft(element, x);
             Canvas.SetTop(element, y);
             element.RenderTransform = _translate;
         }
         else
         {
             Debug.WriteLine("Descartando Objeto por Type=" + element.GetType().ToString());
         }
     }
 }