public void HandleDeparture(Lot lot) { Reward.UpdateUponDeparture(lot); CurrentWIP -= 1; Lots[LotIndexes[lot]] = null; LotIndexes.Remove(lot); LotGenerator.GenerateRandomLot(); }
public void HandleDeparture(Lot lot) { Reward.UpdateUponDeparture(lot); CurrentWIP -= 1; Lots[LotIndexes[lot]] = null; LotIndexes.Remove(lot); LotGenerator.GenerateRandomLot(); }