private bool CalculateTargetAABB()
        {
            ObjectBounds.QueryConfig boundsQConfig = new ObjectBounds.QueryConfig();
            boundsQConfig.ObjectTypes = GameObjectType.Mesh | GameObjectType.Sprite;

            _targetAABB = ObjectBounds.CalcHierarchyCollectionWorldAABB(_targetParents, boundsQConfig);
            return(_targetAABB.IsValid);
        }