/** <summary> Constructs the default object. </summary> */ internal LargeScenery(ObjectDataHeader objectHeader, ChunkHeader chunkHeader) : base(objectHeader, chunkHeader) { this.Header = new LargeSceneryHeader(); this.Text3D = new List <byte>(); this.Tiles = new List <LargeSceneryTileHeader>(); }
//========= CONSTRUCTORS ========= #region Constructors /** <summary> Constructs the default object. </summary> */ public LargeScenery() : base() { this.Header = new LargeSceneryHeader(); this.Text3D = new List <byte>(); this.Tiles = new List <LargeSceneryTileHeader>(); }