Exemplo n.º 1
0
 /** <summary> Constructs the default object. </summary> */
 internal LargeScenery(ObjectDataHeader objectHeader, ChunkHeader chunkHeader)
     : base(objectHeader, chunkHeader)
 {
     this.Header = new LargeSceneryHeader();
     this.Text3D = new List <byte>();
     this.Tiles  = new List <LargeSceneryTileHeader>();
 }
Exemplo n.º 2
0
        //========= CONSTRUCTORS =========
        #region Constructors

        /** <summary> Constructs the default object. </summary> */
        public LargeScenery() : base()
        {
            this.Header = new LargeSceneryHeader();
            this.Text3D = new List <byte>();
            this.Tiles  = new List <LargeSceneryTileHeader>();
        }