Exemplo n.º 1
0
            /// <summary>
            /// Creates a new texture pool
            /// </summary>
            /// <param name="wad"></param>
            /// <param name="texture1"></param>
            /// <param name="pnames"></param>
            public WadTexturePool(WadFile wad, Lump texture1, Lump pnames)
            {
                this.wad = wad;
                int count = pnames.ReadInt32(0);

                textures = new Dictionary <string, Graphic>(count);

                for (int i = 0; i < count; i++)
                {
                    string name  = pnames.ReadString(i * 8 + 4, 8);
                    int    index = name.IndexOf('\0');
                    if (index != -1)
                    {
                        name = name.Remove(index);
                    }

                    textures.Add(name, new Graphic(wad, name));
                }


                count       = texture1.ReadInt32(0);
                mapTextures = new Dictionary <string, MapTexture>(count);

                using (MemoryStream stream = texture1.GetByteStream())
                {
                    for (int i = 0; i < count; i++)
                    {
                        long position = stream.Position;
                        stream.Position = texture1.ReadInt32(4 + i * 4);
                        MapTexture texture = new MapTexture(this, stream);
                        mapTextures.Add(texture.Name, texture);
                        stream.Position = position;
                    }
                }
            }
Exemplo n.º 2
0
        /// <summary>
        /// Creates a new doom graphic
        /// </summary>
        /// <param name="lump"></param>
        /// <param name="pallete"></param>
        public DoomGraphic(Lump lump, DoomPallete pallete)
        {
            Width   = (ushort)lump.ReadInt16(0);
            Height  = (ushort)lump.ReadInt16(2);
            OffsetX = lump.ReadInt16(4);
            OffsetY = lump.ReadInt16(6);

            columns = new int[Width];
            for (int i = 0; i < Width; i++)
            {
                int index = lump.ReadInt32(8 + i * 4);

                columns[i] = index;
            }

            this.pallete = pallete;
            this.lump    = lump.CopyRaw();
        }